Search found 1098 matches

by gnombat
September 4th, 2026, 5:36 pm
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 36
Views: 769

Re: The Fellowship of the Clay [1.18+]

UntrustworthyGM wrote: September 4th, 2026, 7:07 am Are there many such jokes around?
Well, his lab is named Kal Alamos, and he seems to have an interest in light sources (radiation).
by gnombat
September 4th, 2026, 3:51 am
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 36
Views: 769

Re: The Fellowship of the Clay [1.18+]


Huhhh, I should fix Feyndwarf dying. I wonder why that doesn't trigger. Does hp reduction damage not count as death or something???


It might have something to do with the [kill] tag using fire_event s =yes but the documentation says it should be fire_event=yes.


I find it funny that they just ...
by gnombat
September 3rd, 2026, 4:49 pm
Forum: Lua Labs
Topic: Feasibility of customising return guardian micro ai
Replies: 16
Views: 215

Re: Feasibility of customising return guardian micro ai


Only other minor query: I've not been able to find the internal structure of loc so guessed at how to assign return_loc_uv the relevant x,y values - is there a better way than what I did (line 6 of code below)? Just curious. :)

local function get_guardian_uv_xy(cfg, guardian_uv)
local return ...
by gnombat
September 2nd, 2026, 7:39 pm
Forum: Lua Labs
Topic: Feasibility of customising return guardian micro ai
Replies: 16
Views: 215

Re: Feasibility of customising return guardian micro ai


However the thought occurs that a simpler method would be to simply reassign return_loc in get_guardian_uv if valid (on map) locations are specified in the current guardian_uv .
This would be passed back as a return value to overwrite the value specified in the definition.
As these are local ...
by gnombat
September 1st, 2026, 12:57 pm
Forum: Lua Labs
Topic: Feasibility of customising return guardian micro ai
Replies: 16
Views: 215

Re: Feasibility of customising return guardian micro ai


Test unt variables, if either is null/undefined fallback to default/global values.
Presumably these values would be visible in lua as guardian.return_guardian.return_x and guardian.return_guardian.return_y ?


Custom unit variables should be in guardian.variables :

https://wiki.wesnoth.org ...
by gnombat
August 31st, 2026, 9:27 pm
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 36
Views: 769

Re: The Fellowship of the Clay [1.18+]

Harriett's teleporting ability includes this code:


#define HARRIETT_TELEPORTING
[event]
name=start
[set_menu_item]
id=harriett_tele_unitchoose
description= _ "Teleport this unit"
[filter_location]
[filter]
[filter_adjacent]
id=Harriett Porter
[filter_wml]
moves=6
[/filter_wml ...
by gnombat
August 31st, 2026, 3:17 pm
Forum: Lua Labs
Topic: Feasibility of customising return guardian micro ai
Replies: 16
Views: 215

Re: Feasibility of customising return guardian micro ai


However I'm not sure the additional effort is worth it given I can employ other implementations that would be a lot easier/simpler if also less close to what I envisage. :?


It wouldn't be much additional effort since you would just copy the entire ca_return_guardian.lua file to your add-on ...
by gnombat
August 31st, 2026, 2:27 pm
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 36
Views: 769

Re: The Fellowship of the Clay [1.18+]

Also in "Bad News" is this code:

Code: Select all

[story]
	[part]
		background="data/add-ons/The_Fellowship_of_the_Clay/images/Story/CScroll.jpg"
		fade_in=yes
		fade_out=yes
	[/part]
[/story]
But the image filename is named "Cscroll.jpg" so the image does not display.
by gnombat
August 31st, 2026, 6:41 am
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 36
Views: 769

Re: The Fellowship of the Clay [1.18+]

This is the code in the scenario "Bad News":


[store_unit]
[filter]
x=14
y=10
[/filter]
variable=stored_outpost
kill=yes
[/store_unit]
...
[unstore_unit]
variable=stored_outpost
find_vacant=yes
[/unstore_unit]


Isn't that code going to generate an error if there's no unit at x=14 y ...
by gnombat
August 30th, 2026, 7:08 pm
Forum: Lua Labs
Topic: Feasibility of customising return guardian micro ai
Replies: 16
Views: 215

Re: Feasibility of customising return guardian micro ai


And, maybe, tweak the behaviour (not sure until I playtest which is a long way off :( ).


You'll probably need to create your own AI eventually anyway then?

The Micro AIs are really just some pre-defined behaviors with a limited number of tweakable parameters... I think if you really want to ...
by gnombat
August 27th, 2026, 2:43 pm
Forum: WML Workshop
Topic: From [store_unit] to [recall]
Replies: 6
Views: 84

Re: From [store_unit] to [recall]

Maybe you want [put_to_recall_list]?
by gnombat
August 27th, 2026, 1:19 am
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 36
Views: 769

Re: The Fellowship of the Clay [1.18+]



Your campaign has rank=0 but rank values 0-400 are typically reserved for mainline so you should move it to beyond 400.


Ah, I did not know that. I've come across a couple other campaigns you may wish to poke. And 'typically' - what are the exceptions this rule?
Regardless, thank you I'll ...
by gnombat
August 25th, 2026, 12:46 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 216
Views: 97935

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)


Yes, i have a screenshot but i can't find how to post it there, it says precisely " [unstore_unit]: variable "tallin_store" doesn't exist ",
Just after the precise line of dialogue "What makes you think she's alone, Sky Dragon?"
I use 1.18 version. Savefile is... Well i have it but i don't find ...
by gnombat
August 23rd, 2026, 4:37 pm
Forum: Technical Support
Topic: Reproducible crash on v1.19.27
Replies: 12
Views: 273

Re: Reproducible crash on v1.19.27


Thanks again for the post - never used discord (prefer this forum because - I imagine - time zones don't matter so much). :)


I also prefer this forum to Discord, but I'll just note that Discord allows you to reply to other people's messages, and the Discord user interface makes it pretty clear ...
by gnombat
August 22nd, 2026, 3:11 pm
Forum: Technical Support
Topic: Reproducible crash on v1.19.27
Replies: 12
Views: 273

Re: Reproducible crash on v1.19.27


If said feedback was requested than I, for one, missed it completely...


There was some discussion of it on Discord/IRC:

https://irclogs.wesnoth.org/2026/06/%23wesnoth-dev.2026-06-19.log
https://irclogs.wesnoth.org/2026/06/%23wesnoth-dev.2026-06-20.log
https://irclogs.wesnoth.org/2026/06 ...