Search found 1029 matches

by gnombat
Yesterday, 3:44 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 13
Views: 108

Re: I've lost all my hit points at Monte Carlo...


Thanks, that clears things up. Though I'm still no wiser on why the AI has such a shameless luck (and me such a bad luck). I'm playing on default.


You could try the biased/experimental one - some people like that better.


And what is that "Monte Carlo simulation" thing good for?


I believe ...
by gnombat
July 11th, 2026, 4:33 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 13
Views: 108

Re: I've lost all my hit points at Monte Carlo...


I don't have that menu... :)
I guess because I'm still using 1.16 (default with my distro)?


That is 1.16. Here's a better screenshot.

rng.png


"Predictable" could mean less randomness


"Predictable" simply means that if you load from a save file you will get the same random numbers ...
by gnombat
July 11th, 2026, 1:00 pm
Forum: WML Workshop
Topic: Disable Recruit from Crossing Water
Replies: 7
Views: 85

Re: Disable Recruit from Crossing Water

WarDead0 wrote: July 11th, 2026, 8:40 am i'm happy for them to move around within the castle
Maybe you want the zone guardian AI?
by gnombat
July 11th, 2026, 12:57 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 13
Views: 108

Re: I've lost all my hit points at Monte Carlo...


After a long hiatus I'm playing some games again (1.16), and somehow the new "combat hit" random generator seems strange to me.


What is the "combat hit" random generator?

The only options I see for the random number generator are "Default RNG", "Predictable RNG", and "Biased RNG (experimental ...
by gnombat
July 9th, 2026, 6:58 pm
Forum: WML Workshop
Topic: v1.19.24 Windows 11 Possible bug
Replies: 12
Views: 178

Re: v1.19.24 Windows 11 Possible bug


In this example, reason for error is that you register event in name=side 1 turn 1. That does not have unit/second_unit available. From what I understand, practically what you put in advancement is nested event, so you need to delay its evaluation with $|.


According to the documentation you can ...
by gnombat
July 9th, 2026, 11:22 am
Forum: Website
Topic: Donation solicitation rather difficult to notice
Replies: 5
Views: 241

Re: Donation solicitation rather difficult to notice

shevegen wrote: July 9th, 2026, 10:38 am Perhaps a donate button could also be added somewhere
There is a donate button on the home page already - it's the yellow button near the bottom of the page.
shevegen wrote: July 9th, 2026, 10:38 am Anyone has historic pages of wesnoth here, the homepage?
https://web.archive.org/web/20170717202 ... snoth.org/
by gnombat
July 8th, 2026, 6:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.19.25
Replies: 2
Views: 1390

Re: Wesnoth 1.19.25

Is the spellchecker that was once in wmllint totally gone now?
by gnombat
July 8th, 2026, 5:54 pm
Forum: Users’ Forum
Topic: 1.18 "Add-on ID" structure questions
Replies: 23
Views: 238

Re: 1.18 "Add-on ID" structure questions

kurt751 wrote: July 8th, 2026, 5:22 pm Thanks! Though it's a little over my pay grade. :oops:
Maybe look at Legend of the Invincibles on the add-on server - it's one single add-on but it contains two campaigns. Is that what you want?
by gnombat
July 7th, 2026, 2:37 pm
Forum: WML Workshop
Topic: v1.19.24 Windows 11 Possible bug
Replies: 12
Views: 178

Re: v1.19.24 Windows 11 Possible bug


Eh, can't do that because the event isn't actually executed, just assigned as part of a variable (so nothing to test, there is a debug message within the event which never displays - because the conditions where the event fires have not yet been reached and I'm only building a new unit with added ...
by gnombat
July 1st, 2026, 2:54 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8333

Re: Shards Era

Some of these unit sprites look a lot like ... slop. 🤖
by gnombat
July 1st, 2026, 12:59 pm
Forum: Technical Support
Topic: Increasing game UI text size
Replies: 8
Views: 1414

Re: Increasing game UI text size



If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:

font_scale=150

Note that this feature is somewhat buggy.


Preferences.cfg? And where in the file should I put it, or it does not matter?


Recent versions of Wesnoth have an option in the game ...
by gnombat
June 29th, 2026, 2:04 pm
Forum: WML Workshop
Topic: Create a campaign
Replies: 3
Views: 104

Re: Create a campaign

Upload the campaign here and someone will probably figure out what's wrong with it.
by gnombat
June 26th, 2026, 5:23 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]
Replies: 424
Views: 158652

Re: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]


If you happened to make another one, I am jumping on it in a second.


WhiteWolf actually made an entire series of campaigns many years ago, but they have never been ported to the latest version of Wesnoth - you have to download an old version (1.12) to play them.

(Look for Underness Series in ...
by gnombat
June 26th, 2026, 5:02 am
Forum: Technical Support
Topic: 1.19.24 multiline title possible issue?
Replies: 2
Views: 56

Re: 1.19.24 multiline title possible issue?


Not sure if this is an issue with my campaign or not hence this post.


From the documentation , it sounds like this is probably an intentional change in version 1.19/1.20 ( title_position did not even exist until version 1.19.17).


I can work around this by combining title_position=center,top ...
by gnombat
June 24th, 2026, 8:12 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 254
Views: 216705

Re: Descent into Darkness


It only shares the teaching of undead raising, the location, and the name with the scenario in 1.14.6.


Yes, but it should still have a turn limit.


Currently is a non-standard puzzle scenario, and the turn limit was probably removed to have no pressure regarding the puzzles. (xp is also ...