Search found 1029 matches
- Yesterday, 3:44 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 13
- Views: 108
Re: I've lost all my hit points at Monte Carlo...
Thanks, that clears things up. Though I'm still no wiser on why the AI has such a shameless luck (and me such a bad luck). I'm playing on default.
You could try the biased/experimental one - some people like that better.
And what is that "Monte Carlo simulation" thing good for?
I believe ...
- July 11th, 2026, 4:33 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 13
- Views: 108
Re: I've lost all my hit points at Monte Carlo...
I don't have that menu... :)
I guess because I'm still using 1.16 (default with my distro)?
That is 1.16. Here's a better screenshot.
rng.png
"Predictable" could mean less randomness
"Predictable" simply means that if you load from a save file you will get the same random numbers ...
- July 11th, 2026, 1:00 pm
- Forum: WML Workshop
- Topic: Disable Recruit from Crossing Water
- Replies: 7
- Views: 85
Re: Disable Recruit from Crossing Water
Maybe you want the zone guardian AI?
- July 11th, 2026, 12:57 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 13
- Views: 108
Re: I've lost all my hit points at Monte Carlo...
After a long hiatus I'm playing some games again (1.16), and somehow the new "combat hit" random generator seems strange to me.
What is the "combat hit" random generator?
The only options I see for the random number generator are "Default RNG", "Predictable RNG", and "Biased RNG (experimental ...
- July 9th, 2026, 6:58 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 178
Re: v1.19.24 Windows 11 Possible bug
In this example, reason for error is that you register event in name=side 1 turn 1. That does not have unit/second_unit available. From what I understand, practically what you put in advancement is nested event, so you need to delay its evaluation with $|.
According to the documentation you can ...
- July 9th, 2026, 11:22 am
- Forum: Website
- Topic: Donation solicitation rather difficult to notice
- Replies: 5
- Views: 241
Re: Donation solicitation rather difficult to notice
There is a donate button on the home page already - it's the yellow button near the bottom of the page.
https://web.archive.org/web/20170717202 ... snoth.org/
- July 8th, 2026, 6:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.25
- Replies: 2
- Views: 1390
Re: Wesnoth 1.19.25
Is the spellchecker that was once in
wmllint totally gone now?- July 8th, 2026, 5:54 pm
- Forum: Users’ Forum
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 23
- Views: 238
Re: 1.18 "Add-on ID" structure questions
Maybe look at Legend of the Invincibles on the add-on server - it's one single add-on but it contains two campaigns. Is that what you want?
- July 7th, 2026, 2:37 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 178
Re: v1.19.24 Windows 11 Possible bug
Eh, can't do that because the event isn't actually executed, just assigned as part of a variable (so nothing to test, there is a debug message within the event which never displays - because the conditions where the event fires have not yet been reached and I'm only building a new unit with added ...
- July 1st, 2026, 2:54 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 27
- Views: 8333
Re: Shards Era
Some of these unit sprites look a lot like ... slop. 
- July 1st, 2026, 12:59 pm
- Forum: Technical Support
- Topic: Increasing game UI text size
- Replies: 8
- Views: 1414
Re: Increasing game UI text size
If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:
font_scale=150
Note that this feature is somewhat buggy.
Preferences.cfg? And where in the file should I put it, or it does not matter?
Recent versions of Wesnoth have an option in the game ...
- June 29th, 2026, 2:04 pm
- Forum: WML Workshop
- Topic: Create a campaign
- Replies: 3
- Views: 104
Re: Create a campaign
Upload the campaign here and someone will probably figure out what's wrong with it.
- June 26th, 2026, 5:23 am
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]
- Replies: 424
- Views: 158652
Re: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]
If you happened to make another one, I am jumping on it in a second.
WhiteWolf actually made an entire series of campaigns many years ago, but they have never been ported to the latest version of Wesnoth - you have to download an old version (1.12) to play them.
(Look for Underness Series in ...
- June 26th, 2026, 5:02 am
- Forum: Technical Support
- Topic: 1.19.24 multiline title possible issue?
- Replies: 2
- Views: 56
Re: 1.19.24 multiline title possible issue?
Not sure if this is an issue with my campaign or not hence this post.
From the documentation , it sounds like this is probably an intentional change in version 1.19/1.20 ( title_position did not even exist until version 1.19.17).
I can work around this by combining title_position=center,top ...
- June 24th, 2026, 8:12 pm
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 254
- Views: 216705
Re: Descent into Darkness
It only shares the teaching of undead raising, the location, and the name with the scenario in 1.14.6.
Yes, but it should still have a turn limit.
Currently is a non-standard puzzle scenario, and the turn limit was probably removed to have no pressure regarding the puzzles. (xp is also ...