Search found 29 matches
- November 1st, 2019, 6:55 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169334
Re: 1.14 SP Campaign: Trinity
My reply Well, maybe, the Khton are diminished and killing them all is honestly impossible. I dunno if Nemesis's "blessing" is an actual super natural thing, or just clarktech. Your call I suppose. If its clarktech then there is a good chance of applying it to the citizens, effectively ino...
- October 29th, 2019, 9:16 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169334
Re: 1.14 SP Campaign: Trinity
Thanks for the review, I hope to formulate a better response soon. This particular point I can address though: Haldrad opposed Nemesis, but wasn't all in with the Khthon either. The sceptre was ruined, picking it up would do nothing. I think Haldrad's stance is understandable and carries through in...
- October 29th, 2019, 9:12 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676482
Re: 1.14 SP Campaign - Bad Moon Rising
I'm not trying to be dense here, just trying to make sure there is no bug or API change. From what I can tell there isn't one, there is just this "spend a turn" thing which I don't understand. One thing that occurs to me just now is maybe you are using deterministic mode or "save ran...
- October 21st, 2019, 4:57 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676482
Re: 1.14 SP Campaign - Bad Moon Rising
Thanks for the screenshots. Hrm :hmm: , the move points and turns shouldn't affect whether you get a skirmish or not. The turns affect where the "Cavalry" (enemies wandering the map) are, and what the time-schedule is, but otherwise a new turn has no effect. Or am I still not understandin...
- October 21st, 2019, 12:14 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676482
Re: 1.14 SP Campaign - Bad Moon Rising
https://imgur.com/a/9PTp3Fe The images there showcase more or less the problem, given that skirmishes happen mid travel, the 6MP I have will end as 1 or 2 MP, forcing me to wait a turn and risk getting onto another skirmish with the ghost queen, again , leading me to the first problem. Thus making a...
- October 20th, 2019, 1:57 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169334
Re: 1.14 SP Campaign: Trinity
Review of "Trinity": Gameplay: The way of playing the game hasn't varied much, this time around I did ended playing more with the Primevals and boy, they are an odd duck race, but they are well suited to countering their enemies the khtons,as a race they are kinda not so different from the...
- October 20th, 2019, 1:05 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676482
Re: 1.14 SP Campaign - Bad Moon Rising
Movement points shouldn't have any effect on skirmishes, and they don't when I test it. I'll upload a pic tomorrow to explain better, but no its not that MP affect skirimishes, is that I end with not many MP because Skirmishes tend to happen mid travel. I think if I can capture it on picture or vid...
- October 19th, 2019, 2:33 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676482
Re: 1.14 SP Campaign - Bad Moon Rising
I don't know what that means. No real Movement Points? Basically let's say each Commander has 6 MP, by moving and triggering the skirmish I am left with 0 to 2 MP forcing me to wait a turn, after I have 6 MP again and I try to move I enter immediately onto a skirmish. Hence no real movement points,...
- October 18th, 2019, 4:12 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169334
Re: 1.14 SP Campaign: Trinity
There are a few bugs here, on the tower 2F scenario after solving the first puzzle there is nothing to do. I can't go back onto the tower I came out of nor I can go down to the previous floor, for the Moon I scenarion the king is currently stuck in a loop of calling for a non existent unit on the ma...
- October 18th, 2019, 4:01 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676482
Re: 1.14 SP Campaign - Bad Moon Rising
Thanks for the feedback. Hopefully you like Trinity, although be aware that it's not quite in the same style as BMR1-3. It's also in a fragile state towards the end, some perfectly logical decisions can get you trapped in a bad state. I am trying to get it cleaned up. Considering I am trapped on Mo...
- October 17th, 2019, 2:21 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676482
Re: 1.14 SP Campaign - Bad Moon Rising
My thoughts on Bad Moon Rising: Gameplay: The gameplay of this campaign was honestly, fairly good... for the most part. The Ukians feel like hardy people used to the ravages of nature, everything from their weapons, to their magicians to their dogs, it all carries the sense of "people who carve...
- October 16th, 2019, 7:03 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676482
Re: 1.14 SP Campaign - Bad Moon Rising
There is a bug with the 3rd part of BMR, on Mt. Tien, Hrala Gareth isn't being recalled properly, she's never recalled in.
To be more clear after checkpoint if I get on an skirmish, she pops up, if I do the sidequest of the curiosity shop, she pops up, I get to Mt.Tien, she's missing.
To be more clear after checkpoint if I get on an skirmish, she pops up, if I do the sidequest of the curiosity shop, she pops up, I get to Mt.Tien, she's missing.
- June 25th, 2010, 2:38 pm
- Forum: Scenario & Campaign Development
- Topic: The Undead Legion (BETA name)
- Replies: 20
- Views: 4352
Re: The Undead Legion (BETA name)
its a good name, thanks for the idea Lord-Knightmare
ill be updating the OP
ill be updating the OP
- June 20th, 2010, 4:01 pm
- Forum: Scenario & Campaign Development
- Topic: The Undead Legion (BETA name)
- Replies: 20
- Views: 4352
Re: The Undead Legion (BETA name)
Two more things: I don't think you can have a level 6 unit in Wesnoth that's still a human. Compare the strengths of the Fire Dragon, who is Level 5. The level 6 Grand Marshal will have to be at least as strong as that. (Not a copy, but as strong.) Elynia is a "god" and she's only level 4...
- June 20th, 2010, 4:25 am
- Forum: Scenario & Campaign Development
- Topic: The Undead Legion (BETA name)
- Replies: 20
- Views: 4352
Re: The Undead Legion (BETA name)
1. Who/What's rosebud? 2. XD Nigromancy /racism 3. I doubt that Jevyan can come back. He's been dead for over 1000 years. I think that even if his skeleton wasn't destroyed by the Fall or burned by Haldric, his bones would probably be fossilized or eroded by now. a) fate of a princess gives a plaus...