Search found 24 matches
- June 18th, 2018, 7:43 am
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 189
- Views: 61565
Re: Return from the Abyss [SP campaign for 1.12/1.13]
Thanks for the quick fix! 1.1.7 fixes this indeed!
Yes, I fixed the saves - diff'ed the good and the bad one; and patched.
Yes, I fixed the saves - diff'ed the good and the bad one; and patched.
- June 18th, 2018, 5:43 am
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 189
- Views: 61565
Re: Return from the Abyss [SP campaign for 1.12/1.13]
New issue here after finishing The Die is Cast scenario (in 3 turnes, FF on debug), the Epilogue can't be loaded: "The game map could not be loaded: Unknown tile in map...". Please see the screenshot below. The campaign version 1.1.6.
- June 16th, 2018, 3:22 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 189
- Views: 61565
Re: Return from the Abyss [SP campaign for 1.12/1.13]
Attached is the patch for save file that can give an idea of what's need to be fixed (just compared working and broken save). Tavern mercenaries portraits still do not work, but I managed to see the dwarf (the tavern master) and hire some guys

- June 16th, 2018, 2:48 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 189
- Views: 61565
Re: Return from the Abyss [SP campaign for 1.12/1.13]
fixed, thanks! I also realized that portraits/images in that same dialog were not displayed correctly. 1.1.6 Fixes this indeed. Thanks! I confirm that the saves remain broken though - need to restart the scenario. Is there a way to fix the broken save? (I don't mind editing it, or, e.g. copying par...
- March 9th, 2011, 8:15 am
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 52
- Views: 25124
Re: [1.9.x/1.10.x] Legend of Wesmere
Hi, fabi! Thanks for the clarification. I've managed to implement your idea and here is the code: 1. Cleodil can cure and heal +8 everyone 2. Cleodil can cure and heal Kalenz +12 3. Cleodil can give leadership to Kalenz (I prefered to call it "Inspire Kalenz" instead of "Elated Kalenz...
- March 7th, 2011, 2:29 pm
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 52
- Views: 25124
Re: [1.9.x/1.10.x] Legend of Wesmere
fabi, can you please answer my question above regarding Cleodil skills?
Thanks.
Thanks.
- February 28th, 2011, 5:33 pm
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 52
- Views: 25124
Re: [1.9.x/1.10.x] Legend of Wesmere
OK. I've done some checks on Wesnoth 1.9.3. Cleodil: 1. Can heal +8 everyone, but not cure 2. Always gives leadership to Kalenz (even when he is level 3) 3. Can cure Kalenz 4. Can heal Kalenz +8 This is very nice, but I do not understand what exactly "heals Kalenz +4" ability does except o...
- February 27th, 2011, 10:26 am
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 52
- Views: 25124
Re: [1.9.x/1.10.x] Legend of Wesmere
I don't understand Cleodils traits. Even after reading the description several times, I'm not sure I know exactly what they mean. She has normal leadership, normal heal, plus she can heal Kalenz 12HP??? I'm playing wesnoth 1.9.3. I can say that Cleodil does not have normal leadership. From what WML...
- February 4th, 2011, 11:46 pm
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 28457
Re: Fire-Forged Friends
Thank you, Zamael! Its been a pleasure to read it.
I'm full of hope that the joy of those who read your script will keep you posting!
Please, just keep writing!
And thanks again!
I'm full of hope that the joy of those who read your script will keep you posting!
Please, just keep writing!
And thanks again!
- January 23rd, 2011, 3:02 pm
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 28457
Re: Fire-Forged Friends
Ehh, I guess that was easier to figure out than I thought. I'm not sure if I'll simply make some more vague references to him, or actually have him appear in the flesh (so to speak). The latter would probably have me ask permission from his original creator, though. I vote for actual appearing. Wha...
- January 23rd, 2011, 12:02 pm
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 28457
Re: Fire-Forged Friends
Malin Keshar in his eternal Lich form?Zamael wrote: - The undead that showed up in this mission foreshadow a cameo appearance of one character from another campaign. Can you guess who?
- January 21st, 2011, 11:20 pm
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 28457
Re: Fire-Forged Friends
Well, just finished reading the whole thing - its just amazing!!!
Zamael, PLEASE keep posting. At least if we are not going to play this any soon we ENJOY reading the plot.
Can't wait to see the next chapter.
Zamael, PLEASE keep posting. At least if we are not going to play this any soon we ENJOY reading the plot.
Can't wait to see the next chapter.
- January 20th, 2011, 9:51 pm
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 28457
Re: Fire-Forged Friends
The story line is so interesting! I just can not stop reading it!
I really hope it will turn to full-fledged campaign one day (and one of the most inetesting I've seen so far)
I really hope it will turn to full-fledged campaign one day (and one of the most inetesting I've seen so far)
- January 17th, 2011, 3:47 pm
- Forum: Users’ Forum
- Topic: TRoW: No mermiad initiates are available for recruit
- Replies: 9
- Views: 1927
Re: TRoW: No mermiad initiates are available for recruit
Well, I'm not really convinced. Having initiates would seem to only make things easier, not really more interesting. Would it be more interesting to have a completely self-sufficient merman force (capable of inflicting pretty much everything imaginable except fire and cold damage) rather than to ha...
- January 17th, 2011, 2:31 pm
- Forum: Users’ Forum
- Topic: TRoW: No mermiad initiates are available for recruit
- Replies: 9
- Views: 1927
Re: TRoW: No mermiad initiates are available for recruit
Its not about absolute need for mermaids - I bet all missions would be doable even without merfolk at all.