Search found 2637 matches
- April 24th, 2026, 9:04 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 50
- Views: 14757
Re: New art commission : Dunefolk
Amazing! Keep up the excellent artwork!
- April 16th, 2026, 6:58 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - the end is nigh - NOW WITH THE BIG BIG PLOT TWIST
- Replies: 105
- Views: 193920
Re: The Unstoppable Legion - the end is nigh - NOW WITH THE BIG BIG PLOT TWIST
I started the porting process to 1.18 and 1.20 for this campaign. I am quite busy so updates might come slower than usual. Right now, I tasked some WMG members to update the 1.2 style artwork too.
- March 19th, 2026, 4:01 pm
- Forum: Ideas
- Topic: [Quick idea] Player-set progression table for units (or at the least heroes)
- Replies: 3
- Views: 84
Re: [Quick idea] Player-set progression table for units (or at the least heroes)
You write so much text in your posts that I got a summary:
Core Concept: Introduce an optional game setting that allows "hero units" (essential characters whose death ends the scenario) to acquire unique abilities and traits when leveling up past level 3, replacing or supplementing the standard ...
Core Concept: Introduce an optional game setting that allows "hero units" (essential characters whose death ends the scenario) to acquire unique abilities and traits when leveling up past level 3, replacing or supplementing the standard ...
- March 16th, 2026, 4:04 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: A Knight's Tale
- Replies: 31
- Views: 7298
Re: SP Campaign: A Knight's Tale
Just to be certain of something - in "edge of the Grey Woods" you lose if any outlaw hero dies. But all outlaws are heroes?
Maybe it could be possible to recruit some more outlaws. You know, just for use in later scenarios.
Well, this scenario is actually a cross-over with scenario 05 of the ...
- March 13th, 2026, 2:23 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: A Knight's Tale
- Replies: 31
- Views: 7298
Re: SP Campaign: A Knight's Tale
This is hilarious. I deleted the add-on from my system and reloaded it. Ver. 1.2.5. I played the first scenario and then went online to post my question below. And I saw the comment about above about ver. 1.2.7. Is there any effect to play if your game is upgraded while you are playing?
Is there ...
- March 13th, 2026, 2:40 am
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: A Knight's Tale
- Replies: 31
- Views: 7298
Re: SP Campaign: A Knight's Tale
I have updated the add-on to version 1.2.7
Key change is I edited the allied side AI for scenario 7 and just...well deleted most dumb behavior.
--> S7: Restrict allied AI
--> Added scripted instructions to strictly defend only
--> No dumb moves outside of the fortress as that behaviour has been ...
Key change is I edited the allied side AI for scenario 7 and just...well deleted most dumb behavior.
--> S7: Restrict allied AI
--> Added scripted instructions to strictly defend only
--> No dumb moves outside of the fortress as that behaviour has been ...
- March 10th, 2026, 5:19 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: A Knight's Tale
- Replies: 31
- Views: 7298
Re: SP Campaign: A Knight's Tale
I just went back to try this scenario after some time away. I ended up deleting it. The ally's AI is just so bad that they can lose the game for the player in either of the last two scenarios. You've got a fortress. There is no way to win if your ally jumps out into the middle of the hordes of the ...
- March 10th, 2026, 11:02 am
- Forum: Forum Games
- Topic: Word association
- Replies: 1242
- Views: 287743
Re: Word association
dump
- March 9th, 2026, 11:56 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.2.0 [Wesnoth 1.18.x & 1.19.22+]
- Replies: 284
- Views: 192945
Re: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
Sure, can help out. Just let me know to report the bugs for the test runs.so if there are any volunteers who would be willing to play an untested mess on 1.19.21 or later
- March 1st, 2026, 7:01 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: Through Veiled Eyes [1.19/1.20]
- Replies: 4
- Views: 1476
Re: SP Campaign: Through Veiled Eyes [1.19/1.20]
v1.0.6
--> Achievements: 5 new Achievements
--> Not Telling what exactly
--> S5: gold from chests increased
--> S5: critter side leader is now not-reachable
--> (unless you have flying types)
--> S6: AI behavior adjustment
--> S6: hidden condition criteria adjustment
--> S7: more gold from loot ...
- February 28th, 2026, 11:23 am
- Forum: Faction & Era Development
- Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
- Replies: 133
- Views: 155746
Re: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
Please share .png filesRenlieCocoa wrote: February 12th, 2026, 11:28 am Renlie_Cocoa's Idea
Remake Chaos Bowman Line:
Lvl-1:Chaos Bowman
LVl-A2: Chaos Longbowman
LVl-A3: Chaos Heavy Longbowman
LVl-B2: Chaos Crossbowman
LVl-B3: Chaos Arbalestier
image.png
- February 20th, 2026, 8:33 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1242
- Views: 287743
Re: Word association
injection
- February 13th, 2026, 7:23 pm
- Forum: Mainline Campaign Development
- Topic: Son of the Black Eye
- Replies: 65
- Views: 93115
Re: Son of the Black Eye custom AMLA perks
Could I get a list of the custom AMLA perks added to SotBE? I saw them mentioned in the changelog, want to know what's available so I know which units to focus on.
Sure.
Common to every eligible unit as mentioned in Changelog:
+8 HP
Orcish Warlord:
+ 1 melee damage (Recommended)
+ 1 ranged ...
- February 8th, 2026, 5:25 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1242
- Views: 287743
Re: Word association
path
- February 8th, 2026, 5:24 pm
- Forum: WML Workshop
- Topic: effect → apply_to=type
- Replies: 6
- Views: 139
Re: effect → apply_to=type
type: transforms the unit into a new unit_type. This does not work in [trait]; in ActionWML it's recommended to use [transform_unit] instead of an [object] with this effect. This effect cannot be undone with [remove_object].
name: the id of the unit_type to invoke.
You are recommended to use ...