Search found 2637 matches

by Lord-Knightmare
April 24th, 2026, 9:04 am
Forum: Art Contributions
Topic: New art commission : Dunefolk
Replies: 50
Views: 14757

Re: New art commission : Dunefolk

Amazing! Keep up the excellent artwork!
by Lord-Knightmare
April 16th, 2026, 6:58 am
Forum: Scenario & Campaign Development
Topic: The Unstoppable Legion - the end is nigh - NOW WITH THE BIG BIG PLOT TWIST
Replies: 105
Views: 193920

Re: The Unstoppable Legion - the end is nigh - NOW WITH THE BIG BIG PLOT TWIST

I started the porting process to 1.18 and 1.20 for this campaign. I am quite busy so updates might come slower than usual. Right now, I tasked some WMG members to update the 1.2 style artwork too.
by Lord-Knightmare
March 19th, 2026, 4:01 pm
Forum: Ideas
Topic: [Quick idea] Player-set progression table for units (or at the least heroes)
Replies: 3
Views: 84

Re: [Quick idea] Player-set progression table for units (or at the least heroes)

You write so much text in your posts that I got a summary:


Core Concept: Introduce an optional game setting that allows "hero units" (essential characters whose death ends the scenario) to acquire unique abilities and traits when leveling up past level 3, replacing or supplementing the standard ...
by Lord-Knightmare
March 16th, 2026, 4:04 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign: A Knight's Tale
Replies: 31
Views: 7298

Re: SP Campaign: A Knight's Tale


Just to be certain of something - in "edge of the Grey Woods" you lose if any outlaw hero dies. But all outlaws are heroes?

Maybe it could be possible to recruit some more outlaws. You know, just for use in later scenarios.


Well, this scenario is actually a cross-over with scenario 05 of the ...
by Lord-Knightmare
March 13th, 2026, 2:23 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign: A Knight's Tale
Replies: 31
Views: 7298

Re: SP Campaign: A Knight's Tale


This is hilarious. I deleted the add-on from my system and reloaded it. Ver. 1.2.5. I played the first scenario and then went online to post my question below. And I saw the comment about above about ver. 1.2.7. Is there any effect to play if your game is upgraded while you are playing?

Is there ...
by Lord-Knightmare
March 13th, 2026, 2:40 am
Forum: Scenario & Campaign Development
Topic: SP Campaign: A Knight's Tale
Replies: 31
Views: 7298

Re: SP Campaign: A Knight's Tale

I have updated the add-on to version 1.2.7

Key change is I edited the allied side AI for scenario 7 and just...well deleted most dumb behavior.

--> S7: Restrict allied AI
--> Added scripted instructions to strictly defend only
--> No dumb moves outside of the fortress as that behaviour has been ...
by Lord-Knightmare
March 10th, 2026, 5:19 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign: A Knight's Tale
Replies: 31
Views: 7298

Re: SP Campaign: A Knight's Tale


I just went back to try this scenario after some time away. I ended up deleting it. The ally's AI is just so bad that they can lose the game for the player in either of the last two scenarios. You've got a fortress. There is no way to win if your ally jumps out into the middle of the hordes of the ...
by Lord-Knightmare
March 10th, 2026, 11:02 am
Forum: Forum Games
Topic: Word association
Replies: 1242
Views: 287743

Re: Word association

dump
by Lord-Knightmare
March 9th, 2026, 11:56 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.2.0 [Wesnoth 1.18.x & 1.19.22+]
Replies: 284
Views: 192945

Re: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]

so if there are any volunteers who would be willing to play an untested mess on 1.19.21 or later
Sure, can help out. Just let me know to report the bugs for the test runs.
by Lord-Knightmare
March 1st, 2026, 7:01 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign: Through Veiled Eyes [1.19/1.20]
Replies: 4
Views: 1476

Re: SP Campaign: Through Veiled Eyes [1.19/1.20]


v1.0.6
--> Achievements: 5 new Achievements
--> Not Telling what exactly
--> S5: gold from chests increased
--> S5: critter side leader is now not-reachable
--> (unless you have flying types)
--> S6: AI behavior adjustment
--> S6: hidden condition criteria adjustment
--> S7: more gold from loot ...
by Lord-Knightmare
February 28th, 2026, 11:23 am
Forum: Faction & Era Development
Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
Replies: 133
Views: 155746

Re: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13

RenlieCocoa wrote: February 12th, 2026, 11:28 am Renlie_Cocoa's Idea

Remake Chaos Bowman Line:
Lvl-1:Chaos Bowman
LVl-A2: Chaos Longbowman
LVl-A3: Chaos Heavy Longbowman
LVl-B2: Chaos Crossbowman
LVl-B3: Chaos Arbalestier

image.png
Please share .png files
by Lord-Knightmare
February 20th, 2026, 8:33 pm
Forum: Forum Games
Topic: Word association
Replies: 1242
Views: 287743

Re: Word association

injection
by Lord-Knightmare
February 13th, 2026, 7:23 pm
Forum: Mainline Campaign Development
Topic: Son of the Black Eye
Replies: 65
Views: 93115

Re: Son of the Black Eye custom AMLA perks


Could I get a list of the custom AMLA perks added to SotBE? I saw them mentioned in the changelog, want to know what's available so I know which units to focus on.


Sure.



Common to every eligible unit as mentioned in Changelog:
+8 HP

Orcish Warlord:
+ 1 melee damage (Recommended)
+ 1 ranged ...
by Lord-Knightmare
February 8th, 2026, 5:25 pm
Forum: Forum Games
Topic: Word association
Replies: 1242
Views: 287743

Re: Word association

path
by Lord-Knightmare
February 8th, 2026, 5:24 pm
Forum: WML Workshop
Topic: effect → apply_to=type
Replies: 6
Views: 139

Re: effect → apply_to=type


type: transforms the unit into a new unit_type. This does not work in [trait]; in ActionWML it's recommended to use [transform_unit] instead of an [object] with this effect. This effect cannot be undone with [remove_object].
name: the id of the unit_type to invoke.


You are recommended to use ...