Search found 2656 matches

by Lord-Knightmare
September 27th, 2026, 12:31 am
Forum: Writers’ Forum
Topic: Khazg’s history
Replies: 3
Views: 74

Re: Khazg’s history

I know someone else made a campaign about the same character: Northern Destruction

Apart from that, NR story and dialogue is probably what only bits we got about him.
by Lord-Knightmare
September 24th, 2026, 12:07 pm
Forum: Ideas
Topic: How to manage gold and difficulties
Replies: 1
Views: 65

Re: How to manage gold and difficulties


I haven't found any information on how to balance gold and, consequently, the armies. Basically, the gameplay swings from extremely simple to incredibly difficult—if not impossible!


try this: http://www.catb.org/~esr/wesnoth/campaign-design-howto.html
It's very outdated, but some things still ...
by Lord-Knightmare
September 9th, 2026, 5:39 pm
Forum: Scenario & Campaign Development
Topic: Single player scenario: "Forward They Cried"
Replies: 46
Views: 29219

Re: Single player scenario: "Forward They Cried"

Updated with the translation for Turkish
by Lord-Knightmare
September 6th, 2026, 8:35 am
Forum: Scenario & Campaign Development
Topic: The Grey Woods | SP Campaign
Replies: 0
Views: 107

The Grey Woods | SP Campaign

In 490 YW, the Kingdom of Wesnoth fights a bitter war against the orcs of the North. Rogues and outlaws are hunted across the realm. Helicrom, once a fugitive mage from Alduin, has become an infamous outlaw determined to secure a base for his growing band. As the Crown tightens its grip, a new home ...
by Lord-Knightmare
September 6th, 2026, 8:20 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 216
Views: 98122

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

The add-ion has been updated (since Friday)
by Lord-Knightmare
August 30th, 2026, 5:43 pm
Forum: Lua Labs
Topic: Feasibility of customising return guardian micro ai
Replies: 23
Views: 445

Re: Feasibility of customising return guardian micro ai

Trouble with multiple micro ais (mais) is that these units will be created by player action (although not player controlled) and I don't really want to limit them to a preset number of units... hmm ... will have a think. Should be possible to dynamically spawn multiple mais in WML, bit not sure if ...
by Lord-Knightmare
August 30th, 2026, 4:03 pm
Forum: Lua Labs
Topic: Feasibility of customising return guardian micro ai
Replies: 23
Views: 445

Re: Feasibility of customising return guardian micro ai

to specify different return_x,return_y for each unit?
Yes, this is possible.
(other than defining multiple micro_ais) of doing this?
This is the way to do it.
by Lord-Knightmare
August 26th, 2026, 6:25 am
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 41
Views: 1063

Re: The Fellowship of the Clay [1.18+]

Your campaign has rank=0 but rank values 0-400 are typically reserved for mainline so you should move it to beyond 400.
by Lord-Knightmare
August 25th, 2026, 12:35 pm
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 216
Views: 98122

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Do i need to manually edit them myself at some point or is there any way to fix it softly?
you can wait till friday for the version update with the bugfix if you like.
by Lord-Knightmare
July 21st, 2026, 6:29 am
Forum: WML Workshop
Topic: [unit_worth] inside [foreach] throwing a bug
Replies: 6
Views: 98

Re: [unit_worth] inside [foreach] throwing a bug


-- Use find() instead of find_on_map() to include the recall list


This worked. As I defined a custom unit_worth to include recall units and the code now works as expected.

I had to include recall units as you can have 5x sylphs sitting there and their gold value would not be accounted for if ...
by Lord-Knightmare
July 20th, 2026, 12:13 pm
Forum: WML Workshop
Topic: [unit_worth] inside [foreach] throwing a bug
Replies: 6
Views: 98

[unit_worth] inside [foreach] throwing a bug

Current code:


[event]
name=moveto
first_time_only=yes

[filter]
side=1
[filter_location]
x,y=27,37
radius=12
[/filter_location]
[/filter]

[store_unit]
[filter]
side=1
[/filter]
variable=side_1_units
include_recall=yes
kill=no
[/store_unit]

{VARIABLE side_1_total_worth 0 ...
by Lord-Knightmare
July 11th, 2026, 8:11 am
Forum: WML Workshop
Topic: Disable Recruit from Crossing Water
Replies: 7
Views: 131

Re: Disable Recruit from Crossing Water


I'm looking at writing a campaign and in one scenario an ally can recruit a variety of units but I want the shocktroopers to essentially remain castle guards and not cross the moat (the castle is surrounded by water with some bridges). Is the best way to achieve this with a custom unit (modified ...
by Lord-Knightmare
July 11th, 2026, 5:41 am
Forum: WML Workshop
Topic: Enemies randomly get set to 4 hp
Replies: 5
Views: 123

Re: Enemies randomly get set to 4 hp

unit placed event accounts for any unit related action: recruit, recall, moveto, etc.

first_time_only=yes is causing the event to loop for every moveto event the unit takes.
by Lord-Knightmare
July 5th, 2026, 3:42 pm
Forum: Forum Games
Topic: Word association
Replies: 1343
Views: 291477

Re: Word association

garlic
by Lord-Knightmare
July 3rd, 2026, 10:16 am
Forum: Technical Support
Topic: wesnoth-1.16-tools question
Replies: 3
Views: 98

Re: wesnoth-1.16-tools question

I believe there is setting that auto checks "check core files". You have to disable that setting while running it for your add-on.