Search found 2645 matches

by Lord-Knightmare
July 11th, 2026, 8:11 am
Forum: WML Workshop
Topic: Disable Recruit from Crossing Water
Replies: 7
Views: 87

Re: Disable Recruit from Crossing Water


I'm looking at writing a campaign and in one scenario an ally can recruit a variety of units but I want the shocktroopers to essentially remain castle guards and not cross the moat (the castle is surrounded by water with some bridges). Is the best way to achieve this with a custom unit (modified ...
by Lord-Knightmare
July 11th, 2026, 5:41 am
Forum: WML Workshop
Topic: Enemies randomly get set to 4 hp
Replies: 3
Views: 67

Re: Enemies randomly get set to 4 hp

unit placed event accounts for any unit related action: recruit, recall, moveto, etc.

first_time_only=yes is causing the event to loop for every moveto event the unit takes.
by Lord-Knightmare
July 5th, 2026, 3:42 pm
Forum: Forum Games
Topic: Word association
Replies: 1321
Views: 289536

Re: Word association

garlic
by Lord-Knightmare
July 3rd, 2026, 10:16 am
Forum: Technical Support
Topic: wesnoth-1.16-tools question
Replies: 3
Views: 59

Re: wesnoth-1.16-tools question

I believe there is setting that auto checks "check core files". You have to disable that setting while running it for your add-on.
by Lord-Knightmare
June 19th, 2026, 11:50 am
Forum: Mainline Campaign Development
Topic: Son of the Black Eye
Replies: 68
Views: 93327

Re: Son of the Black Eye

Hello,

Really appreciate the detailed breakdown — a lot of it lines up with issues I'd already flagged internally and fixed in the revised one, and a few things I hadn't caught. The Lanbec'h continuity problem in Clash of Armies is getting fixed.

The broader narrative note about Kapou'e lacking a ...
by Lord-Knightmare
May 28th, 2026, 1:29 pm
Forum: Forum Games
Topic: Word association
Replies: 1321
Views: 289536

Re: Word association

distance
by Lord-Knightmare
May 28th, 2026, 8:12 am
Forum: Scenario & Campaign Development
Topic: Reign of the Great Chief
Replies: 144
Views: 40085

Re: Reign of the Great Chief

maybe I need to specify it as zero rather than blank
leaving it as a blank defaults to 100
by Lord-Knightmare
May 25th, 2026, 4:43 pm
Forum: Forum Games
Topic: Word association
Replies: 1321
Views: 289536

Re: Word association

feet
by Lord-Knightmare
April 24th, 2026, 9:04 am
Forum: Art Contributions
Topic: New art commission : Dunefolk
Replies: 50
Views: 15159

Re: New art commission : Dunefolk

Amazing! Keep up the excellent artwork!
by Lord-Knightmare
April 16th, 2026, 6:58 am
Forum: Scenario & Campaign Development
Topic: The Unstoppable Legion - the end is nigh - NOW WITH THE BIG BIG PLOT TWIST
Replies: 105
Views: 194002

Re: The Unstoppable Legion - the end is nigh - NOW WITH THE BIG BIG PLOT TWIST

I started the porting process to 1.18 and 1.20 for this campaign. I am quite busy so updates might come slower than usual. Right now, I tasked some WMG members to update the 1.2 style artwork too.
by Lord-Knightmare
March 19th, 2026, 4:01 pm
Forum: Ideas
Topic: [Quick idea] Player-set progression table for units (or at the least heroes)
Replies: 3
Views: 95

Re: [Quick idea] Player-set progression table for units (or at the least heroes)

You write so much text in your posts that I got a summary:


Core Concept: Introduce an optional game setting that allows "hero units" (essential characters whose death ends the scenario) to acquire unique abilities and traits when leveling up past level 3, replacing or supplementing the standard ...
by Lord-Knightmare
March 16th, 2026, 4:04 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign: A Knight's Tale
Replies: 31
Views: 7352

Re: SP Campaign: A Knight's Tale


Just to be certain of something - in "edge of the Grey Woods" you lose if any outlaw hero dies. But all outlaws are heroes?

Maybe it could be possible to recruit some more outlaws. You know, just for use in later scenarios.


Well, this scenario is actually a cross-over with scenario 05 of the ...
by Lord-Knightmare
March 13th, 2026, 2:23 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign: A Knight's Tale
Replies: 31
Views: 7352

Re: SP Campaign: A Knight's Tale


This is hilarious. I deleted the add-on from my system and reloaded it. Ver. 1.2.5. I played the first scenario and then went online to post my question below. And I saw the comment about above about ver. 1.2.7. Is there any effect to play if your game is upgraded while you are playing?

Is there ...
by Lord-Knightmare
March 13th, 2026, 2:40 am
Forum: Scenario & Campaign Development
Topic: SP Campaign: A Knight's Tale
Replies: 31
Views: 7352

Re: SP Campaign: A Knight's Tale

I have updated the add-on to version 1.2.7

Key change is I edited the allied side AI for scenario 7 and just...well deleted most dumb behavior.

--> S7: Restrict allied AI
--> Added scripted instructions to strictly defend only
--> No dumb moves outside of the fortress as that behaviour has been ...
by Lord-Knightmare
March 10th, 2026, 5:19 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign: A Knight's Tale
Replies: 31
Views: 7352

Re: SP Campaign: A Knight's Tale


I just went back to try this scenario after some time away. I ended up deleting it. The ally's AI is just so bad that they can lose the game for the player in either of the last two scenarios. You've got a fortress. There is no way to win if your ally jumps out into the middle of the hordes of the ...