Search found 2645 matches
- July 11th, 2026, 8:11 am
- Forum: WML Workshop
- Topic: Disable Recruit from Crossing Water
- Replies: 7
- Views: 87
Re: Disable Recruit from Crossing Water
I'm looking at writing a campaign and in one scenario an ally can recruit a variety of units but I want the shocktroopers to essentially remain castle guards and not cross the moat (the castle is surrounded by water with some bridges). Is the best way to achieve this with a custom unit (modified ...
- July 11th, 2026, 5:41 am
- Forum: WML Workshop
- Topic: Enemies randomly get set to 4 hp
- Replies: 3
- Views: 67
Re: Enemies randomly get set to 4 hp
unit placed event accounts for any unit related action: recruit, recall, moveto, etc.
first_time_only=yes is causing the event to loop for every moveto event the unit takes.
first_time_only=yes is causing the event to loop for every moveto event the unit takes.
- July 5th, 2026, 3:42 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1321
- Views: 289536
Re: Word association
garlic
- July 3rd, 2026, 10:16 am
- Forum: Technical Support
- Topic: wesnoth-1.16-tools question
- Replies: 3
- Views: 59
Re: wesnoth-1.16-tools question
I believe there is setting that auto checks "check core files". You have to disable that setting while running it for your add-on.
- June 19th, 2026, 11:50 am
- Forum: Mainline Campaign Development
- Topic: Son of the Black Eye
- Replies: 68
- Views: 93327
Re: Son of the Black Eye
Hello,
Really appreciate the detailed breakdown — a lot of it lines up with issues I'd already flagged internally and fixed in the revised one, and a few things I hadn't caught. The Lanbec'h continuity problem in Clash of Armies is getting fixed.
The broader narrative note about Kapou'e lacking a ...
Really appreciate the detailed breakdown — a lot of it lines up with issues I'd already flagged internally and fixed in the revised one, and a few things I hadn't caught. The Lanbec'h continuity problem in Clash of Armies is getting fixed.
The broader narrative note about Kapou'e lacking a ...
- May 28th, 2026, 1:29 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1321
- Views: 289536
Re: Word association
distance
- May 28th, 2026, 8:12 am
- Forum: Scenario & Campaign Development
- Topic: Reign of the Great Chief
- Replies: 144
- Views: 40085
Re: Reign of the Great Chief
leaving it as a blank defaults to 100maybe I need to specify it as zero rather than blank
- May 25th, 2026, 4:43 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1321
- Views: 289536
Re: Word association
feet
- April 24th, 2026, 9:04 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 50
- Views: 15159
Re: New art commission : Dunefolk
Amazing! Keep up the excellent artwork!
- April 16th, 2026, 6:58 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - the end is nigh - NOW WITH THE BIG BIG PLOT TWIST
- Replies: 105
- Views: 194002
Re: The Unstoppable Legion - the end is nigh - NOW WITH THE BIG BIG PLOT TWIST
I started the porting process to 1.18 and 1.20 for this campaign. I am quite busy so updates might come slower than usual. Right now, I tasked some WMG members to update the 1.2 style artwork too.
- March 19th, 2026, 4:01 pm
- Forum: Ideas
- Topic: [Quick idea] Player-set progression table for units (or at the least heroes)
- Replies: 3
- Views: 95
Re: [Quick idea] Player-set progression table for units (or at the least heroes)
You write so much text in your posts that I got a summary:
Core Concept: Introduce an optional game setting that allows "hero units" (essential characters whose death ends the scenario) to acquire unique abilities and traits when leveling up past level 3, replacing or supplementing the standard ...
Core Concept: Introduce an optional game setting that allows "hero units" (essential characters whose death ends the scenario) to acquire unique abilities and traits when leveling up past level 3, replacing or supplementing the standard ...
- March 16th, 2026, 4:04 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: A Knight's Tale
- Replies: 31
- Views: 7352
Re: SP Campaign: A Knight's Tale
Just to be certain of something - in "edge of the Grey Woods" you lose if any outlaw hero dies. But all outlaws are heroes?
Maybe it could be possible to recruit some more outlaws. You know, just for use in later scenarios.
Well, this scenario is actually a cross-over with scenario 05 of the ...
- March 13th, 2026, 2:23 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: A Knight's Tale
- Replies: 31
- Views: 7352
Re: SP Campaign: A Knight's Tale
This is hilarious. I deleted the add-on from my system and reloaded it. Ver. 1.2.5. I played the first scenario and then went online to post my question below. And I saw the comment about above about ver. 1.2.7. Is there any effect to play if your game is upgraded while you are playing?
Is there ...
- March 13th, 2026, 2:40 am
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: A Knight's Tale
- Replies: 31
- Views: 7352
Re: SP Campaign: A Knight's Tale
I have updated the add-on to version 1.2.7
Key change is I edited the allied side AI for scenario 7 and just...well deleted most dumb behavior.
--> S7: Restrict allied AI
--> Added scripted instructions to strictly defend only
--> No dumb moves outside of the fortress as that behaviour has been ...
Key change is I edited the allied side AI for scenario 7 and just...well deleted most dumb behavior.
--> S7: Restrict allied AI
--> Added scripted instructions to strictly defend only
--> No dumb moves outside of the fortress as that behaviour has been ...
- March 10th, 2026, 5:19 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign: A Knight's Tale
- Replies: 31
- Views: 7352
Re: SP Campaign: A Knight's Tale
I just went back to try this scenario after some time away. I ended up deleting it. The ally's AI is just so bad that they can lose the game for the player in either of the last two scenarios. You've got a fortress. There is no way to win if your ally jumps out into the middle of the hordes of the ...