Search found 1138 matches

by Lord-Knightmare
June 11th, 2019, 8:33 pm
Forum: Writers’ Forum
Topic: Poll: Do dragons eat drakes?
Replies: 11
Views: 441

Re: Poll: Do dragons eat drakes?

I have only one reaction to this thread:


...
by Lord-Knightmare
June 4th, 2019, 5:34 pm
Forum: Scenario & Campaign Development
Topic: Single player scenario: "Forward They Cried"
Replies: 30
Views: 10511

Re: Single player scenario: "Forward They Cried"

sergey wrote:
May 31st, 2019, 9:40 am
At last I was able to finish this novice level scenario :D I know this is an old add-on, still it is very unique comparing to other campaigns / scenarios. Thanks for maintaining it!
Easiest UMC to maintain actually :lol: :lol:
by Lord-Knightmare
May 27th, 2019, 8:07 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.14)
Replies: 5
Views: 355

Re: SP Campaign - Mercenary Band (for 1.14)

Should I make the shaman hero's village more prominent? (Did you find her? She lives in the village on the island half way to the naga island. I did, but not intentionally. Was planning to use that village as a defence point and moved a Pikeman there. Got the shaman and levelled her into a Druid, a...
by Lord-Knightmare
May 27th, 2019, 7:17 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.14)
Replies: 5
Views: 355

Re: SP Campaign - Mercenary Band (for 1.14)

Hi! Thank you for using War of Legends as a dependency! :D So, I downloaded it and I am playing it. I got pass the first scenario on normal with 2 losses and the only problem was the defeat condition for the death of the Strongbow hero did not trigger. I didn't pay attention to his name, so might ha...
by Lord-Knightmare
April 30th, 2019, 2:50 pm
Forum: Users’ Forum
Topic: Aragwathi campaign
Replies: 3
Views: 323

Re: Aragwathi campaign

Hi, welcome to the Forums! :D

Also, here's the list (AFAIK):
  • Invasion from the Unknown
  • After the Storm
  • A Song of Fire
  • War of the Jewel
  • Aria of the Dragon-Slayer
There was one other campaign called "The Settlers of Light" but I doubt if it still exists at this point.
by Lord-Knightmare
April 29th, 2019, 8:17 pm
Forum: Scenario & Campaign Development
Topic: Scenario Development Question
Replies: 18
Views: 864

Re: Scenario Development Question

So, if in my story, a vital part requires the protagonists to lose, but this is the area that needs to be in a scenario. How do I make a scenario that requires the player to lose? This is achievable with the victory_when_enemies_defeated=no and, a customised time over event (turns run out). You can...
by Lord-Knightmare
January 20th, 2019, 7:18 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 1608

Re: Unit XP-bar color-setting with custom AMLA's

because I am not increasing the max XP with these If that's the case why not use just a customised {AMLA_DEFAULT_UMC} that does not cause an increase in maximum XP? If that is used, then the max_experience amount never increases pass the defined value in the unit.cfg file but just resets to zero af...
by Lord-Knightmare
January 20th, 2019, 1:13 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 1608

Re: Unit XP-bar color-setting with custom AMLA's

I solved this problem two years ago. All you have to do is add {AMLA_DEFAULT} to your list of AMLA choices. {AMLA_DEFAULT} [+advancement] image="icons/amla-default.png" [/advancement] #ifdef ENABLE_CUSTOM_AMLAS {AMLA_STRENGTH_I} {AMLA_STRENGTH_II} {AMLA_ENDURANCE_I} {AMLA_ENDURANCE_II} {AMLA_ENDURAN...
by Lord-Knightmare
January 19th, 2019, 3:50 pm
Forum: Ideas
Topic: Trait Suggestions
Replies: 15
Views: 1831

Re: Trait Suggestions

Creative At the start of each turn +1HP. Shouldn't this be +1XP per turn? Like the word creative means that the unit is sort of intelligent or can think out of the box. Saying it since my English teacher used to say that I am a creative kid when it comes to writing stories. I had a few trait ideas ...
by Lord-Knightmare
January 17th, 2019, 10:35 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2301

Re: Rotate Area WML not working on 1.14.x

Furthermore it seems like tagnames do no longer allow underscrores as first caracter (__RA_stored_units in your lua code)
So, I edit all of those variable names with underscores into something else?
Screenshot 2019-01-18 at 04.34.12.png
Screenshot 2019-01-18 at 04.33.39.png
by Lord-Knightmare
January 17th, 2019, 9:59 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2301

Re: Rotate Area WML not working on 1.14.x

1.14.5

Edit: Not possible to generate save files anymore. Keeps spamming that error message.
by Lord-Knightmare
January 17th, 2019, 9:45 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2301

Re: Rotate Area WML not working on 1.14.x

> move_units=true Better to write "yes", then Lua receives it as boolean instead of string. I think 1.8 is last wesnoth version where using true/false in WML was supported. I did this rectification in the code and this was the result: Screenshot 2019-01-18 at 03.43.26.png Am I missing some other co...
by Lord-Knightmare
January 17th, 2019, 8:16 am
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2301

Re: Rotate Area WML not working on 1.14.x

[scenario][lua] is not documented at least. Normally you would include it in preload.
Can you please elaborate on this? Perhaps with an example code segment of sorts? Is there a [preload][/preload] WML tag that I am not aware of?
by Lord-Knightmare
January 16th, 2019, 11:51 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2301

Rotate Area WML not working on 1.14.x

This has been bugging me since I was working on HoI1 back when Wesnoth 1.12 was the latest (stable) release. I was fascinated by the Rotating Area LUA introduced in The Devil's Flute and wanted to include it in my campaign but it doesn't work as intended in Wesnoth 1.14.x Results of applying the mac...
by Lord-Knightmare
December 11th, 2018, 8:25 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.0 (Drake Campaign for BfW 1.14/1.15)
Replies: 76
Views: 6424

Re: Wings of Victory 0.8.2 (Drake Campaign for BfW 1.14)

Firstly, I am happy that you guys FINALLY decided to bring this campaign back from the grave. Secondly, my review: I loved most of the scenarios overall and was impressed on how the remaining plot-holes were filled, compared to the original release. However, the scenarios lacked objective-variety......