Search found 1123 matches

by Lord-Knightmare
Today, 9:26 am
Forum: Users’ Forum
Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
Replies: 1
Views: 39

Re: Potentially stolen artwork from Battle for Wesnoth in steam game

The terrain on Grand Strategy looks like a clear copy-paste from Wesnoth 1.4.6
by Lord-Knightmare
October 29th, 2018, 3:50 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 31
Views: 8316

Re: XP Bank (MP/SP modification for 1.12/1.13)

ForestDragon wrote:
October 28th, 2018, 6:05 pm
Lord-Knightmare wrote:
October 28th, 2018, 4:30 pm
Your add-on's "Deposit from this unit" option in the pop-up menu doesn't work at all.
Really? does this occur on the 1.12 or 1.14 version of the add-on?
I play on the 1.14 branch...was trying HttT on hard and decided to use your Mod...
by Lord-Knightmare
October 28th, 2018, 4:30 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 31
Views: 8316

Re: XP Bank (MP/SP modification for 1.12/1.13)

Your add-on's "Deposit from this unit" option in the pop-up menu doesn't work at all.
by Lord-Knightmare
October 24th, 2018, 5:59 pm
Forum: Art Contributions
Topic: Loyalist Units
Replies: 9
Views: 2170

Re: Loyalist Units

I must say...that new Sergeant line finally fixes the "tiny legs" thing that I secretly cringed about when I used to roll Loyalists in every local game...Keep up the good work!
by Lord-Knightmare
October 5th, 2018, 9:48 pm
Forum: Scenario & Campaign Development
Topic: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
Replies: 6
Views: 1351

Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later

I know that the scenario is supposed to be hard, but I don't believe the hardest difficulty is even feasible, given the turn limit. I tested it by using the FORCE_CHANCE_TO_HIT macro to make all my side's attacks connect and all my enemies' miss, but it still took me 35 turns (out of 40) to finish....
by Lord-Knightmare
September 23rd, 2018, 10:39 am
Forum: Off-Topic
Topic: Movies discussion
Replies: 489
Views: 59893

Re: Movies discussion

Hello, everyone!
Is the The Nun worth the watch? My classmates at uni say that it is average but I want a more wider response.
So, buy a ticket to see or wait for the 720p stream link to be available (2-3 months from now)?
by Lord-Knightmare
September 22nd, 2018, 12:21 am
Forum: Scenario & Campaign Development
Topic: Great Legend Era Campaigns
Replies: 89
Views: 20788

Re: Great Legend Era Campaigns

Hi, I am not quite sure if this string is still active. However I have a question about your campaign The Invincible Wall. I played it before and honestly I loved it so much I haven't wanted to play another. But I had to factory reset my computer due to outside complications and wasn't able to find...
by Lord-Knightmare
July 12th, 2018, 8:04 am
Forum: Scenario & Campaign Development
Topic: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
Replies: 6
Views: 1351

Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later

Why do you need to kill the bat leader to win the scenario? It's one of: The Bat leader really early, killed either by the player or side 6. I was too lazy to implement the enemy_leaders_killed_counter variable. Just killing the Lich-commander and the Elven Forefather leader seemed too easy.
by Lord-Knightmare
June 22nd, 2018, 8:48 pm
Forum: Writers’ Forum
Topic: A new history: need help
Replies: 46
Views: 11376

Re: A new history: need help

Who is Moradin? There are some references about him in UtBS, but nothing is said about his life. Maybe the first dwarf? Also, in YW, is he alive?
I thought it was this hero.
by Lord-Knightmare
June 14th, 2018, 7:55 pm
Forum: Game Development
Topic: MacOSX Tester Searched
Replies: 7
Views: 3874

Re: MacOSX Tester Searched

I have also tried it on Mac OS 10.13.5 and this is the outcome:
Screen Shot 2018-06-15 at 01.53.14.png
Got this
by Lord-Knightmare
May 21st, 2018, 8:53 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.10+]
Replies: 140
Views: 43799

Re: War of Legends [MP Era for Wesnoth 1.10+]

Hey, everyone...

I am too lazy to write a post here today so, would you all mind if we move straight to the point?

War of Legends v1.1.9 has officially been released!
by Lord-Knightmare
May 18th, 2018, 5:51 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.10+]
Replies: 140
Views: 43799

Re: War of Legends [MP Era for Wesnoth 1.10+]

Here's the code I think would work... [event] name="side turn refresh" first_time_only=no [store_unit] [filter] # I cannot mention side here # since it applies to all # in any multiplayer match status=petrified # I do not see any significance of these 3 lines # [filter_adjacent] # {_ADJACENT_TO_SUF}...
by Lord-Knightmare
May 18th, 2018, 5:25 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.10+]
Replies: 140
Views: 43799

Re: War of Legends [MP Era for Wesnoth 1.10+]

I'd add all three of them :lol: Since the Herald line is already more battle-oriented, in keeping with the unit description the Prophetess and Ascendant could be more of a support unit that deals no heavy damage but has a variety of unique skills/abilities. The ancient lightning cipher could be a s...
by Lord-Knightmare
May 18th, 2018, 10:04 am
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.10+]
Replies: 140
Views: 43799

Re: War of Legends [MP Era for Wesnoth 1.10+]

a) Giving them both 60% defence on castle (they're not tanks, so giving them a slightly higher defence on that terrain shouldn't break them) Done. b) Make the Rune Forger's attacks magical (with the arbiter's magical/slowing attack + melee attack, there's absolutely no logical reason anyone would e...