Search found 1160 matches

by Lord-Knightmare
January 4th, 2020, 8:32 pm
Forum: Multiplayer Development
Topic: Wrath of Kaifar - A 2 player Survival scenario
Replies: 13
Views: 1944

Re: Wrath of Kaifar - A 2 player Survival scenario

v1.0.7:
by Lord-Knightmare
January 3rd, 2020, 7:22 pm
Forum: Multiplayer Development
Topic: Wrath of Kaifar - A 2 player Survival scenario
Replies: 13
Views: 1944

Re: Wrath of Kaifar - A 2 player Survival scenario

Why do I lose when either of the allied leaders dies, instead of when both die, or maybe even when my last unit dies? I specified the defeat condition as 'death of any allied leader' This includes both you and the allied leader. Given the difficulty of this scenario, I might consider just making it...
by Lord-Knightmare
January 3rd, 2020, 11:13 am
Forum: Multiplayer Development
Topic: Wrath of Kaifar - A 2 player Survival scenario
Replies: 13
Views: 1944

Re: Wrath of Kaifar - A 2 player Survival scenario

Change-log v1.0.6:
by Lord-Knightmare
January 3rd, 2020, 10:22 am
Forum: Multiplayer Development
Topic: Wrath of Kaifar - A 2 player Survival scenario
Replies: 13
Views: 1944

Re: Wrath of Kaifar - A 2 player Survival scenario

It's been some time since I've played one of your campaigns, so I have no idea what leaders to pick as actual members of the Alliance of Irdya. Any tips? A multiplayer scenario, for starters. As lore suggests, members for Alliance of Irdya covers a wide array of races, nations, and factions. It tak...
by Lord-Knightmare
January 3rd, 2020, 9:12 am
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 1542

Re: Wesnoth Unit Creator App

You use the createWidgets method before creating the self.amla_var attribute; at this point, your widget cannot find your variable. To get rid of the error, I just moved the createWidgets call after the variable declaration. Like this: :doh: It was that simple? :doh: Thank you! :D This happens beca...
by Lord-Knightmare
January 2nd, 2020, 1:17 pm
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 1542

Re: Wesnoth Unit Creator App

At line 64 of your script, inside the addAMLACheckbox method, you have this line: It's been commented out for a reason. If it's not commented, the entire program fails to compile and I get this: self.check_amla['variable'] = self.amla_var AttributeError: 'Application' object has no attribute 'amla_...
by Lord-Knightmare
December 31st, 2019, 10:46 pm
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 1542

Re: Wesnoth Unit Creator App

StringVar() isn't accepted for the variable= key (and not var=, this one doesn't have any meaning in Tkinter), but either IntVar() or the less known BooleanVar() should work. Not sure how but this isn't working either. :hmm: In Unix-like systems, this line tells the OS which interpreter should be u...
by Lord-Knightmare
December 31st, 2019, 6:42 pm
Forum: Multiplayer Development
Topic: Wrath of Kaifar - A 2 player Survival scenario
Replies: 13
Views: 1944

Re: Wrath of Kaifar - A 2 player Survival scenario

Changelog 1.0.3:
by Lord-Knightmare
December 31st, 2019, 9:44 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 170
Views: 44118

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Those messages seem to appear every turn start for side 3 (the Aberrations/Nightmares side) and even for side 1.
Ah, I checked my version control history in Github. This has been fixed already in April 2019. And, the fix was made available for both 1.14 and 1.15 branches.
by Lord-Knightmare
December 30th, 2019, 9:44 pm
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 170
Views: 44118

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Copied Nightmares and Aberrations from War of Legends until 'arcane focus' bug is solved
May I see the bug message screenshot? I tried it WoL's arcane-focus weapon special just now in 1.15.2 and it loaded flawlessly. No CTDs.

Also, welcome back, friend!
by Lord-Knightmare
December 30th, 2019, 9:38 pm
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 1542

Re: Wesnoth Unit Creator App

I suggest removing filename selection, instead generate it based on id. I do not think that should be done. Unit id can have whitespaces but filenames need to have underscores instead of whitespaces. AFAIK, python has a built-in function "String".replace(" ","_") to replace one part of a string wit...
by Lord-Knightmare
December 30th, 2019, 8:24 pm
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 1542

Re: Wesnoth Unit Creator App

Update! Okay, I have added unit level and an AMLA enabler in the GUI of the app. Additionally, I have included a file_name selector so the app can generate outputs indefinitely or as much as the user wants. I can see that there's a lot of stuff that can be added. Just to say a few things, a checkbut...
by Lord-Knightmare
December 29th, 2019, 8:18 am
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 1542

Wesnoth Unit Creator App

Hi, everyone! I didn't know where to post this so I posted it here. Moderators may move this topic to its rightful subthread if I posted in the wrong place. As the title suggests, I have coded a GUI interface for making Wesnoth unit files. This is how the current version looks: Screenshot 2019-12-29...
by Lord-Knightmare
December 22nd, 2019, 9:35 am
Forum: Scenario & Campaign Development
Topic: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
Replies: 12
Views: 2952

Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later

Hi, white_haired_uncle! I played on easy (1.15.2) and got trounced in the beginning, with revenants and those stupid rider things coming out of the dark and killing a couple of my units every turn. I don't think there's much I could have done differently, I can't kill the first leader without gettin...
by Lord-Knightmare
December 20th, 2019, 7:39 pm
Forum: Scenario & Campaign Development
Topic: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
Replies: 12
Views: 2952

Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later

Both your and the bats leader has to die for you to lose. Fixed. On hard (40 turns) I defeated the orange, green, black, and brown leaders and entered the burial chamber on turn 37. I also spent 20 turns in the first part of the map. So I conclude that I can't beat this scenario on hard. :( Also, d...