Search found 1132 matches

by Lord-Knightmare
January 20th, 2019, 7:18 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 1477

Re: Unit XP-bar color-setting with custom AMLA's

because I am not increasing the max XP with these If that's the case why not use just a customised {AMLA_DEFAULT_UMC} that does not cause an increase in maximum XP? If that is used, then the max_experience amount never increases pass the defined value in the unit.cfg file but just resets to zero af...
by Lord-Knightmare
January 20th, 2019, 1:13 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 1477

Re: Unit XP-bar color-setting with custom AMLA's

I solved this problem two years ago. All you have to do is add {AMLA_DEFAULT} to your list of AMLA choices. {AMLA_DEFAULT} [+advancement] image="icons/amla-default.png" [/advancement] #ifdef ENABLE_CUSTOM_AMLAS {AMLA_STRENGTH_I} {AMLA_STRENGTH_II} {AMLA_ENDURANCE_I} {AMLA_ENDURANCE_II} {AMLA_ENDURAN...
by Lord-Knightmare
January 19th, 2019, 3:50 pm
Forum: Ideas
Topic: Trait Suggestions
Replies: 15
Views: 1603

Re: Trait Suggestions

Creative At the start of each turn +1HP. Shouldn't this be +1XP per turn? Like the word creative means that the unit is sort of intelligent or can think out of the box. Saying it since my English teacher used to say that I am a creative kid when it comes to writing stories. I had a few trait ideas ...
by Lord-Knightmare
January 17th, 2019, 10:35 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2067

Re: Rotate Area WML not working on 1.14.x

Furthermore it seems like tagnames do no longer allow underscrores as first caracter (__RA_stored_units in your lua code)
So, I edit all of those variable names with underscores into something else?
Screenshot 2019-01-18 at 04.34.12.png
Screenshot 2019-01-18 at 04.33.39.png
by Lord-Knightmare
January 17th, 2019, 9:59 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2067

Re: Rotate Area WML not working on 1.14.x

1.14.5

Edit: Not possible to generate save files anymore. Keeps spamming that error message.
by Lord-Knightmare
January 17th, 2019, 9:45 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2067

Re: Rotate Area WML not working on 1.14.x

> move_units=true Better to write "yes", then Lua receives it as boolean instead of string. I think 1.8 is last wesnoth version where using true/false in WML was supported. I did this rectification in the code and this was the result: Screenshot 2019-01-18 at 03.43.26.png Am I missing some other co...
by Lord-Knightmare
January 17th, 2019, 8:16 am
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2067

Re: Rotate Area WML not working on 1.14.x

[scenario][lua] is not documented at least. Normally you would include it in preload.
Can you please elaborate on this? Perhaps with an example code segment of sorts? Is there a [preload][/preload] WML tag that I am not aware of?
by Lord-Knightmare
January 16th, 2019, 11:51 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2067

Rotate Area WML not working on 1.14.x

This has been bugging me since I was working on HoI1 back when Wesnoth 1.12 was the latest (stable) release. I was fascinated by the Rotating Area LUA introduced in The Devil's Flute and wanted to include it in my campaign but it doesn't work as intended in Wesnoth 1.14.x Results of applying the mac...
by Lord-Knightmare
December 11th, 2018, 8:25 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.8-RC5 (Drake Campaign for BfW 1.14)
Replies: 68
Views: 5175

Re: Wings of Victory 0.8.2 (Drake Campaign for BfW 1.14)

Firstly, I am happy that you guys FINALLY decided to bring this campaign back from the grave. Secondly, my review: I loved most of the scenarios overall and was impressed on how the remaining plot-holes were filled, compared to the original release. However, the scenarios lacked objective-variety......
by Lord-Knightmare
November 21st, 2018, 9:26 am
Forum: Users’ Forum
Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
Replies: 13
Views: 10383

Re: Potentially stolen artwork from Battle for Wesnoth in steam game

The terrain on Grand Strategy looks like a clear copy-paste from Wesnoth 1.4.6
by Lord-Knightmare
October 29th, 2018, 3:50 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 31
Views: 11261

Re: XP Bank (MP/SP modification for 1.12/1.13)

ForestDragon wrote:
October 28th, 2018, 6:05 pm
Lord-Knightmare wrote:
October 28th, 2018, 4:30 pm
Your add-on's "Deposit from this unit" option in the pop-up menu doesn't work at all.
Really? does this occur on the 1.12 or 1.14 version of the add-on?
I play on the 1.14 branch...was trying HttT on hard and decided to use your Mod...
by Lord-Knightmare
October 28th, 2018, 4:30 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 31
Views: 11261

Re: XP Bank (MP/SP modification for 1.12/1.13)

Your add-on's "Deposit from this unit" option in the pop-up menu doesn't work at all.
by Lord-Knightmare
October 24th, 2018, 5:59 pm
Forum: Art Contributions
Topic: Loyalist Units
Replies: 23
Views: 4296

Re: Loyalist Units

I must say...that new Sergeant line finally fixes the "tiny legs" thing that I secretly cringed about when I used to roll Loyalists in every local game...Keep up the good work!
by Lord-Knightmare
October 5th, 2018, 9:48 pm
Forum: Scenario & Campaign Development
Topic: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
Replies: 6
Views: 1842

Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later

I know that the scenario is supposed to be hard, but I don't believe the hardest difficulty is even feasible, given the turn limit. I tested it by using the FORCE_CHANCE_TO_HIT macro to make all my side's attacks connect and all my enemies' miss, but it still took me 35 turns (out of 40) to finish....
by Lord-Knightmare
September 23rd, 2018, 10:39 am
Forum: Off-Topic
Topic: Movies discussion
Replies: 490
Views: 69126

Re: Movies discussion

Hello, everyone!
Is the The Nun worth the watch? My classmates at uni say that it is average but I want a more wider response.
So, buy a ticket to see or wait for the 720p stream link to be available (2-3 months from now)?