Search found 106 matches

by Feufochmar
February 26th, 2011, 4:14 pm
Forum: Art Workshop
Topic: Geographical reconciliation
Replies: 146
Views: 78012

Re: Geographical reconciliation

Just a remark : appart from "Meridius" and "Ocassus", the other place-names on the map are not anti-aliased.
by Feufochmar
January 6th, 2011, 7:25 pm
Forum: Ideas
Topic: [engine] Save Game Organizer
Replies: 14
Views: 4142

Re: [engine] Save Game Organizer

What is the rationale behind not just using the standard OS Load/Save dialog? Is it purely a matter of aesthetics and if so can it be 'skinned'? This really is an area where Wesnoth functionality lags behind standard... There's no standard OS Load/Save dialog under Linux (and other *NIX systems). I...
by Feufochmar
December 21st, 2010, 8:07 pm
Forum: Art Workshop
Topic: Geographical reconciliation
Replies: 146
Views: 78012

Re: Geographical reconciliation

I find a bit odd that the lands looks like a square when the map is reduced (mainly because of the north coast I think). If I recall well, there was also a map for Meridia (the South of the Great Continent), but I cannot find it on the threads of Battle for Meridia. And it is not in the Battle for M...
by Feufochmar
December 4th, 2010, 10:26 pm
Forum: Scenario & Campaign Development
Topic: Roar of the Woses
Replies: 75
Views: 33490

Re: Roar of the Woses

doofus-01 wrote:I could be off base, but if the title is supposed to resemble "War of the Roses", that might be worth taking into account as to what "roar" is translated as.
Such plays on words are generally not translatable from one language to another.
by Feufochmar
December 4th, 2010, 12:20 am
Forum: Scenario & Campaign Development
Topic: The Founding of Alduin Isle - Campaign Feedback.
Replies: 4
Views: 1346

Re: The Founding of Alduin Isle - Campaign Feedback.

Current stable version is 1.8.5, current development version is 1.9.2.
by Feufochmar
December 4th, 2010, 12:11 am
Forum: Scenario & Campaign Development
Topic: Roar of the Woses
Replies: 75
Views: 33490

Re: Roar of the Woses

La clameur des woses a un e traduction parti e l le en français! There's no stats for the translations of Roar of the Woses in gettext.wesnoth.org ( http://www.wesnoth.org/gettext/?package=wesnoth-Roar_of_the_Woses&order=trans&version=branch ) :( I believe that Torangan can help you for the...
by Feufochmar
November 7th, 2010, 7:04 pm
Forum: Scenario & Campaign Development
Topic: New Campaign:Undead Incursion for 1.6 and 1.8
Replies: 26
Views: 6864

Re: New Campaign:Undead Incursion for 1.6 and 1.8

I am playing 'Undead Incursion' (wesnoth 1.8) and I have some remarks. For the scenario 'Out Numbered', I think the map should be redrawn : it is basically composed of two squares and a rectangle. Not very natural. And cavern walls around the cavern tiles should be present. Also, the 'Troll alert' a...
by Feufochmar
November 7th, 2010, 6:46 pm
Forum: Off-Topic
Topic: Funny units names
Replies: 198
Views: 121001

Re: Funny units names

When I played one of the UMC campaign, in a scenario called 'Escape from Carcyn' (from the city of Carcyn), one ennemi unit was called Carcyn...
by Feufochmar
October 8th, 2010, 5:14 pm
Forum: Art Workshop
Topic: Hell Faction - Sprite test
Replies: 14
Views: 3368

Re: Hell Faction - Sprite test

Reepurr wrote:Yes, elves were (unless I'm mistaken) created by Tolkien, but AFAIK just about everything else wasn't.
Not really, elves comes from the Norse mythology. However, the apparence they have in fantasy today comes from Tolkien.
by Feufochmar
October 7th, 2010, 11:55 pm
Forum: Art Workshop
Topic: IPS's Art Gallery (working in a new stuff)
Replies: 36
Views: 9260

Re: IPS's Art Gallery

the family trees are made by JPEG because it's a better format for bigger images. JPEG are better for photos (and photo-like images), but not necesseraly for bigger images. A 2000x2000 pure white image is lighter when you record it with the PNG format than the JPEG (with a 75 % compression rate). F...
by Feufochmar
October 7th, 2010, 9:51 pm
Forum: Art Workshop
Topic: Geographical reconciliation
Replies: 146
Views: 78012

Re: Geographical reconciliation

The add-on campaigns Fate of a Princess and Brave Wings are partly or totaly located in the area between the Heart Montaigns and Borstep. There's a map showing this area in these add-ons. The map of these add-ons shows that Prestum and Dorset are located norther of the Heart Montaigns than your map.
by Feufochmar
October 7th, 2010, 9:12 pm
Forum: Writers’ Forum
Topic: The Origin of (Wesnoth) Species, or: Half-Breeds in Wesnoth?
Replies: 126
Views: 42589

Re: The Origin of (Wesnoth) Species, or: Half-Breeds in Wesn

About half-breed, the UMC campaign A Rough Life has a half-elf / half-dwarf character if I recall well.
by Feufochmar
October 6th, 2010, 9:33 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 365947

Re: To Lands Unknown

bigkahuna wrote:Also, you can summon rhami and elements adjacent to a summoning unit, which is easier than making them walk from a keep (if you are far away).
A unit summoned by summoners cost also less than the same unit recruited on a keep. But the summoner can't move or attack if he summons a unit.
by Feufochmar
October 6th, 2010, 6:50 pm
Forum: Art Workshop
Topic: Request: team colours swatch sheet?
Replies: 10
Views: 5006

Re: Request: team colours swatch sheet?

Shadowmaster developped a small tool to generate the team-colored versions of a unit sprite : http://shadowm.rewound.net/projects/wesnoth-tc.php
by Feufochmar
October 6th, 2010, 12:18 am
Forum: Off-Topic
Topic: Games discussion
Replies: 351
Views: 170025

Re: Games

One game I enjoyed to play is Ultima VII, an old DOS game (1992, commercial) in two parts (I played only the first part, The Black Gate). It's a quite immersive RPG : there's an interesting plot, the player (and its companions) have to eat and sleep, some companions can leave your group if you don't...