Search found 968 matches
- March 29th, 2024, 10:22 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 50
- Views: 10555
Re: Wesnoth 1.18.0 — Draconic Invasions Update
Unfortunately, it doesn’t work either.
It is as if the game ignores all ai sides and skips them, the game immediately jumps to the other human side. The game makes the ai side moves, but as if
It is as if the game ignores all ai sides and skips them, the game immediately jumps to the other human side. The game makes the ai side moves, but as if
skip_ai_moves
were activated, this is a new behavior.- March 29th, 2024, 12:04 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 50
- Views: 10555
Re: Wesnoth 1.18.0 — Draconic Invasions Update
I already tried, but I didn’t succeed.
- March 28th, 2024, 11:39 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 50
- Views: 10555
Re: Wesnoth 1.18.0 — Draconic Invasions Update
I’ve tried pretty much everything to find a workaround, unfortunately without success.
I seem to have to drop the scenario and come up with a new one.
I seem to have to drop the scenario and come up with a new one.
- March 28th, 2024, 11:22 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 50
- Views: 10555
Re: Wesnoth 1.18.0 — Draconic Invasions Update
It should give the player the impression that his ally is in a cave. It should seem as if one of the allies doesn’t know how the other is doing, it’s because of the story and the atmosphere. It is the last scenario of the campaign, and it should be really good, and as already mentioned, until BfW 1....
- March 28th, 2024, 11:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 50
- Views: 10555
Re: Wesnoth 1.18.0 — Draconic Invasions Update
share_vision
is set to share_vision=none
, which worked well until BfW 1.18. On each half of the map is a side controler=human
, both are allied, but they should not be able to see each other, so share_vision=none
.- March 28th, 2024, 9:13 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 50
- Views: 10555
Re: Wesnoth 1.18.0 — Draconic Invasions Update
I’m about to update my campaign for BfW 1.18. All scenarios work perfectly, except the last scenario. Here I came across a problem that I can not handle. The map here is split in two halves, on each half there is one human side, and a few ai sides. If one side is on the move, then the other side is ...
- May 23rd, 2023, 8:06 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 83384
Re: A Vision Blinded (15 scenarios, all complete and working)
I just went through the scenario twice, and I can see some difference.
- May 23rd, 2023, 1:55 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 83384
Re: A Vision Blinded (15 scenarios, all complete and working)
I don't know if the developers have changed the stats of the Berserker recently, maybe someone who knew about it can clarify that.
- September 26th, 2022, 1:34 pm
- Forum: Users’ Forum
- Topic: Where does this evolution of sprites lead?
- Replies: 63
- Views: 19971
Re: Where does this evolution of sprites lead?
Glad to see that I'm not the only one who waits for this one. This Dragon was always my favourite one.
- November 28th, 2021, 5:16 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 37661
Re: vghetto port project
@ Lord-Knightmare: I will follow your suggestions. Any further suggestions are welcome. Thank you.
Edit: The Sand Scuttlers unit description says his natural habitat are sand dunes, is that a problem?
Edit: The Sand Scuttlers unit description says his natural habitat are sand dunes, is that a problem?
- November 27th, 2021, 10:39 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 37661
Re: vghetto port project
Scenario 7 : The side 5 leader spams Giant Scorpions. Normally, in 1.14 and 1.12 this was not even a problem since Scorpions had -100% fire resistance, but in 1.16, they have +10% fire resistance which means the existing scenario balance has been thrown under the bus. Needs to be revised. Should I ...
- November 25th, 2021, 5:49 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 37661
- November 25th, 2021, 5:28 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 37661
Re: vghetto port project
Great.Here is the ziped file.Lord-Knightmare wrote: ↑November 25th, 2021, 5:18 pm I can playtest. Drake main here. Would even adjust to balance out things.
- November 25th, 2021, 4:36 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 101623
Re: The Black Cross of Aleron (formerly Besieged Druids)
one of my favourite campaigns.
- November 25th, 2021, 4:34 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 37661
Re: vghetto port project
I have ported Only_Death_Behind to 1.16, and it is already available on the 1.16 server. Also I have already finished porting of The_Flight_of_Drakes, but I didn’t upload the campaign yet, because I’m not sure if it’s really well balanced. I myself am not able to win the campaign on medium difficult...