Search found 962 matches

by Adamant14
May 23rd, 2023, 8:06 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 266
Views: 82220

Re: A Vision Blinded (15 scenarios, all complete and working)

I just went through the scenario twice, and I can see some difference.
:hmm:
by Adamant14
May 23rd, 2023, 1:55 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 266
Views: 82220

Re: A Vision Blinded (15 scenarios, all complete and working)

I don't know if the developers have changed the stats of the Berserker recently, maybe someone who knew about it can clarify that.
by Adamant14
September 26th, 2022, 1:34 pm
Forum: Users’ Forum
Topic: Where does this evolution of sprites lead?
Replies: 63
Views: 19447

Re: Where does this evolution of sprites lead?

Glad to see that I'm not the only one who waits for this one. This Dragon was always my favourite one.
by Adamant14
November 28th, 2021, 5:16 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32609

Re: vghetto port project

@ Lord-Knightmare: I will follow your suggestions. Any further suggestions are welcome. Thank you.

Edit: The Sand Scuttlers unit description says his natural habitat are sand dunes, is that a problem?
by Adamant14
November 27th, 2021, 10:39 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32609

Re: vghetto port project

Scenario 7 : The side 5 leader spams Giant Scorpions. Normally, in 1.14 and 1.12 this was not even a problem since Scorpions had -100% fire resistance, but in 1.16, they have +10% fire resistance which means the existing scenario balance has been thrown under the bus. Needs to be revised. Should I ...
by Adamant14
November 25th, 2021, 5:49 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32609

Re: vghetto port project

vghetto wrote: November 25th, 2021, 5:37 pm @Adamant14 Do you want me to skip doing a 1.14 port?
For my part, I don’t work with 1.14 anymore since 1.16 came out, and I don’t plan to port a campaign for 1.14 anymore. Maybe someone else wants to do this.
by Adamant14
November 25th, 2021, 5:28 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32609

Re: vghetto port project

Lord-Knightmare wrote: November 25th, 2021, 5:18 pm I can playtest. Drake main here. Would even adjust to balance out things.
Great.Here is the ziped file.
by Adamant14
November 25th, 2021, 4:34 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32609

Re: vghetto port project

I have ported Only_Death_Behind to 1.16, and it is already available on the 1.16 server. Also I have already finished porting of The_Flight_of_Drakes, but I didn’t upload the campaign yet, because I’m not sure if it’s really well balanced. I myself am not able to win the campaign on medium difficult...
by Adamant14
November 17th, 2021, 3:37 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 266
Views: 82220

Re: A Vision Blinded (15 scenarios, all complete and working)

S2 - Following the Trail (1) Wesnoth version: 1.16.1+dev (2) Version of AVB: 1.0.26 (3) Difficulty: Normal (4) Modifications used: None I recruited horse-riders to scout both west and north. That extra movement meant that I triggered the first encounter at on turn 3 (second watch) instead of dawn; ...
by Adamant14
November 16th, 2021, 7:27 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125176

Re: Antar, Son of Rheor [Development Thread]

@ Spannerbag @ NMerz You both were absolutely right, it was exactly as you described. And I finally know why I missed the bug for so long. (the bug didn't appear when debugging only with Antar and the loyal units). :doh: :augh: :doh: :roll: It should be fixed now, I just uploaded a new version (EDIT...
by Adamant14
November 14th, 2021, 9:02 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125176

Re: Antar, Son of Rheor [Development Thread] update

Spannerbag wrote: November 14th, 2021, 12:19 am Following on from my last post, I've re-run the campaign from the start and this time it worked as expected.
Thank you for replaying, and for confirming that everything works as it should.

Spannerbag wrote: November 14th, 2021, 12:19 am Anyway, thanks for crafting a great campaign!
Thank you, and thanks for playing
:)
by Adamant14
November 9th, 2021, 5:19 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125176

Re: Antar, Son of Rheor [Development Thread]

First I want to thank you for the bug report. Strange. In many many test games this has never happened to me. Nor has anyone else ever reported it. Also, I am not able to reproduce the bug (Using the same BfW version, same ASoR version, and also on Windows). The code for this scenario has been uncha...
by Adamant14
November 3rd, 2021, 6:58 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 266
Views: 82220

Re: A Vision Blinded (15 scenarios, all complete and working)

When a Great Troll moves in sector 26,47 then he destroys the cave wall in sector 25,48, as expected; but when I move the same troll through the gap, reaching the sector 29,48, the troll destroys the cave wall, already destroyed, another time. Fixed. Good catch, thank you for noticing. :D It would ...
by Adamant14
October 28th, 2021, 7:49 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 125176

Re: Antar, Son of Rheor [Development Thread]

bottle4westnoth wrote: October 28th, 2021, 12:26 pm Any update for 1.16 ? ^_^
Some small optimizations and corrections, nothing that would be visible to the player (if the latest version were already released).
Any ideas, suggestions, wishes? ^_^