Search found 368 matches

by shadowblack
March 23rd, 2012, 7:10 pm
Forum: Users’ Forum
Topic: Ghosts - I only seem to get ghosts
Replies: 11
Views: 1273

Re: Ghosts - I only seem to get ghosts

Ghosts are expensive and have low HP. At day a mage kills a ghost with 2 hits. Drake Burners are also very good against ghosts. And ulfs (especially strong ones) have a high chance to destroy a full-health ghost at day (at other times they might need some support, such as from a Poacher). Dark Adept...
by shadowblack
March 23rd, 2012, 5:44 pm
Forum: Art Workshop
Topic: New VillageTypes
Replies: 26
Views: 2916

Re: New VillageTypes

Isn't that the fountain from RPG Maker XP?
by shadowblack
March 13th, 2012, 11:54 am
Forum: Users’ Forum
Topic: What SP campaign would you like to be added on add-on SVR?
Replies: 31
Views: 3538

Re: What campaign do you expect on current UMC ?

I see I'm not the only one who would like to see a naga campaign. :)
by shadowblack
March 5th, 2012, 9:27 am
Forum: Users’ Forum
Topic: The initial campaign...
Replies: 16
Views: 3603

Re: The initial campaign...

I'd recommend paying the campaigns in the following order: 1) Tutorial (obviously enough) 2) An Orcish Incursion - Elves versus Orcs, just like in the tutorial, and on the lowest difficulty provides useful hints and tips. Also introduces a few new units over time 3) The South Gaurd - on the lowest d...
by shadowblack
February 9th, 2012, 2:51 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 138
Views: 27644

Re: Cities of the Frontier (aka sim-Wesnoth)

I gave the new version a try. It ended up badly because I decided to go explore (BAD decision), but that's not important. This time I managed to survive Spring and get to Summer. I find the Forge too expensive early in the game, yet you need it in case you get swarmed by bandits. This forces the pla...
by shadowblack
January 30th, 2012, 11:57 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 138
Views: 27644

Re: Cities of the Frontier (aka sim-Wesnoth)

I gave this a try on 1.10 (worked fine) and quickly ran out of money. I'd like to make a few suggestions: - explain about the Stand Down option as soon as the player recruits a unit - any unit, not just a spearman - once the player is below 100 gold give a warning about low money - give a warning ab...
by shadowblack
January 14th, 2012, 3:38 pm
Forum: Strategies & Tips
Topic: Evacuation
Replies: 4
Views: 1294

Re: Evacuation

Cavalryman, definitely. As for how much gold - it depends on difficulty and on your recall list, so it's impossible to say for sure. But you should have enough gold for at least 2 full keeps of recalls if you intend to defeat enemy leaders.
by shadowblack
January 14th, 2012, 2:30 pm
Forum: Technical Support
Topic: Minor graphics issues in 1.9.14
Replies: 1
Views: 393

Minor graphics issues in 1.9.14

While observing a game on Elensefar Courtyard I noticed a couple of odd things (screenshot attached): 1) See where the mouse cursor is? The orange outline passes through the wall. Usually it stays on top of the wall 2) Look at the long wall going north-south, specifically the west side. See those 5 ...
by shadowblack
January 10th, 2012, 7:01 pm
Forum: Art Workshop
Topic: Heindals Art
Replies: 22
Views: 5525

Re: Icons for Goods

My impressions were as follows: 1) At first I wasn't sure what that is supposed to be (red fish?). After looking at it for a bit (and after reading the text) it started looking like meat 2) and 3) at first I wasn't sure what they are. The grain reminded me of scratches initially. The fish... well, l...
by shadowblack
December 30th, 2011, 9:21 am
Forum: Scenario & Campaign Development
Topic: Units in a Campaign
Replies: 2
Views: 364

Re: Units in a Campaign

Download the add-on "A Simple Campaign" and see how its custom unit was added.
by shadowblack
November 28th, 2011, 3:16 pm
Forum: Ideas
Topic: [engine] Run fights in separate threads.
Replies: 11
Views: 957

Re: [UI] Run fights in separate threads.

You know you can increase the game's speed, right? With a high speed both movements and attacks are just a brief blink that lasts less than a second, so you can start a second attack right away.
by shadowblack
November 12th, 2011, 5:27 pm
Forum: Strategies & Tips
Topic: Best two units
Replies: 130
Views: 15198

Re: Best two units

Elvish Lord is not a unit you can recruit in normal multiplayer.
by shadowblack
November 10th, 2011, 6:08 pm
Forum: Tutorial
Topic: Wesnoth Tutorial: Part II
Replies: 22
Views: 8927

Re: Wesnoth Tutorial: Part II

I played the tutorial just to see the way slowed units look, but after finishing it I have a couple of questions: - can anyone explain to me what was the orc leader trying to do, and would it not be better for him to stay in his keep? - anyone else think it would be a good idea to limit the number o...
by shadowblack
November 8th, 2011, 10:46 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.10 a.k.a. 1.10-beta1
Replies: 24
Views: 6539

Re: Wesnoth 1.9.10 aka 1.10-beta1

Trying to view either of the changelogs linked from the main page results in an error:
An Exception Has Occurred

Checkout view is disabled
HTTP Response Status

403 Forbidden
by shadowblack
October 24th, 2011, 12:35 pm
Forum: Ideas
Topic: [mainline] A little change to Dextroux Trait
Replies: 3
Views: 506

Re: A little change to Dextroux Trait

One thing you're overlooking is that (in mainline, at least) a lot of units have no ranged attack (like Orcish Grunts) or very weak ranged attack (like the Loyalist Spearman). Elves can attack such units with no retaliation (or almost no retaliation). Dextrous increases the damage they can do for fr...