Search found 68 matches
- April 10th, 2012, 3:05 am
- Forum: Multiplayer Development
- Topic: Dov's MP Pack - Now with Shops Era
- Replies: 96
- Views: 37489
Re: Dov's MP Maps - 1.9 now has "Item Drops" mod
How about this? A new unit can buy traits that are allowed to the unit and it doesn't have. I think quick is vital at 1st turn and intelligent is also important in some scenarios. In Orocia, my fencer without quick doesn't reach the village across river. And mages need to be intelligent in most surv...
- September 18th, 2010, 5:09 am
- Forum: Users’ Forum
- Topic: WSRSW (voting on scenarios and campaigns)
- Replies: 63
- Views: 34933
Re: WSRSW (voting on scenarios and campaigns)
bad news!
this forum is obviously less attractive now.
please come back when the moderators/developers mend their ways and the environment is improved. i like u because u have been helpful and moderate.
thank you for everything.
this forum is obviously less attractive now.
please come back when the moderators/developers mend their ways and the environment is improved. i like u because u have been helpful and moderate.
thank you for everything.
- September 11th, 2010, 11:51 am
- Forum: Faction & Era Development
- Topic: XP Era
- Replies: 6
- Views: 2634
Re: XP Era
A question: is there a way to allow description of a menu item (the text shown in the menu) be translated? I tried using _".." for that but it just put an underscore with the text. pre-processor seems to take effects before gettext is executed. please read #4 of the 1st post in this threa...
- September 6th, 2010, 2:46 pm
- Forum: Technical Support
- Topic: timing of message disappearance
- Replies: 4
- Views: 1399
Re: timing of message disappearance
i didnt notice the thread. thanks, norbert.
the half-a-secnod-click-away-blocker is a good idea.
if half-a-... is not enough, mayby the combination of it and event changing(i mentioned above) will be a better solution.
the half-a-secnod-click-away-blocker is a good idea.
if half-a-... is not enough, mayby the combination of it and event changing(i mentioned above) will be a better solution.
- September 6th, 2010, 12:27 pm
- Forum: Technical Support
- Topic: timing of message disappearance
- Replies: 4
- Views: 1399
timing of message disappearance
this is not a bug, but a problem(or a suggestion). in-game messages disappear when mouse button is pushed. i often click too early and message disappears before starting to read it. i want it to be changed to the timing when the pushed mouse button is released so that careless players (like me) can ...
- September 5th, 2010, 4:09 am
- Forum: Translations & Internationalization
- Topic: OROCIA Random Mod
- Replies: 9
- Views: 3497
Re: OROCIA Random Mod
anyway, i will send the fixed translation file, this time to your message box, not soon but in a week again :p the attached translation files above have been downloaded some times, so i am posting the new file here again not to your message box. i have checked the translation more than 10 times, so...
- September 4th, 2010, 11:46 am
- Forum: Multiplayer Development
- Topic: Wesnoth Music Player (Old)
- Replies: 50
- Views: 20659
Re: Pent's ports and add-ons
I think I'm just going to go with grrr as Previous Maintainer, since maintaining an add-on isn't just map revisions it is also WML updates/fixes. ok, i will have to agree with u anyway because u r the maintainer who was asked by grrr to be the next maintainer (right?). but please dont forget. many ...
- September 4th, 2010, 5:15 am
- Forum: Multiplayer Development
- Topic: Wesnoth Music Player (Old)
- Replies: 50
- Views: 20659
Re: Pent's ports and add-ons
hm, how does this sound then?Pentarctagon wrote:sounds good, though 'map renewal' probably isn't the most common way to phrase it.
Code: Select all
Created by Nosmos
Map Revised by grrr
Enemy Labels by itota
Maintainer : Pentarctagon
- September 4th, 2010, 2:59 am
- Forum: Multiplayer Development
- Topic: Wesnoth Music Player (Old)
- Replies: 50
- Views: 20659
Re: Pent's ports and add-ons
imo, below is what it should be.
Created By Nosmos
Map renewal By grrr
Enemy labels By itota
Maintainer : Pentarctagon
what do u think? isnt it easy?
Created By Nosmos
Map renewal By grrr
Enemy labels By itota
Maintainer : Pentarctagon
what do u think? isnt it easy?
- September 4th, 2010, 1:27 am
- Forum: Multiplayer Development
- Topic: Wesnoth Music Player (Old)
- Replies: 50
- Views: 20659
Re: Pent's ports and add-ons
1. who made the map renewal version? there were not 3 enemy leaders but 1 leader in old version. it was a big change. maybe the updater was grrr(or Nosmos and grrr? i am not sure ><)? if so, shouldn't grrr be given credit for map renewal rather than (or as well as) maintaining? i dont remember exac...
- September 3rd, 2010, 9:04 am
- Forum: Multiplayer Development
- Topic: Wesnoth Music Player (Old)
- Replies: 50
- Views: 20659
Re: Pent's ports and add-ons
you can delete files from posts, not just upload them you know :P thank you. it is kind of u to let me know it and kind of me to let people know easily if the file has been updated or not. :wink: by the way, i have a question and request about credit of Nosmos' Survival Pack. 1. who made the map re...
- September 3rd, 2010, 8:48 am
- Forum: Faction & Era Development
- Topic: XP Era
- Replies: 6
- Views: 2634
Re: XP Era
thank you very much, Dovolente!
i am very glad to see this era. nice work
please include the attached japanese translation in the next upload.
thanks in advance.
i am very glad to see this era. nice work
please include the attached japanese translation in the next upload.
thanks in advance.
- August 31st, 2010, 3:07 pm
- Forum: Multiplayer Development
- Topic: Wesnoth Music Player (Old)
- Replies: 50
- Views: 20659
Re: Pent's ports and add-ons
hi, this is a bug fixed version based on the file u posted above.
i have fixed the error that prevented translated description from being shown correctly to players who were not the host.
please upload this instead.
thanks in advance.
(EDIT - 2010.9.1)
please use newer one.
i have fixed the error that prevented translated description from being shown correctly to players who were not the host.
please upload this instead.
thanks in advance.
(EDIT - 2010.9.1)
please use newer one.
- August 31st, 2010, 9:36 am
- Forum: WML Workshop
- Topic: How does one filter units based on traits
- Replies: 15
- Views: 3478
Re: How does one filter units based on traits
* [filter_wml]: this is WML level filter for the unit. In it, you can filter on anything that is in the WML description of a unit. This description can be found in any savegame also in SingleUnitWML . but perfect description cannot be found there. this seems to be a problem of the page. (sorry if t...
- August 30th, 2010, 12:20 pm
- Forum: Translations & Internationalization
- Topic: OROCIA Random Mod
- Replies: 9
- Views: 3497
Re: OROCIA Random Mod
thank you ! i have found a further translation error already. (the file sent was not the newest version in my pc but 2nd newest version. i dont know why it happend. maybe it is because of my poor pc skill, or something wrong was caused by misclicking on "ubuntu one", grrrrrr.) anyway, i wi...