Search found 25 matches
- August 22nd, 2013, 4:13 am
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 80953
Re: Conquest Minus
Coming back officially now. Will be around for awhile till i head off to bootcamp. would love to play against dem ol'dies out there.
see ya on the battlefield
see ya on the battlefield
- January 7th, 2013, 5:09 am
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 80953
Re: Conquest Minus
Is this game still popular or has it gone inactive?
Thinking of coming back
Thinking of coming back
- February 12th, 2011, 5:27 am
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126735
Re: Conquest 2.0 - on 1.8 server
oh well we should still have our little conquest turny go on
- February 7th, 2011, 10:41 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126735
Re: Conquest 2.0 - on 1.8 server
refering to miy last post
with the symetrical maps you have similar spawn and bonuses with say for example a big annd small bonus near by where you can choose either one to expand in
with the symetrical maps you have similar spawn and bonuses with say for example a big annd small bonus near by where you can choose either one to expand in
- February 3rd, 2011, 10:23 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126735
Re: Conquest 2.0 - on 1.8 server
If we do a turny the games would have to be equal for both teams right? using your own warlord like skills to use troops properly. sooo i suggest we make a FFA 1v1 and team maps that are completly simetrical. equal to both "sides" and the AI would be milita or light infantry to make it har...
- January 19th, 2011, 9:52 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126735
Re: Conquest 2.0 - on 1.8 server
conquest clan wars continue....... 

- July 11th, 2010, 1:25 am
- Forum: Multiplayer Development
- Topic: Conquest Etiquette - Commonly Accepted Rules of Conquest
- Replies: 33
- Views: 7615
Re: Conquest Etiquette - Understood Rulls of Playing Conques
Ok i have played conquest since it started becoming popular. I see it as you play how you want too..... brecking naps label you as someone not to nap with .... honor naps you have no problems with napping with people. If you dont like conquest feel free to rant about it somewhere else, i would love ...
- June 12th, 2010, 7:31 pm
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 7825
Re: Medieval Combat
I like the idea of being able to build castles and stuff. You would have to be able to be either a gold producing or a scientific community or something like that. Evryone chooses different path that could lead to big armies of cheap units or small armies of sepcialize troops
- June 5th, 2010, 12:30 am
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 7825
Re: Medieval Combat
LOL well i guess i will have to wait !!!!!!! but good luck if you need any help testing or some map making (though im still learning too) i will be able to help just send me a message
- June 4th, 2010, 7:34 pm
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 7825
Re: Medieval Combat
Sounds like a great mod to me can't wait for it.
How long do you think a normal game would last?
How long do you think a normal game would last?
- June 4th, 2010, 3:36 pm
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 7825
Re: Medieval Combat
Hmmm sounds good to me. Would there be any possibility if building more keeps or border forts maybe or maybe villages perhaps to either gain food or money. I sy have one big castle an have a couple small outlying outpost/forts and villages outpost being able to have troop buildings and villages maki...
- June 4th, 2010, 2:11 pm
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 7825
Re: Medieval Combat
I agree with mabuse. Let's say someone who hasn't played before has a bad start. Hoe is he going to defend himself( or herself) from bigger armies of vetren players so in the building idea. Would you start with on castle some yroops then build with a worker or whaat will happen. I'm still confused a...
- June 4th, 2010, 5:06 am
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 7825
Re: Medieval Combat
I don't know. I don like having masses of armies walking around with no way of killing them. Ever thought of battalions or rigements and stuff like that ?
- June 4th, 2010, 1:50 am
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 7825
Re: Medieval Combat
This sounds very good but what woul the max on units be in each group? I can see 100 spearmen but maybe horses would be a max of 50 or something like that. Also would ranged units come into play ?
- June 2nd, 2010, 6:10 am
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126735
Re: Conquest 2.0 - on 1.8 server
As I said wesnoth is soppose to be hard to hold but I like lich lords idea. Either way attacks come from all side