Search found 27 matches
- May 27th, 2010, 2:44 am
- Forum: Art Workshop
- Topic: Kill/Death animations
- Replies: 5
- Views: 1537
Re: Kill/Death animations
Not really, I know that is a ludricrous request, but really just a few, and I wasn't talking about every unit, just a few human units, I know very little about art besides it takes a long time to make usually. I was merely trying to make just 1 thing, I mean, gosh, I've only known this game for abou...
- May 25th, 2010, 3:53 am
- Forum: Art Workshop
- Topic: Kill/Death animations
- Replies: 5
- Views: 1537
Kill/Death animations
I was just thinking that instead of the unit merely attacking and the death animation occuring after the battle, it was a bit different. For example, when a certain unit attacks another unit, there would be kill/death animation where the unit makes a kill like the normal one, and retreats if it used...
- May 7th, 2010, 5:08 pm
- Forum: Ideas
- Topic: Implement the Wesnoth Ladder
- Replies: 49
- Views: 25710
Re: Implement the Wesnoth Ladder
I meant I didn't read most of it.
I'm just saying that I don't want people excluding others, after all, that's why I host on this game.
I seem to be horrible at making my point (anywhere) so I'll just say: Make your ladder, but keep the stuff you want in it. (As Gambit said)
I'm just saying that I don't want people excluding others, after all, that's why I host on this game.
I seem to be horrible at making my point (anywhere) so I'll just say: Make your ladder, but keep the stuff you want in it. (As Gambit said)
- May 4th, 2010, 11:12 pm
- Forum: Ideas
- Topic: Implement the Wesnoth Ladder
- Replies: 49
- Views: 25710
Re: Implement the Wesnoth Ladder
I hardly understand, never the less READ, most of it. However, statistics are usually a way to seperate people from other people, supporting seperation in an OPENSOURCE [/u][/b] game. This is starting to sound good besides that part, a little awards would be great! Opensource is here for the PUBLIC,...
- May 3rd, 2010, 10:50 pm
- Forum: Writers’ Forum
- Topic: Texts for Era of Reconquest (solar saurians)
- Replies: 13
- Views: 2885
Re: Texts for Era of Reconquest (solar saurians)
Quick Killer / Blur[blade/spear] (Which weapon?) These veterans of war aim and strike as fast as a baracudda, they can strike two blows before even noticed, and slip away, leaving the opponent dazed while they move to their next victims. They are truly hardened by war experience, and have only sped ...
- May 2nd, 2010, 4:21 am
- Forum: Writers’ Forum
- Topic: Texts for Era of Reconquest (solar saurians)
- Replies: 13
- Views: 2885
Re: Texts for Era of Reconquest (solar saurians)
I don't have much else to do, so I'll give it a shot by making your descriptions a bit easier for us english-readers: :eng: Solar Saurians Solar Saurians are mysterious, even their allies -the Desert Evles- forgot their history. Their element is the sand, where they differ physically by their Swamp ...
- May 2nd, 2010, 3:01 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 458001
Re: Standing and idle animations?
The top part of the head moves, but the base of the helmet doesn't like the armor was cut, and the top part of it will just slide over the other (the dashes are to keep the helmet representations in their right shape) -____ - -| -Helmet - -| --/ \ -____ - -| - -| - - - -your animation --- -- / \ May...
- April 25th, 2010, 6:57 pm
- Forum: Faction & Era Development
- Topic: Era of Reconquest : solar saurians and co.
- Replies: 33
- Views: 8513
Re: Era of Reconquest : solar saurians and co.
This post was the same as the previous, my recent internet issues have helped cause this event, some one please delete this post!
- April 25th, 2010, 6:57 pm
- Forum: Faction & Era Development
- Topic: Era of Reconquest : solar saurians and co.
- Replies: 33
- Views: 8513
Re: Era of Reconquest : solar saurians and co.
I don't know french at all.... So I'll assume who you're talking to and keep that to myself. Plus, I'm pretty sure you can delete your own posts while editing them. To animations WML! (webpage) Hopefully, my unit will be done soon, I just need the animations to work, and that ability....... @Francop...
- April 24th, 2010, 11:08 pm
- Forum: Faction & Era Development
- Topic: Era of Reconquest : solar saurians and co.
- Replies: 33
- Views: 8513
Re: Era of Reconquest : solar saurians and co.
Here's the file and the chakram attack assuming that the shield throw will be unpopular:
- April 24th, 2010, 11:04 pm
- Forum: Faction & Era Development
- Topic: Era of Reconquest : solar saurians and co.
- Replies: 33
- Views: 8513
Re: Era of Reconquest : solar saurians and co.
I'm pretty close to done with this unit, but the animations won't show, anyone know why?
Here's the newest file and pictures:
Here's the newest file and pictures:
- April 22nd, 2010, 1:45 am
- Forum: Scenario & Campaign Development
- Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
- Replies: 120
- Views: 17827
Re: Vix- Version 0.2 is now out.
Awesome! I got the upload before I saw this thread, I think it's pretty cool, but when you hit the island, I got 1 guy to drop off meat, and the rest weren't able to, I tried placing them on the boats, but the messages didn't pop up. It seems like you guys already fixed it though. :wink: (Not that I...
- April 22nd, 2010, 12:56 am
- Forum: WML Workshop
- Topic: Era of Reconquest (solar saurians)
- Replies: 22
- Views: 4917
Re: Era of Reconquest (solar saurians)
It works! I feel like an idiot, but then again, I've only known this game for less than a month, and I've been told my artwork is pretty good, but I'm really interested in WML, and I have the reference on my favorites list, too. This is the only game that lets creativity run loose, and I'm loving it...
- April 21st, 2010, 8:43 pm
- Forum: WML Workshop
- Topic: Era of Reconquest (solar saurians)
- Replies: 22
- Views: 4917
Re: Era of Reconquest (solar saurians)
Here the entire file is, but when I just cut away the attack animation, the game starts working again. Oh, and I posted the attack animation because it's not in the file, as explained, it will bug the game. Fixed! Animations still won't work, even with duration= #textdomain wesnoth-units [unit_type]...
- April 21st, 2010, 3:58 am
- Forum: WML Workshop
- Topic: Era of Reconquest (solar saurians)
- Replies: 22
- Views: 4917
Re: Era of Reconquest (solar saurians)
Well, I'm trying to make that Spearmaster, and an evil bug popped up. I've been trying to make an awesome ranged attack, but every time I have the frame directions for the attack, it comes up with an error saying: no closed tag for [frame] animation-utils included from iron mauler included from iron...