Search found 25 matches

by Duncan_Shriek
April 7th, 2024, 9:04 am
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Across the Ocean
Replies: 37
Views: 22463

Re: 1.18 Saurian Campaign, Across the Ocean

Refumee wrote: April 3rd, 2024, 10:50 pm So new Version is up
Skaphee never advanced to Oracular master, because he skipped L2 Saurian seer from the campaign and advanced to L3 Saurian seer from the core units.
by Duncan_Shriek
April 3rd, 2024, 10:14 am
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Across the Ocean
Replies: 37
Views: 22463

Re: 1.18 Saurian Campaign, Across the Ocean

Hello fellow saurians, I ported Across the Ocean to 1.18. If you find bugs, please quote me, so that I get a notification. Until then, have fun. The problem noted above with 06_New_Home persists. I couldn't spot a specific problem, but just deleting the ADJUST_FACING macros from the scenario helped...
by Duncan_Shriek
July 1st, 2023, 12:19 pm
Forum: Scenario & Campaign Development
Topic: Count Kromire
Replies: 136
Views: 62155

Re: Count Kromire

S08 Return to Kromire Castle:

Enemy side 3 doesn't start, because there is no (longer?) a unit named EOM_Battle_Wizard in Era of Myths
by Duncan_Shriek
June 29th, 2023, 8:57 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 608
Views: 210618

Re: A New Order.

S14e Saorduc Swamps:

It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD

Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
by Duncan_Shriek
June 29th, 2023, 8:55 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 608
Views: 210618

Re: A New Order.

egallager wrote: June 29th, 2023, 1:57 am [...]
Can you test?
Rather not, sorry. My saves from that scenario are already deleted. I would risk to merge that PR untested in your place ;-)
by Duncan_Shriek
June 28th, 2023, 10:42 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 608
Views: 210618

Re: A New Order.

S09 Hired Swords:

Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
by Duncan_Shriek
September 14th, 2022, 10:23 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.11, Dungeon crawler
Replies: 177
Views: 51611

Re: Five Fates 1.11, Dungeon crawler

With wesnoth-1.16.6: BOSSLOOT macro doesn't work. The png is correctly placed, but the message when stepping on it is empty for the $Loottype and then a lua error is thrown.
by Duncan_Shriek
August 29th, 2022, 11:54 am
Forum: Scenario & Campaign Development
Topic: War and Home - Campaign for 1.16
Replies: 55
Views: 27235

Re: War and Home - Campaign for 1.16

S17: Fateful Reunion
Nitpick: The elvish lord and the elvish high lady came out of storage at start with 0 movement points
by Duncan_Shriek
August 22nd, 2022, 9:25 pm
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 169251

Re: 1.16 ZA3b errors

After Tristien's death neither Cruel nor Hunger appear, perhaps because both would spawn onto the position of The Destroyer

Also: unknown unit type: Arif in side 2 recruit lists

Edit: And the event where Keldan transforms back from cyborg never fires, which prevents victory in the end.
by Duncan_Shriek
August 22nd, 2022, 11:30 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 169251

Re: 1.16 Dardrus resistance AMLA error

The 3 resistance amlas in Dardrus.cfg have the wrong sign. They are decreasing the resistance with a + sign.
by Duncan_Shriek
August 20th, 2021, 1:54 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 367657

Re: To Lands Unknown - 3.2 Beta - now on GitHub!

In 12_Siege_of_Mag-Magar victory failed to trigger, when the living gate swallowed the last enemy leader.
by Duncan_Shriek
August 26th, 2019, 9:24 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 113291

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Recovery from strikes of death is not working. There's a section in the WEAPON_SPECIAL_STRIKE_OF_DEATH macro which is commented out. I'm wondering weather this is work in progress?
by Duncan_Shriek
September 16th, 2014, 11:51 am
Forum: Scenario & Campaign Development
Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
Replies: 283
Views: 109473

Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

A bug in scenario 44x, case mismatch in the variable name for an unstore_unit: "stored.Fardin" should be "stored.fardin"
by Duncan_Shriek
March 29th, 2014, 11:05 pm
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 169251

Re: 1.12 SP Campaign: Trinity

Here comes a strange one, in my Auto-Saves of Tri2 Tower-3: Watch the Red-Mage thrall. He is losing 6HPs/turn without reason, even into the negative HP range! Keldan is doing nothing, yet he is not regenerating. Bannon the Khalkotaurus is regenerating only 2HPs/turn despite his regeneration ability....
by Duncan_Shriek
March 27th, 2014, 3:15 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 169251

Re: 1.12 SP Campaign: Trinity

doofus-01 wrote: Could you please send me a save file from the end of Trinity1, or if you don't still have any, could you send me the file from the "{userdata}/persist" folder?
Attached a tar.bzip2