Search found 25 matches
- April 7th, 2024, 9:04 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Across the Ocean
- Replies: 37
- Views: 22463
- April 3rd, 2024, 10:14 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Across the Ocean
- Replies: 37
- Views: 22463
Re: 1.18 Saurian Campaign, Across the Ocean
Hello fellow saurians, I ported Across the Ocean to 1.18. If you find bugs, please quote me, so that I get a notification. Until then, have fun. The problem noted above with 06_New_Home persists. I couldn't spot a specific problem, but just deleting the ADJUST_FACING macros from the scenario helped...
- July 1st, 2023, 12:19 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 62155
Re: Count Kromire
S08 Return to Kromire Castle:
Enemy side 3 doesn't start, because there is no (longer?) a unit named EOM_Battle_Wizard in Era of Myths
Enemy side 3 doesn't start, because there is no (longer?) a unit named EOM_Battle_Wizard in Era of Myths
- June 29th, 2023, 8:57 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 210618
Re: A New Order.
S14e Saorduc Swamps:
It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD
Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD
Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
- June 29th, 2023, 8:55 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 210618
- June 28th, 2023, 10:42 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 210618
Re: A New Order.
S09 Hired Swords:
Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
- September 14th, 2022, 10:23 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 51611
Re: Five Fates 1.11, Dungeon crawler
With wesnoth-1.16.6: BOSSLOOT macro doesn't work. The png is correctly placed, but the message when stepping on it is empty for the $Loottype and then a lua error is thrown.
- August 29th, 2022, 11:54 am
- Forum: Scenario & Campaign Development
- Topic: War and Home - Campaign for 1.16
- Replies: 55
- Views: 27235
Re: War and Home - Campaign for 1.16
S17: Fateful Reunion
Nitpick: The elvish lord and the elvish high lady came out of storage at start with 0 movement points
Nitpick: The elvish lord and the elvish high lady came out of storage at start with 0 movement points
- August 22nd, 2022, 9:25 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169251
Re: 1.16 ZA3b errors
After Tristien's death neither Cruel nor Hunger appear, perhaps because both would spawn onto the position of The Destroyer
Also: unknown unit type: Arif in side 2 recruit lists
Edit: And the event where Keldan transforms back from cyborg never fires, which prevents victory in the end.
Also: unknown unit type: Arif in side 2 recruit lists
Edit: And the event where Keldan transforms back from cyborg never fires, which prevents victory in the end.
- August 22nd, 2022, 11:30 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169251
Re: 1.16 Dardrus resistance AMLA error
The 3 resistance amlas in Dardrus.cfg have the wrong sign. They are decreasing the resistance with a + sign.
- August 20th, 2021, 1:54 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 367657
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
In 12_Siege_of_Mag-Magar victory failed to trigger, when the living gate swallowed the last enemy leader.
- August 26th, 2019, 9:24 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 113291
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Recovery from strikes of death is not working. There's a section in the WEAPON_SPECIAL_STRIKE_OF_DEATH macro which is commented out. I'm wondering weather this is work in progress?
- September 16th, 2014, 11:51 am
- Forum: Scenario & Campaign Development
- Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
- Replies: 283
- Views: 109473
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
A bug in scenario 44x, case mismatch in the variable name for an unstore_unit: "stored.Fardin" should be "stored.fardin"
- March 29th, 2014, 11:05 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169251
Re: 1.12 SP Campaign: Trinity
Here comes a strange one, in my Auto-Saves of Tri2 Tower-3: Watch the Red-Mage thrall. He is losing 6HPs/turn without reason, even into the negative HP range! Keldan is doing nothing, yet he is not regenerating. Bannon the Khalkotaurus is regenerating only 2HPs/turn despite his regeneration ability....
- March 27th, 2014, 3:15 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169251
Re: 1.12 SP Campaign: Trinity
Attached a tar.bzip2doofus-01 wrote: Could you please send me a save file from the end of Trinity1, or if you don't still have any, could you send me the file from the "{userdata}/persist" folder?