Search found 18 matches
- October 26th, 2013, 11:03 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 85544
Re: The Rising add-on campaign for 1.11.6+
Scenario "Deep Forest" did not start on level hard
error message
---> game_error: creating unit with an empty type field
error message
---> game_error: creating unit with an empty type field
- August 20th, 2013, 9:28 pm
- Forum: Scenario & Campaign Development
- Topic: Sven's Adventure
- Replies: 18
- Views: 7262
Re: Sven's Adventure
and in the scenario "Spring Thawn" is also a misspelling for the hard level,
"Grand Marshall" must be changed into "Grand Marshal",
"Grand Marshall" must be changed into "Grand Marshal",
- August 20th, 2013, 8:47 pm
- Forum: Scenario & Campaign Development
- Topic: Sven's Adventure
- Replies: 18
- Views: 7262
Re: Sven's Adventure
In the scenario "Elvish Forest" is a misspelling for the Hard level in the cfg document.
"Oricsh Sovereign" must be changed into "Orcish Sovereign" so that the scenario can start at level hard.
"Oricsh Sovereign" must be changed into "Orcish Sovereign" so that the scenario can start at level hard.
- September 15th, 2011, 12:43 am
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107406
Re: New campaign: Grnk the Mighty (BfW 1.9)
game_error:creating unit with an empty type field Hmm, that could mean a number of things, for example, that the leader of a side didn't carry over correctly; but it could be a bunch of other things too. Could you send me the very first savefile for that scenario: Grnk-Prunes.gz ? this is the first...
- September 14th, 2011, 1:37 am
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107406
Re: New campaign: Grnk the Mighty (BfW 1.9)
play on hard level wesnoth 1.9.8 there is a game crash the scenario 'prunes' did not start: game_error:creating unit with an empty type field P.S..... very good campaign, i like it :) but i think first scenario seems a bit hard in the second half It was the only scenario where i needed to use the de...
- July 11th, 2011, 4:19 pm
- Forum: Scenario & Campaign Development
- Topic: Tales from Glerum
- Replies: 12
- Views: 3129
Re: Tales from Glerum
Excuse, i meant not all maps oversized but the first and lizard swamp could be smaller...
In scenario ,lizard swamp' i don't see what happen to the allied saurian because of the shroud
In scenario ,lizard swamp' i don't see what happen to the allied saurian because of the shroud
- July 11th, 2011, 1:26 pm
- Forum: Scenario & Campaign Development
- Topic: Tales from Glerum
- Replies: 12
- Views: 3129
Re: Tales from Glerum
I agree with Lord-Knightmare
All your maps are oversized... its confusing and not necessary to have such big maps..
I play the on hardest level ...
The Scenario Lizard Swap ends always after a few rounds with the death of the allied lizard...
There is no Hint about the way to win the scenario....
All your maps are oversized... its confusing and not necessary to have such big maps..
I play the on hardest level ...
The Scenario Lizard Swap ends always after a few rounds with the death of the allied lizard...
There is no Hint about the way to win the scenario....
- June 25th, 2011, 4:20 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678269
Re: 1.9/1.10 SP Campaign - Bad Moon Rising
There is a game crash in the scenario "Escape The Legion" Bad moon Rising Part III in the first round -> Nemesis appears Wesnoth 1.9.7 / Level Hard The Error Message: Image Doesn't fit on Canvas Condition 'static_cast<int>(y)>=0'failed failed at src/gui/auxiliary/cancas.cpp:1059 in functio...
- June 24th, 2011, 3:52 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678269
Re: 1.9/1.10 SP Campaign - Bad Moon Rising
Play Bad Moon Rising with Wesnoth Version 1.9.7 on Hardest Level... BMR Campaign Part III "Crossfire" did not start... The error message: Macro/file 'Capture_Filtered_Villages' is missing at ~add-ons/bad_moon_rising/scenarios3/2_03_pit.cfg:107 included from ~add-ons/bad_moon_rising/_main.c...
- May 19th, 2011, 4:23 pm
- Forum: Scenario & Campaign Development
- Topic: building a campaign - "A Second Front"
- Replies: 47
- Views: 14055
Re: building a campaign - "A Second Front"
I play this campaign on hardest level wesnoth version 1.8.5 There is a bug and game crash in the scenario 'The Relief of Caedenwyth' it appears in first round -> elvish ally is creating new units: unknown unit type: Elvish Novice while scoring units condition 'enemy_info' failed at src/ai/default/ai...
- May 3rd, 2011, 12:05 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 618
- Views: 139825
Re: Campaign: Invasion of Arendia
I tried the 1.6.5 Invasion of Arendia version 0.4.4
on hardest level
There is a bug and game crash in scenario 4 Midnight Raiding
it apperars in Round 8 at the end of the AI turn: game_error unknown unit type : arendian hero
on hardest level
There is a bug and game crash in scenario 4 Midnight Raiding
it apperars in Round 8 at the end of the AI turn: game_error unknown unit type : arendian hero
- February 16th, 2011, 12:18 am
- Forum: Scenario & Campaign Development
- Topic: Rebellion in the North:SP Campaign feedback and reviews
- Replies: 165
- Views: 46468
Re: Rebellion in the North:SP Campaign feedback and reviews
the error_message come at the beginning when the scenario starts
- February 15th, 2011, 1:07 pm
- Forum: Scenario & Campaign Development
- Topic: Rebellion in the North:SP Campaign feedback and reviews
- Replies: 165
- Views: 46468
Re: Rebellion in the North:SP Campaign feedback and reviews
I use Wesnoth 1.8.5 Diffucult: Level Hard The campaign is quite good balanced, The change of the main characters in the various scenarios gives the whole a good swing itz fun to play such a good campaign... but in the Scenerio "Battle of Prestim" i get an error message!!!! "game_error...
- February 5th, 2011, 5:27 pm
- Forum: Scenario & Campaign Development
- Topic: the grassbloom liberation
- Replies: 6
- Views: 1962
- February 5th, 2011, 4:05 pm
- Forum: Scenario & Campaign Development
- Topic: the grassbloom liberation
- Replies: 6
- Views: 1962
Re: the grassbloom liberation
Is it because the maps and scenarios have different names?