Search found 44 matches
- June 3rd, 2021, 7:20 pm
- Forum: Scenario & Campaign Development
- Topic: Rebellion in the fields -- intermediate campaign BfW 1.14 (7 scenarios)
- Replies: 4
- Views: 576
Re: Rebellion in the fields -- intermediate campaign BfW 1.14 (7 scenarios)
hello folks!
no one took some time to test it? Come on it is my first effort.. It is interesting also in the wml implementation.
I'have uploaded to official server and i noticed some download: I wait for your comments
L*
no one took some time to test it? Come on it is my first effort.. It is interesting also in the wml implementation.
I'have uploaded to official server and i noticed some download: I wait for your comments
L*
- May 18th, 2021, 7:42 pm
- Forum: Scenario & Campaign Development
- Topic: Rebellion in the fields -- intermediate campaign BfW 1.14 (7 scenarios)
- Replies: 4
- Views: 576
Re: Rebellion in the fields -- intermediate campaign BfW 1.14 (7 scenarios)
thanks vghetto it was indeed _server.pbl having a leading images/ in the path specification.
I have uploaded to the official server.
I wait for other suggestions
L*
I have uploaded to the official server.
I wait for other suggestions
L*
- May 17th, 2021, 8:15 pm
- Forum: Scenario & Campaign Development
- Topic: Rebellion in the fields -- intermediate campaign BfW 1.14 (7 scenarios)
- Replies: 4
- Views: 576
Rebellion in the fields -- intermediate campaign BfW 1.14 (7 scenarios)
Hello folks! This is my first campaign and I'll be glad to listen your comments. It is a project i started long time ago but I want to share it before it disappears (it seems I started it in 2010!). Here do you have the rar file and I'd like to receive suggestion from your part before to uploading i...
- August 31st, 2020, 10:22 am
- Forum: WML Workshop
- Topic: Sigurd's WML Syntax Highlighting for Notepad++
- Replies: 9
- Views: 5374
Re: Sigurd's WML Syntax Highlighting for Notepad++
Hello and thanks for the Notepad++ file!
Just one comment: why did you specified the background color too? It results very badly unless you use a default white background. I suppose you can specify the background as transparent or none or defualt.
I'm a fan of darkthemed editors
m*
Just one comment: why did you specified the background color too? It results very badly unless you use a default white background. I suppose you can specify the background as transparent or none or defualt.
I'm a fan of darkthemed editors
m*
- August 31st, 2020, 9:05 am
- Forum: WML Workshop
- Topic: playtesting of nth scenario of a campaign
- Replies: 2
- Views: 360
Re: playtesting of nth scenario of a campaign
many thanks WhiteWolf,
what I missed was exactly
mercurius999
what I missed was exactly
And yes I used the debugger in the past even if nowadyas I'm bit rusty with itReloading the scenario start save will apply modifications
mercurius999
- August 31st, 2020, 8:03 am
- Forum: WML Workshop
- Topic: playtesting of nth scenario of a campaign
- Replies: 2
- Views: 360
playtesting of nth scenario of a campaign
Hello community! I recently restart developing a campaign, before presenting it here and publishing it, but I discovered i missedd to call a macro (to modify the recruitment of the player side) at the beginning of 4th scenario. i modified the WML of the scenario, but, how to playtest the modificatio...
- September 27th, 2018, 8:24 am
- Forum: Scenario & Campaign Development
- Topic: umc campaign weird behaviour on 1.14 (used to work in 1.12) UPDATE
- Replies: 0
- Views: 2244
umc campaign weird behaviour on 1.14 (used to work in 1.12) UPDATE
UPDATE: this was an idiot question: I didnt realize I've checked 'development mode at start' .. very sorry :( if mods think about erase this post it's ok for me mercurius good morning folks! I was away since a big while.. I was working on a campaign some years ago and, even if not complete, it was u...
- March 24th, 2016, 9:07 pm
- Forum: Users’ Forum
- Topic: map editor -- missing export coordinates and areas
- Replies: 1
- Views: 761
map editor -- missing export coordinates and areas
hello, i cannot find anymore the at least very useful feature 'export coordinates' it is no more present even in hotkeys of the mapeditor. using the 1.12 version on windows i see in the editor the last to menu on the top right 'Areas' and 'Side' greyed out.. It is something to be implemented? Is the...
- March 15th, 2016, 8:55 am
- Forum: WML Workshop
- Topic: got_x goto_y and default AI -- a bunch of questions
- Replies: 5
- Views: 1502
Re: got_x goto_y and default AI -- a bunch of questions
i only mean that, when 6 years ago, i tried to write a campaign i missed a lot the possibility of custom moves and behaviours for enemies. I suspect you are of the same advice since you developped such useful custom Micro_Ais!! I ended up with looong, cooomplex WML macros in which every little modif...
- March 14th, 2016, 8:03 pm
- Forum: WML Workshop
- Topic: got_x goto_y and default AI -- a bunch of questions
- Replies: 5
- Views: 1502
Re: got_x goto_y and default AI -- a bunch of questions
thanks a lot mattsc the CAs description seems exactly the read i missed. I'll retest all the material with the default ai (iirc i have some modded ai) to see if at least my original aim for goto_ movements make sense. About the micro_AI I liked them a lot at first glance (in WML i realized something...
- March 13th, 2016, 1:27 pm
- Forum: WML Workshop
- Topic: got_x goto_y and default AI -- a bunch of questions
- Replies: 5
- Views: 1502
got_x goto_y and default AI -- a bunch of questions
hello, recently i riesumed and old and still unfinished campaign (1.6 - 1.8 age) and with the help of the forum, wmltools and wesnoth_UMC_dev I arranged to have something playble, or well testable. The enemy side make and heavy usage of goto_x and goto_y and now I found enemies more aggressive than ...
- March 5th, 2016, 4:59 pm
- Forum: WML Workshop
- Topic: recover old WML using deprecated macros
- Replies: 9
- Views: 2799
Re: recover old WML using deprecated macros
thanks Elvish_Hunter, probalby the main probelm is my _main.cfg file? [textdomain] name="wesnoth-Rebellion_in_the_fields" path="data/add-ons/Rebellion_in_the_fields/translations" [/textdomain] #textdomain wesnoth-Rebellion_in_the_fields [campaign] abbrev= _ "RITF" id=Re...
- March 3rd, 2016, 12:33 pm
- Forum: WML Workshop
- Topic: recover old WML using deprecated macros
- Replies: 9
- Views: 2799
Re: recover old WML using deprecated macros
...argh wmlscope has found a LOT of unresolved path for animation, sounds, musics... Are all path of the game changed? where can i review changes? how can i fix my old paths in my campaign? thanks for the support mercurius999 "Y:\wesnoth1.12.5\userdata\data\add-ons\Rebellion_in_the_fields\scena...
- March 3rd, 2016, 11:16 am
- Forum: WML Workshop
- Topic: recover old WML using deprecated macros
- Replies: 9
- Views: 2799
Re: recover old WML using deprecated macros
thanks i've used the gui for the pythons scripts and it seems that now i've only deprecated tile names.. if someone has Perl installed the following will suffice to update tilenames (old maps saved with .old exstension): #windows perl -i.old -pe "BEGIN{@ARGV=glob $ARGV[0]}close ARGV if eof;s/\b...
- March 2nd, 2016, 9:58 am
- Forum: WML Workshop
- Topic: recover old WML using deprecated macros
- Replies: 9
- Views: 2799
Re: recover old WML using deprecated macros
is still wmlint from https://wiki.wesnoth.org/Maintenance_tools useful for this kind of syntax upgrade?
thanks
mercurius999
thanks
mercurius999