Search found 21 matches
- September 17th, 2014, 9:20 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles
Hello all (& especially Dugi), Is there a reference for the ALMA's possible for different units? or a reference of items (might need spoiler alert?) I've done some research (by messing with the debug menu & gifting experience) and have a catalog (handwrtiten) for some units, but does someone...
- March 24th, 2014, 11:23 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles
Yes, it was recruited. Nothing really happened... just fought, killed some dark adepts.
- March 24th, 2014, 3:10 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles
Bug: On second scenario of Chapter 6 (scenario "Who Am I"), when you recruit a soulless and advance it, it can be: Monstrosity, Revenant, Bone Shooter. The problem is that Monstrosity shows up twice in the list...
- January 31st, 2014, 8:32 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles
Nope, the sword was intentionally made so that it increases resistances. By the way, it increases physical resistances by 15% and the potion increases them by 20%. The only thing that seems strange to me on that save file is that the potion's effect persisted after he advanced several times (or you...
- January 31st, 2014, 8:29 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.11.8
- Replies: 49
- Views: 40146
Re: Wesnoth 1.11.8
Is it no longer possible to view enemy movement range easily? Previously, highlighting them (or selecting) would show their movement range shaded properly. Unless I'm just being silly...
- January 31st, 2014, 3:17 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles
Great, I need to start over again :(. [Just kidding] Bug: Does the 15% physical resistance potion in the tutorial somehow get added to the sword of krux, instead of to efraim? He seems to still have the potion bonus (until I unequip the sword...). See attached save; look for Efraim. (This is on 3.0....
- December 11th, 2013, 3:33 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
Here is the requested scenario. It isn't leader-only play (I have a few lv4s, a few lv3s, though my leaders are pretty filled with items). Also, I've found two potential exploits (or maybe they are intended game behavior), not sure if they have been addressed previously... Maybe I shouldn't report t...
- December 10th, 2013, 5:28 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
Some units are spawned at the wrong location, in "Darkness Closing In" (chaper 2): see attached save. Units at 9-11, 12 should beplaced at 9-11,22
- December 4th, 2013, 6:41 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
Is this a bug? The explosion lance (additional +5 impact damage when hit), when used to kill a unit (I think this only happens when the +5 damage kills the enemy unit), does not provide the unit killing experience to the killer...
- December 3rd, 2013, 4:21 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
Sorry, I should have quoted the post (since I copied directly from the previous one). I meant, that the Orchish spelling also occurred in the following scenario (The First Blow). Also, something was done to the recruiting in (An Army is Born): the AI won't necessarily spend all its' money at once; i...
- December 2nd, 2013, 10:26 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
in scenario An Army is Born(chapter 4) the Orcish Soverein doesn't recruit and an error appears: <invalid WML found> Unit-type "Orchish Crossbowman" doesn't exist, so it's impossible to kill 50 Orc <invalid WML found> Unit-type "Orchish Crossbowman" also happens in the following ...
- December 1st, 2013, 5:00 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
Claymore (knockback ability) sometimes kicks units off-screen (when you use it at the corner of the map). In addition, killing a unit with a knockback weapon sometimes (maybe always) doesn't give the soul eater point.
- November 30th, 2013, 3:37 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
A few posts back you mentioned something about items being better for easier difficulties; could you elaborate a little more? (ie, are they just better on average (at random), or are they better as in you get items that you cannot otherwise get on harder difficulties?
- November 28th, 2013, 9:22 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
Bug report: (On wesnoth 1.11.7, newest LotI) Unit: Champion --- AMLA- after 10% resistance when defending, I get the option of both 20% and 25% resistance when defending. Also, as a side question: Does the number of items one currently has affect the item drop rate? Campaign 3: Journey South -- Inva...
- November 22nd, 2013, 9:40 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087283
Re: Legend of the Invincibles (now complete)
It didn't happen in 1.10.7 when I played about 1.5 weeks ago, only in 1.11.7.Dugi wrote:No idea why this wasn't found earlier, because it looks like old codes from 1.8. Wasn't hard to fix, just the units were renamed in 1.10 to cause problems.