Search found 21 matches

by Enginuity
September 17th, 2014, 9:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles

Hello all (& especially Dugi), Is there a reference for the ALMA's possible for different units? or a reference of items (might need spoiler alert?) I've done some research (by messing with the debug menu & gifting experience) and have a catalog (handwrtiten) for some units, but does someone...
by Enginuity
March 24th, 2014, 11:23 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles

Yes, it was recruited. Nothing really happened... just fought, killed some dark adepts.
by Enginuity
March 24th, 2014, 3:10 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles

Bug: On second scenario of Chapter 6 (scenario "Who Am I"), when you recruit a soulless and advance it, it can be: Monstrosity, Revenant, Bone Shooter. The problem is that Monstrosity shows up twice in the list...
by Enginuity
January 31st, 2014, 8:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles

Nope, the sword was intentionally made so that it increases resistances. By the way, it increases physical resistances by 15% and the potion increases them by 20%. The only thing that seems strange to me on that save file is that the potion's effect persisted after he advanced several times (or you...
by Enginuity
January 31st, 2014, 8:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.8
Replies: 49
Views: 40146

Re: Wesnoth 1.11.8

Is it no longer possible to view enemy movement range easily? Previously, highlighting them (or selecting) would show their movement range shaded properly. Unless I'm just being silly...
by Enginuity
January 31st, 2014, 3:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles

Great, I need to start over again :(. [Just kidding] Bug: Does the 15% physical resistance potion in the tutorial somehow get added to the sword of krux, instead of to efraim? He seems to still have the potion bonus (until I unequip the sword...). See attached save; look for Efraim. (This is on 3.0....
by Enginuity
December 11th, 2013, 3:33 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

Here is the requested scenario. It isn't leader-only play (I have a few lv4s, a few lv3s, though my leaders are pretty filled with items). Also, I've found two potential exploits (or maybe they are intended game behavior), not sure if they have been addressed previously... Maybe I shouldn't report t...
by Enginuity
December 10th, 2013, 5:28 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

Some units are spawned at the wrong location, in "Darkness Closing In" (chaper 2): see attached save. Units at 9-11, 12 should beplaced at 9-11,22
by Enginuity
December 4th, 2013, 6:41 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

Is this a bug? The explosion lance (additional +5 impact damage when hit), when used to kill a unit (I think this only happens when the +5 damage kills the enemy unit), does not provide the unit killing experience to the killer...
by Enginuity
December 3rd, 2013, 4:21 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

Sorry, I should have quoted the post (since I copied directly from the previous one). I meant, that the Orchish spelling also occurred in the following scenario (The First Blow). Also, something was done to the recruiting in (An Army is Born): the AI won't necessarily spend all its' money at once; i...
by Enginuity
December 2nd, 2013, 10:26 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

in scenario An Army is Born(chapter 4) the Orcish Soverein doesn't recruit and an error appears: <invalid WML found> Unit-type "Orchish Crossbowman" doesn't exist, so it's impossible to kill 50 Orc <invalid WML found> Unit-type "Orchish Crossbowman" also happens in the following ...
by Enginuity
December 1st, 2013, 5:00 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

Claymore (knockback ability) sometimes kicks units off-screen (when you use it at the corner of the map). In addition, killing a unit with a knockback weapon sometimes (maybe always) doesn't give the soul eater point.
by Enginuity
November 30th, 2013, 3:37 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

A few posts back you mentioned something about items being better for easier difficulties; could you elaborate a little more? (ie, are they just better on average (at random), or are they better as in you get items that you cannot otherwise get on harder difficulties?
by Enginuity
November 28th, 2013, 9:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

Bug report: (On wesnoth 1.11.7, newest LotI) Unit: Champion --- AMLA- after 10% resistance when defending, I get the option of both 20% and 25% resistance when defending. Also, as a side question: Does the number of items one currently has affect the item drop rate? Campaign 3: Journey South -- Inva...
by Enginuity
November 22nd, 2013, 9:40 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087283

Re: Legend of the Invincibles (now complete)

Dugi wrote:No idea why this wasn't found earlier, because it looks like old codes from 1.8. Wasn't hard to fix, just the units were renamed in 1.10 to cause problems.
It didn't happen in 1.10.7 when I played about 1.5 weeks ago, only in 1.11.7.