Search found 5 matches

by Kaos
January 13th, 2010, 2:03 pm
Forum: Users’ Forum
Topic: The old iPhone port thread
Replies: 204
Views: 51662

Re: The official iPhone port thread

One more bug to add to your list: if a unit in your recall list has a long name (such as "Elvish Bodyguard" from The South Guard) it pushes the EXP column off the edge of the window, making it hard to see the EXP amounts for all units in the list. Perhaps you could make it so the unit name...
by Kaos
January 10th, 2010, 12:15 pm
Forum: Users’ Forum
Topic: The old iPhone port thread
Replies: 204
Views: 51662

Re: The official iPhone port thread

Just ran into a horrible bug. I finished Choice in the Fog (TSG), taking the bandit route. However, the loading bar for the next scenario, The Long March, froze when it reached the end. Quitting and then reentering Wesnoth caused the startup screen to freeze. Resetting the iPod allowed me to run Wes...
by Kaos
January 8th, 2010, 4:03 pm
Forum: Users’ Forum
Topic: The old iPhone port thread
Replies: 204
Views: 51662

Re: The official iPhone port thread

One more bug: when you have to make the choice between elves or bandits in "The South Guard", the text in the choice boxes is cut off. This also happens with the choice in "A Tale of Two Brothers".
by Kaos
January 7th, 2010, 9:40 am
Forum: Users’ Forum
Topic: The old iPhone port thread
Replies: 204
Views: 51662

Re: The official iPhone port thread

A few other small things: When both a friendly unit and an enemy unit are spotted on a map with fog/shroud, the "units spotted" text goes off the edges of the screen. There are references in both the loading hints and the help library to features that have been removed in the iPhone versio...
by Kaos
January 6th, 2010, 6:58 am
Forum: Users’ Forum
Topic: The old iPhone port thread
Replies: 204
Views: 51662

Re: The official iPhone port thread

I was introduced to Wesnoth by buying the iPhone port a few days ago, and so far I'm loving it. However, I'd like to point out a problem with viewing abilities and traits on a unit. As this only takes up one line in the status window, when a unit has many abilities or abilities with long names (such...