Search found 71 matches
- January 31st, 2011, 7:06 pm
- Forum: Multiplayer Development
- Topic: 2v2 replays archive
- Replies: 144
- Views: 65142
Re: how to handle players that don't understand defence
This replay shows the problems of playing with less experienced players who get annoyed at non-rush tactics. I copped it from team mate and seemingly opponents also! Yet in the end, I won so was quite happy, although the lack of courtesy by not saying 'gg' is always annoying. (in the match red sele...
- January 19th, 2011, 4:16 pm
- Forum: Multiplayer Development
- Topic: B.U.R.S. (Bizarre and Unusual Recruit Styles)
- Replies: 176
- Views: 57474
Re: B.U.R.S. (Bizarre and Unusual Recruit Styles)
What? BURS thread in second page again?
I've got a nice replay of a BURS then, no hints (Look at the title ), just discover by yourself and enjoy.
I've got a nice replay of a BURS then, no hints (Look at the title ), just discover by yourself and enjoy.
- January 15th, 2011, 7:04 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 203038
Re: 1v1 Replays! (THE ARCHIVE)
This needs to be updated with a funny new game. So aniway, this was a Ladder game between me vs creepylich in Meteor Lake. I was p1 and drakes and he was p2 with dwarves. I can't really describe this game, it was a bit unusual, with changing keeps, changing sides, crazy Rng swings on both sides. You...
- January 9th, 2011, 1:32 pm
- Forum: Multiplayer Development
- Topic: Project : New Ladder
- Replies: 38
- Views: 13220
Re: Project : New Ladder
I didn't read the whole bit about the new rating system, but there definitely should not be a function "retrieve password" for the admin (that is, to retrieve the passwords of other users). At most, there could be a function "set new password". (Actually, the database should not...
- January 6th, 2011, 9:30 pm
- Forum: Technical Support
- Topic: Minor Bug: Sorting on size for Complements dialog
- Replies: 2
- Views: 884
Re: Minor Bug: Sorting on size for Complements dialog
Yes, I reported the bug and silene fixed it: https://mail.google.com/mail/?hl=fr&shv ... 65031913a3
- January 5th, 2011, 3:24 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
- Replies: 508
- Views: 110269
Re: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
Jet said me he would be there. [/schizophrenic]Rigor wrote:i am fine with today evening, ask jet
- January 1st, 2011, 8:58 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
- Replies: 508
- Views: 110269
Re: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
I've much time until monday, than back to only evenings and week-ends.
- December 22nd, 2010, 4:35 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
- Replies: 508
- Views: 110269
Re: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
It looks like Rigor can't play tonight, christmas things :/
- December 21st, 2010, 2:38 pm
- Forum: Strategies & Tips
- Topic: Acquiring Death Knights
- Replies: 15
- Views: 4945
Re: Acquiring Death Knights
NECROMANCER! You'll almost never reach lv. 3 in MP, and if you do, you won't be using any WC at all. Bah. By turn 5 in one MP game, I already had a level 3 and three level 2s (3 more to follow over the next 4 turns). This was also on a rather large map. :whistle: I guess that was with 70% exp and y...
- December 20th, 2010, 7:05 pm
- Forum: Scenario & Campaign Development
- Topic: 1.9 SP Campaign - Sweet Revenge
- Replies: 140
- Views: 37802
Re: 1.9 SP Campaign - Sweet Revenge
In first scenario, if you build a catapult in a non-empty slot, the ennemy unit will spawn on a non empty slot and wesnoth will warn: 20101220 19:02:11 error ai/actions: Error #-1 (action_result::AI_ACTION_FAILURE) in recruitment by side 2 of unit type [Dwarvish Guardsman] on any suitable location 2...
- December 20th, 2010, 6:37 pm
- Forum: Strategies & Tips
- Topic: Traits of goblins
- Replies: 5
- Views: 1801
Re: Traits of goblins
Thanks. Problem solved. acutally the answer is sort of incomplete,weak is reverse of strong,so weak is -1 on melee attack and -1hp,quick have -1 movement,but have +5% of hp(which rarely do any differene) and the worst one in multiplayer,the dim(+20% to lvl up) so yeah,the developers made it clearly...
- December 19th, 2010, 10:33 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
- Replies: 508
- Views: 110269
Re: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
Available monday. Also available tuesday but probably with a break. (To eat.)
- December 18th, 2010, 5:18 pm
- Forum: Multiplayer Development
- Topic: The Archive of HODOR
- Replies: 186
- Views: 68642
Re: The Archive of HODOR
What ? Hodor thread on the second page ?
- December 18th, 2010, 5:16 pm
- Forum: Multiplayer Development
- Topic: Project : New Ladder
- Replies: 38
- Views: 13220
Re: Project : New Ladder
2v2 is already planned [3v3 is not much played, but shouldn't be very hard if we implement trueskill.]
- December 14th, 2010, 6:02 pm
- Forum: Multiplayer Development
- Topic: Project : New Ladder
- Replies: 38
- Views: 13220
Re: Project : New Ladder
You mean like 2v2 or 3v3 ?einsiedlerkrebs wrote:hey,
just to say, i think it would be a great idea, to implement group-games into ladder!
so if it is going to happen once, thanks for that!