Search found 12 matches
- March 13th, 2016, 4:04 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 643
- Views: 677066
Re: 1.12 SP Campaign - Bad Moon Rising
You may have overestimated the amount of Westness required. It's about five north and fifteen west of Korkath - a keep in the middle of some ice between two woods. Interesting. I went there before [72,8], and just tried again as well. Also restarted the whole world map scenario from scratch and wen...
- March 12th, 2016, 6:17 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 643
- Views: 677066
Re: 1.12 SP Campaign - Bad Moon Rising
I'm really enjoying this campaign-- lovely story and new features. The novelty and interest level is excellent. My issues so far are with the world map. One feature request and one problem: - when setting up marching order, it'd be nice to see the level of each character. - I really like this featur...
- November 22nd, 2012, 8:57 pm
- Forum: Legend of Wesmere (single player)
- Topic: 14 - Human Alliance
- Replies: 52
- Views: 46303
Re: V1.9/1.10 - 14 - Human Alliance
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? normal, 1.10.4, 499 starting gold. (2) How difficult did you find the scenario? (1-10) 11 (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyl...
- April 1st, 2011, 8:20 pm
- Forum: Legend of Wesmere (single player)
- Topic: V1.7/1.8 - Scenario Review: LoW 3 - Ka'lian under Attack
- Replies: 22
- Views: 21967
Re: V1.7/1.8 - Scenario Review: LoW 3 - Ka'lian under Attack
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? 1.9.4 hardest (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyline of the scenario? ...
- January 9th, 2010, 2:28 am
- Forum: Sceptre of Fire
- Topic: Scenario Review: SoF 9 - Caverns of Flame
- Replies: 35
- Views: 39281
Re: Scenario Review: SoF 9 - Caverns of Flame
(1) What difficulty level and version of Wesnoth have you played the scenario on? normal 1.6.5 (2) How difficult did you find the scenario? (1-10) 5, except for the end (3) How clear did you find the scenario objectives? Extremely unclear. It seems like I'm supposed to go out the exit at the bottom ...
- January 5th, 2010, 6:19 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 3 - A Haunting in Winter
- Replies: 45
- Views: 78193
Re: Scenario Review: DiD 3 - A Haunting in Winter
(1) What difficulty level and version of Wesnoth have you played the scenario on? normal - 1.6.5 (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyline of the scenario? fine (...
- December 31st, 2009, 4:43 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 13 - Evacuation
- Replies: 57
- Views: 80932
Re: Scenario Review - EI: Evacuation
(1) What difficulty levels and game versions have you played the scenario on? intermediate - 1.6.5 (2) How difficult did you find the scenario? (1-10) impossible (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyline of the scena...
- December 26th, 2009, 2:15 am
- Forum: Users’ Forum
- Topic: New user feedback/questions
- Replies: 55
- Views: 8082
Re: New user feedback/questions
Wow, Gambit and Eolith, you are really not into usability! Fortunately the developers are, as the game is clearly well-designed in this regard. Yes, the tutorial is important-- and I find it very well done, in fact. However there is a lot to cover and not all of it will sink in. The tutorial is a (v...
- December 21st, 2009, 4:16 am
- Forum: Users’ Forum
- Topic: New user feedback/questions
- Replies: 55
- Views: 8082
Re: New user feedback/questions
I've only done the novice campaigns, so I know it was in two of those. I don't recall exactly which campaigns and scenarios, though. I didn't know it wasn't a generic behaviour, as it happened the same way twice in different campaigns.
- December 20th, 2009, 6:39 pm
- Forum: Users’ Forum
- Topic: New user feedback/questions
- Replies: 55
- Views: 8082
Re: New user feedback/questions
Yes Gambit, of course I did the tutorial, but you only do it once and if these points were covered they did not sink in. I offer these comments as suggestions for simple improvements to the user interface to make something great even better. Good user interface design allows for making things intuit...
- December 20th, 2009, 6:02 pm
- Forum: Users’ Forum
- Topic: New user feedback/questions
- Replies: 55
- Views: 8082
Re: New user feedback/questions
Thanks for the speedy reply! Now that I know what to look for, I have found the number of attacks mentioned where you would expect in the documentation. A notation of 4x5 would be more intuitive than 5-4, though. I had assumed that meant damage was between five and four. If the tooltip by the flag s...
- December 20th, 2009, 5:10 pm
- Forum: Users’ Forum
- Topic: New user feedback/questions
- Replies: 55
- Views: 8082
New user feedback/questions
First of all, thanks for the excellent work. This is an amazing game and I'm enjoying it a lot. There are two things I can't figure out. Please tell me if they are there somewhere and I am just missing them. If they are _not_ there, I'd like to suggest them as new features. 1) A turn indicator showi...