Search found 23 matches
- November 20th, 2009, 7:53 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)
i'm waiting for testing...
- November 19th, 2009, 4:40 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)
@doofus-01 i played Trinity with BFW1.7.8beta1 bebins round "armada" & "navy" outcropped a failure jpg 1 & 2 after victory "navy" an new round is'nt starting, a failure message was coming look at jpg in round "armada" Hera and her Ramolas stand so for ...
- November 14th, 2009, 4:41 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)
@doofus-01
i have download and install BFW 1.7.8Beta and load Trinity and Archaic_Era
and the game runs and Nemesis can also go over the map...
Thanks for your help and persistence...
wul
i have download and install BFW 1.7.8Beta and load Trinity and Archaic_Era
and the game runs and Nemesis can also go over the map...
Thanks for your help and persistence...
wul
- November 13th, 2009, 4:11 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78333
Re: Bad Moon Rising
BMR under Wesnoth 1.7.7 is'nt running
the Message is --> jpg
the Message is --> jpg
- November 13th, 2009, 3:53 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)
@doofus-01
"That would happen if you used the latest version without the add-on "Archaic Era" installed..."
Where can i find this add-on Archia Era???
From my server under Letter "A" is'nt it.
"That would happen if you used the latest version without the add-on "Archaic Era" installed..."
Where can i find this add-on Archia Era???
From my server under Letter "A" is'nt it.
- November 13th, 2009, 3:49 pm
- Forum: Scenario & Campaign Development
- Topic: Elf War 0.0.1
- Replies: 3
- Views: 1090
Re: Elf War 0.0.1
oh thanks, but i'm a player not an programmer...
- November 12th, 2009, 8:42 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)
hi doofus-01
thanks for the answers
in trinity (primeval) under wesnoth 1.7.7 nemesis cannot move over the map!
Is it right??? or is it a failure???
look at the jpg's
thanks for the answers
in trinity (primeval) under wesnoth 1.7.7 nemesis cannot move over the map!
Is it right??? or is it a failure???
look at the jpg's
- November 12th, 2009, 3:06 pm
- Forum: Scenario & Campaign Development
- Topic: Elf War 0.0.1
- Replies: 3
- Views: 1090
Elf War 0.0.1
Mission: defeat the dwarf-leader
BUT
when one unit dies (immaterial if friend or enemy) - the game is over (internecine beaten)
what is the mistake/failure??
BUT
when one unit dies (immaterial if friend or enemy) - the game is over (internecine beaten)
what is the mistake/failure??
- November 12th, 2009, 10:48 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36401
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.0
hi, in BMR III level "all dreams die I " round 11 raenna reached not the keep - belleros is comming to the obelisk- the game is over but now reload the autosave round 11 and i can play again!! at next an second belleros is comming with units and at the same time exist two belleros's!! look...
- November 11th, 2009, 9:57 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.8 SP Campaign: Trinity 0.0.4 (~15-20 scenarios)
BMR III
@doofus-01
how can i slay Ares?? (all dreams die II)
in old version 1.6.2. i beat him with cristal swort
in the new version is that impossible with crystal swort!!!
@doofus-01
how can i slay Ares?? (all dreams die II)
in old version 1.6.2. i beat him with cristal swort
in the new version is that impossible with crystal swort!!!
- November 8th, 2009, 1:48 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)
ok
i has played the first round ind neu BMR III and it's funny and jet hard..
in the intermediate sequence "Ukiah" can i powerd my units in higher levels...
i think, the game BMR is an very interessing dungeon!
i has played the first round ind neu BMR III and it's funny and jet hard..
in the intermediate sequence "Ukiah" can i powerd my units in higher levels...
i think, the game BMR is an very interessing dungeon!
- November 6th, 2009, 11:11 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)
hi ich spielte BMR I, danach MBR II und anschließend BMR III die Einheiten in ihren Stufen 3 waren als Basis in "Einheiten einberufen" vorhanden. ich habe zum Beispiel zu Beginn gleich einen Reiter (i have at begin an Horseman) neu Beinnt man BMR III sind keine Einheiten unter "Einhei...
- November 3rd, 2009, 4:44 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)
sorry
this posting have to BMR
and hier the start with poverfully units in the next level
this posting have to BMR
and hier the start with poverfully units in the next level
- November 3rd, 2009, 3:51 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34291
Re: 1.7/1.8 SP Campaign: Trinity 0.0.3 (~15-20 scenarios)
i played BMR I, and then BMR II, hereafter BMR III (0.8.4) not 0.8.6! the poverfully units from BMR I have i to hand start BMR II the same by BMR III, the more poverfully units (many in poverlevel 3) could i use in the new game thats was very helpful! ok the part was called "BMR_-_Trouble_with_...
- November 3rd, 2009, 9:36 am
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78333
Re: Bad Moon Rising
BMR III
without play BMR I + II is to hard
with sligth units in "snowblind" or "heavens gate" ...?
with poverfully units from BMR I and II is it practicable...
without play BMR I + II is to hard
with sligth units in "snowblind" or "heavens gate" ...?
with poverfully units from BMR I and II is it practicable...