Search found 97 matches

by spir
December 30th, 2010, 8:43 pm
Forum: Strategies & Tips
Topic: IftU -- the elf versus Goliath
Replies: 1
Views: 1376

IftU -- the elf versus Goliath

Invasion from the Unknown: I'm stuck in the scenario "the elf versus Goliath". Have opened the first doors using the blue crystal ball, but cannot find how to progress further. Have re-inspedted every corner of the area: no way :-( Any tip on how to move on welcome. By the way: after activ...
by spir
December 29th, 2010, 9:35 pm
Forum: Add-on Feedback
Topic: Invasion from the Unknown (legacy version)
Replies: 109
Views: 64750

Re: Invasion from the Unknown

Hello, (1) What difficulty levels and game (& campaign) versions have you played the scenario/campaign on? If reviewing a specific scenario, please specify. medium; wesnoth 1.8.4; IftU 1.80.0.1 (2) How difficult did you find the scenario/campaign? (1-10) 6 Nicely playable -- until scenario 07 th...
by spir
September 24th, 2010, 8:12 am
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 53552

Re: Fate of a Princess -- story

As I said (did I?), We-all (mich, Simons Mith, and I) have been working on for the new edition which includes four more scenarios to fill up the transition between Part One and Two. All characters who have not appeared in the game (but appeared in the dialogues) such as Gulcyn the Wizard, Elen-Gari...
by spir
September 24th, 2010, 7:39 am
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 53552

Re: Fate of a Princess -- campaign level

for an intended intermediate level campaign, rather hard; say 8 In my opinion, FoaP tends to be an expert-level campaign (compare especially UtBS), partly for its innovations on unit types/races, gameplay, etc, partly for its tactical challenges, esp in the first part. (possibly more on this topic ...
by spir
September 24th, 2010, 7:38 am
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 53552

Re: Fate of a Princess -- campaign level

for an intended intermediate level campaign, rather hard; say 8 In my opinion, FoaP tends to be an expert-level campaign (compare especially UtBS), partly for its innovations on unit types/races, gameplay, etc, partly for its tactical challenges, esp in the first part. (possibly more on this topic ...
by spir
September 22nd, 2010, 8:17 am
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 53552

Re: Fate of a Princess

1. What version of Battle for Wesnoth did you play? 1.8.4 2. What version of Fate of a Princess (or the scenario) did you play? 0.7.9 3. What difficulty level did you select to play the campaign? (easy/normal/hard) normal 4. How difficult did you find the scenario or the campaign? (1-10) for an inte...
by spir
September 21st, 2010, 7:21 am
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 53552

Re: Fate of a Princess

Hi, This scenario is actually not really logical. I took the game-play more than the story on it. So you are pointing a right thing. Right. Both ways (opened with the key) enable finding the sword, Vladnir (the alchemist drake) and the dragon's lair [...] But, for a reason I cannot figure out, Ghid...
by spir
September 20th, 2010, 1:52 pm
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 53552

Re: Fate of a Princess

Hello, Currently playing Fate of a Princess, nearly finished. Globally, I just love this campaign. Have many things to say, but rather on the development thread. Some words about the Dragon Cave. I have spent many hours playing with this scenario, several times, trying to find its logic. Maybe I sim...
by spir
December 15th, 2009, 2:13 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 535
Views: 144861

Re: RELEASE: Coming of the Storm - v1.15

Hello, Started to play CotS and enjoy it very much. Unfortunately, I'm unable to pass to scenario 4: got famous error "unknown scenario '04_Tidings'". While indeed this scenario exists... Playing on latest stable release of Wesnoth: 1.6.5, while the first post of this thread states CotS is...
by spir
October 25th, 2009, 6:52 pm
Forum: Coder’s Corner
Topic: WML semantic structure -- parsing
Replies: 24
Views: 7789

Re: WML semantic structure -- parsing

Hello, endly had time to solve this issue. Took the opportunity to rewrite the "styler", to properly export style sheet. Here is the resulting reference manual page online . Critics welcome! [Note: it's not BfW game code, indeed ;-)] Feedback welcome, too, about the whole reference generat...
by spir
October 22nd, 2009, 7:56 pm
Forum: Coder’s Corner
Topic: WML semantic structure -- parsing
Replies: 24
Views: 7789

Re: WML semantic structure -- parsing

Holà, Right, I have now what seems to be a decent toolset to generate both semantic schema and user manual page from (what I decided to call) "reference code", as described in earlier exchanges on this thread. Including ~ clear and nice-looking formatting for user reference. I have put onl...
by spir
October 22nd, 2009, 5:59 pm
Forum: Coder’s Corner
Topic: no save when ai sides only?
Replies: 7
Views: 2574

Re: no save when ai sides only?

If you are only interested in the stats, a replay savegame should be sufficient. Just watched it, thank you. Seems it may solve my issue. Just have to check replay savegames are done even for ai-only games, when save_replays="yes"... Yes! By the way, can someone tell me if there is a way ...
by spir
October 22nd, 2009, 1:35 pm
Forum: Coder’s Corner
Topic: no save when ai sides only?
Replies: 7
Views: 2574

Re: no save when ai sides only?

* Saves beeing done at start of turn, there is never a save file to get feedback on how a whole scenario was played! What's wrong with the replay? Dunno, have never saved a replay. Does the file hold [statistics] [variables] and all such interesting sections? I'll try and have a look... PS: Oh, sor...
by spir
October 22nd, 2009, 6:14 am
Forum: Coder’s Corner
Topic: no save when ai sides only?
Replies: 7
Views: 2574

Re: no save when ai sides only?

File a feature request? Yep, that's what I'm going to do. I have been stuck for too long with this ¤$*%#!!! question of getting game statistics (see a note on this topic and thread ). Anyway, I would like a confirmation that there actually are no saves for ai-only games, and if yes, why? Saves are ...
by spir
October 21st, 2009, 6:08 pm
Forum: Coder’s Corner
Topic: wesnoth program execution result
Replies: 6
Views: 1820

Re: wesnoth program execution result

Thank you again,

I'll try it as soon as I can. By the way, if you any hint on this...