Search found 124 matches
- June 24th, 2020, 9:39 am
- Forum: Strategies & Tips
- Topic: When are Javelineers useful?
- Replies: 37
- Views: 13500
Re: When are Javelineers useful?
in other games Javelineers are usually anti-archer units, so i guess that's how they work here too. seeing the Pikeman having the same resistance and more hp seems to debunk that argument, but the lack of ranged attacks still makes them easy targets, especially after rushing forward to attack. then ...
- March 26th, 2019, 9:39 am
- Forum: Strategies & Tips
- Topic: Help in genesis
- Replies: 8
- Views: 4301
Re: Help in genesis
is there some kind of trigger mechanism that spawns the demons?
if you can't recruit, i guess it's a rogue scenario where you have to sneak around carefully and not walk into traps.
if you can't recruit, i guess it's a rogue scenario where you have to sneak around carefully and not walk into traps.
- November 4th, 2018, 4:22 pm
- Forum: Game Development
- Topic: Wesnoth Go Kart for STK
- Replies: 6
- Views: 24755
Re: Wesnoth Go Kart for STK
an origami cart, folded from the map of wesnoth
- September 16th, 2018, 2:32 pm
- Forum: Users’ Forum
- Topic: Wesnoth looks great!
- Replies: 4
- Views: 2640
Re: Wesnoth looks great!
i, too, just returned to the game.
so far i only saw the main screen and some menus, but even just that was amazing =(^.^)=
so far i only saw the main screen and some menus, but even just that was amazing =(^.^)=
- September 16th, 2018, 2:27 pm
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 684
- Views: 287757
Re: Introduce yourself here!
hey-ho :3 i'm Red_Fox (previously firefox) wesnoth was my first game on linux and i played since version 1.4. but i played less at 1.10 when i discovered minetest and ultimately quit at 1.12. but now i'm back, because i felt like i need a turn-based game in my arsenal (and the nostalgia). the fact t...
- March 27th, 2017, 7:56 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 554216
Re: Era of Magic (EoMa) 2.0 out now! Tons of new stuff!
Okay, some small issues: Mystical Jinn image are stretched sideways in the interface, and Guru landmass attack gives 4 exp to units struck with splash every time it lands. if a unit's sprite image does scale with 72x72 (for example if one side is larger than the other) it gets deformed to fit into ...
- March 13th, 2017, 9:28 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145342
Re: Legend of the Invincibles
Actually, I wonder how can these fireballs actually deal damage, it makes contact with skin only for a very short time and when I stick my arm into flames and pull it back immediately, it does not even hurt (and if the flames were really, really hot, they would shine blindingly bright white and not...
- March 2nd, 2017, 10:10 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145342
Re: Legend of the Invincibles
i think this was reported before, but now i have encountered it too: the gauntlet Touch of Death reduces the number of attacks by 4, but if it is equipped on a unit with less than 4 attacks (so, almost every unit) the number of attacks becomes infinite. here's a save file. the item is equipped to th...
- February 12th, 2017, 10:03 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145342
Re: Legend of the Invincibles
Some weeks ago, I was about to defeat Akula (final scenario of chapter V) and my game crashed. The next time I opened the game I had lost all my saved files. I will not play the campaign from the beginning again, I plan to continue with the second part. Nevertheless, I would appreciate it if someon...
- January 18th, 2017, 9:02 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145342
Re: Legend of the Invincibles
i think it was designed that wayseangregorycarroll wrote: Side note, I dont think the incinerate special works properly or my game is bugged because my guy didn't get any experience after the orc burned to death
you only get exp for killing by yourself, not through indirect ways like collateral damage.
- January 16th, 2017, 4:36 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145342
Re: Legend of the Invincibles
What is the difference between mayhem and lethargy? Also, could someone give a better explanation of 'wrath', 'struggle', and 'horrid'? Thank you :) if i remember correctly, it goes like this: Lethargy is an aura that lowers damage of adjacent units. Mayhem is a weapon special that decreases the da...
- April 1st, 2016, 10:56 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145342
Re: Legend of the Invincibles
to me "Tambour" sounds better than "Trommler" ...Eagle_11 wrote: Trommler for unit and Kriegstrommeln for ability ?
or you could call it a "Goblin Cheerleader"
i'm sure this would be pretty cute :3
- November 10th, 2015, 1:22 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145342
Re: Legend of the Invincibles
the new abilities learned by this are added to the list of AMLA advancements.
just like when you let your unit read a book. (but the Heroes shouldn't read books, they have their own special method to learn new things.)
just like when you let your unit read a book. (but the Heroes shouldn't read books, they have their own special method to learn new things.)
- November 2nd, 2015, 11:32 am
- Forum: Users’ Forum
- Topic: The strange bonus system
- Replies: 4
- Views: 2643
Re: The strange bonus system
numbers are not only rounded down but also rounded up. the thing with leadership is that it gives a bonus of 25% per difference in level. so a lv2 leader grants 25% to lv1 units, but 0% to lv2 units. (and 50% to lv0 units). this bounus stacks with the time of day bonus. the only archer i know that d...
- October 20th, 2015, 7:15 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 370349
Re: To Lands Unknown v1.7.1 with 3D rendered maps!
there is no part 2.Oneandtwo wrote:When will we see part 2
the story has ended like it was supposed to end and all characters are happy.