Search found 1560 matches

by Elvish_Hunter
February 23rd, 2026, 8:57 pm
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.7.0 is out)
Replies: 644
Views: 189125

Re: The Sojournings of Grog (3.7.0 is out)


Waves and Waves
Why do my allies not have any villages captured inside of their own city? (I think it would make more sense if they did have them all captured.

Please make my allies avoid the signpost. xD It sucks to arrive and then an allied unit is blocking the signpost.

Noted. I'll certainly ...
by Elvish_Hunter
February 23rd, 2026, 8:54 pm
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 293
Views: 112861

Re: 1.16 Campaign: A Rough Life - version 1.2.9

Lord-Knightmare wrote: January 21st, 2026, 4:02 pm So... 1.18 release?
At this point it's unlikely (free time is a scarce resource these days). I'll go directly for a 1.19/1.20 version instead.
by Elvish_Hunter
November 2nd, 2025, 9:41 pm
Forum: Music & Sound Development
Topic: Ambient and Incidental music
Replies: 16
Views: 3893

Re: Ambient and Incidental music


If these are meant to be the final versions of them, then sure. I don't think it makes sense to upload WIPs though.

I just contacted Rain/MaestroMayhem on Discord. He told me that he's "super busy now" and that you can go ahead with adding the tracks to the UMC Music packs; he also agreed to ...
by Elvish_Hunter
September 22nd, 2025, 4:56 pm
Forum: Scenario & Campaign Development
Topic: "A Gryphon's Tale" campaign
Replies: 229
Views: 69361

Re: "A Gryphon's Tale" campaign


I would have no idea what changes need to be made if it weren't for people here talking about them, and I imagine searching the rest of the forum or wiki to find out would be difficult!

It's always nice to see old users coming back every now and then :) If you need any help, or just want to talk ...
by Elvish_Hunter
September 22nd, 2025, 4:48 pm
Forum: Music & Sound Development
Topic: Ambient and Incidental music
Replies: 16
Views: 3893

Re: Ambient and Incidental music

Finally I found some time to listen these tracks! Sorry for being so late.
My impression (I'm not a musician, so I can't be more precise) is that Ambient, Brainstorm and Template sound somewhat too modern, yet I can see them being used in some specific situations; for example, while listening to ...
by Elvish_Hunter
July 22nd, 2025, 6:49 pm
Forum: Music & Sound Development
Topic: Back from the dead
Replies: 4
Views: 1211

Re: Back from the dead

I already said it on Discord, but I'm saying it here as well: welcome back!
Everything started with this post , however it was Pentarctagon who messaged you through our official Youtube channel.
New music is always desired: even if it doesn't find an immediate use in mainline, our players are ...
by Elvish_Hunter
July 20th, 2025, 9:48 am
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.7.0 is out)
Replies: 644
Views: 189125

Re: The Sojournings of Grog (3.7.0 is out)


Is it intentional that the bandits never show up when you land in the desert first?

Yes, it is.
They show up only if you land from the piers. If you land on the beach, you fight some mudcrawlers and get a ring of camouflage instead.

Achievements for S1 would be about getting either of the ...
by Elvish_Hunter
July 16th, 2025, 10:33 pm
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.7.0 is out)
Replies: 644
Views: 189125

Re: The Sojournings of Grog (3.7.0 is out)


How about making a Github repository for this? Or, in Gitlab?

At this point it's something I'll have to consider. Are you thinking about making a pull request, or merge request as they're called on Gitlab?

Thanks for the port. :)
I'll be replaying the campaign to figure out an answer.

Thanks ...
by Elvish_Hunter
July 14th, 2025, 8:13 pm
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.7.0 is out)
Replies: 644
Views: 189125

Re: The Sojournings of Grog (3.7.0 is out)

Let's face it, you all though that this campaign was dead and abandoned.
Against all odds, The Sojournings of Grog 3.7.0 is now available on the 1.19 add-ons server!
Due to many real life issues, I didn't port it to the 1.18 series, and at this point of the 1.19 development cycle I decided to be ...
by Elvish_Hunter
July 11th, 2025, 6:27 pm
Forum: Music & Sound Development
Topic: Expanding UMC Music
Replies: 61
Views: 77456

Re: Expanding UMC Music

As promised, the spreadsheet is here. Feel free to suggest corrections or modify it as you wish.
by Elvish_Hunter
July 10th, 2025, 10:58 am
Forum: Music & Sound Development
Topic: Expanding UMC Music
Replies: 61
Views: 77456

Re: Expanding UMC Music

I'm preparing a spreadsheet with all the topics listed in the first post, adding the authors, the dead links and file names of the lost tracks. As soon as it's finished I'll upload it.
While doing so, I've noticed that several of the lost music tracks were made by Rain. Without much hope, I searched ...
by Elvish_Hunter
July 8th, 2025, 10:29 pm
Forum: Music & Sound Development
Topic: Expanding UMC Music
Replies: 61
Views: 77456

Re: Expanding UMC Music

Two more findings.
In the list of topics from the first post there's this: https://forums.wesnoth.org/viewtopic.php?f=14&t=22216. That "Triumph" track is part of doofus-01's Archaic Resources add-on, but I'm re-uploading it here for convenience.
triumph.ogg
There's also this topic: https://forums ...
by Elvish_Hunter
April 22nd, 2025, 9:43 pm
Forum: Art Workshop
Topic: Looking for advice on creating artwork for the Wesnoth Campaign
Replies: 3
Views: 3824

Re: Looking for advice on creating artwork for the Wesnoth Campaign

As it turned out, the OP was a spammer. We discovered this by a tiny spam link in their signature, plus their e-mail address had already been reported several times in StopForumSpam.
Therefore I'm locking this thread, since we didn't have a real user to begin with.
by Elvish_Hunter
January 30th, 2025, 5:05 pm
Forum: Users’ Forum
Topic: The Sojournings of Grog
Replies: 7
Views: 4292

Re: The Sojournings of Grog




The current maintainer, Elvish Hunter, is kind of preoccupied with RL these days, so it will be a while before he gets to porting it. You can contact him for an ETA though.

Did he say if others are allowed to do the porting for him?
(I mean, yes, technically the license allows people to do ...
by Elvish_Hunter
January 30th, 2025, 5:00 pm
Forum: Website
Topic: The wiki that almost no one notices
Replies: 16
Views: 26748

Re: The wiki that almost no one notices


I rarely register for a webforum these days, as I need to remember/store the passwords, go through registration, sometimes also need to set up MFA/2FA, which can be cumbersome ...

That's what password managers are for. You're not supposed to invent and remember a password for each website ...