Search found 1366 matches

by Elvish_Hunter
September 2nd, 2019, 9:34 pm
Forum: Writers’ Forum
Topic: Need Some People To Make A Campaign
Replies: 5
Views: 778

Re: Need Some People To Make A Campaign

@sergey here is the reason why: https://forums.wesnoth.org/viewtopic.php?f=21&t=50344 About that... There's no need to have a rooted Android device. You need to have a file manager that can show hidden folders ( .wesnoth1.14 is hidden, because of the leading dot) and a text editor that shows hidden...
by Elvish_Hunter
December 1st, 2018, 1:08 pm
Forum: Users’ Forum
Topic: Unoffficial torrent for Battle for Wesnoth
Replies: 11
Views: 5715

Re: Unoffficial torrent for Battle for Wesnoth

To continue download later. Which can be done by using any download manager: wget, JDownloader, Free Download Manager... Torrents also have the advantage that one server going down doesn't make the file(s) unaccessable... Actually, Sourceforge has several mirrors all around the world. One of them g...
by Elvish_Hunter
November 22nd, 2018, 9:21 pm
Forum: Users’ Forum
Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
Replies: 13
Views: 11007

Re: Potentially stolen artwork from Battle for Wesnoth in steam game

I actually downloaded the Linux client from www.denizenseven.com and unpacked it. Without running it, I found a file called GrandStrategyClient-0.9.35-Release.jar inside of it; unpacking that one as well, I found a readme.txt with the following content: The SGX libgdx theme in the game is the work o...
by Elvish_Hunter
November 15th, 2018, 10:40 pm
Forum: Art Workshop
Topic: Tongue Attack Icon?
Replies: 6
Views: 1473

Re: Tongue Attack Icon?

Maybe it's this one? I found it in Ageless Era, Wood Warriors faction.
tongue.png
tongue.png (5.69 KiB) Viewed 1464 times
by Elvish_Hunter
October 25th, 2018, 7:19 pm
Forum: Game Development
Topic: Wesnoth Go Kart for STK
Replies: 6
Views: 20996

Re: Wesnoth Go Kart for STK

Since the Art Workshop forum is meant for content to be used in Wesnoth, and SuperTuxKart is another game, I moved this topic to the Game Development forum.
by Elvish_Hunter
October 4th, 2018, 5:03 pm
Forum: Scenario & Campaign Development
Topic: The Three Sisters Saga (SP campaign for 1.14)
Replies: 38
Views: 12136

Re: The Three Sisters Saga (SP campaign for 1.14)

You used "nereids" as the name of the friendly water units instead of "merfolk" which is used in mainline. I actually like that better, but im wondering where you got the word? Also, both nagas and nereids do not use terrain very well so they get killed easily. In the Italian transation, Merfolk ar...
by Elvish_Hunter
October 3rd, 2018, 10:33 am
Forum: Users’ Forum
Topic: Amiga Wesnoth Version 1.8.6 question
Replies: 6
Views: 1641

Re: Amiga Wesnoth Version 1.8.6 question

That address isn't supposed to be put into the game interface at all. Instead, you're supposed to download the add-ons with your browser (or a download manager, whichever you prefer), unpack them (they're compressed in .tar.bz2 format) and put the unpacked folder into your userdata/data/add-ons dire...
by Elvish_Hunter
September 23rd, 2018, 7:51 pm
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 102
Views: 45214

Re: Wesnoth Lua Pack: Development Thread

After a lot of work (40 commits on GitHub!) I can finally announce that I just uploaded version 1.8.0 of the Wesnoth Lua Pack on the 1.14 add-ons server. While there isn't any new WML tag, a lot of work has been done on the two main GUI debug tags. I also converted the documentation from HTML (I jus...
by Elvish_Hunter
September 7th, 2018, 12:37 pm
Forum: Add-on Feedback
Topic: The Sojournings of Grog
Replies: 39
Views: 17985

Re: The Sojournings of Grog

Of course, Elyssa is always supposed to appear in the second scenario. If you don't trigger her appearance while playing it, she appears when Grog reaches the signpost (in the victory event). If she didn't appear, then it's a bug that nobody else was able to trigger before. Anyway, my compliments fo...
by Elvish_Hunter
August 9th, 2018, 10:25 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 102
Views: 45214

Re: Wesnoth Lua Pack: Development Thread

Just a quick message to let you know that I moved the development of the WLP from Wesnoth-UMC-Dev to GitHub. The new repo is here: https://github.com/Elvish-Hunter/Wesnoth_Lua_Pack.
by Elvish_Hunter
August 9th, 2018, 9:13 am
Forum: Ideas
Topic: Poison mechanic
Replies: 3
Views: 2259

Re: Poison mechanic

Moved to the Ideas forum.
by Elvish_Hunter
August 7th, 2018, 9:40 am
Forum: Lua Labs
Topic: Lua error on porting existing wml from 1.12 to 1.14.4
Replies: 4
Views: 1761

Re: Lua error on porting existing wml from 1.12 to 1.14.4

You aren't supposed to use commas to separate macro arguments. Use just spaces instead. However, I think that we could make the error message clearer: for example, the file /data/lua/wml/modify_side.lua might be modified by adding a line like local income = tonumber(cfg.income) or helper.wml_error("...
by Elvish_Hunter
August 1st, 2018, 9:43 am
Forum: WML Workshop
Topic: Porting add-ons - newbie to wmllint and wml
Replies: 10
Views: 1889

Re: Porting add-ons - newbie to wmllint and wml

For example, a new map format was introduced in 1.12. But why write code to convert old maps when I really didn't know what the new format was, I likely wouldn't see the need for it, and the old format would continue to work indefinitely? There's also the fact that, when you open an old map in the ...
by Elvish_Hunter
July 29th, 2018, 1:25 pm
Forum: Scenario & Campaign Development
Topic: The White Troll (1.0.5) - 1.14 Campaign
Replies: 58
Views: 22781

Re: The White Troll (1.0.5) - 1.14 Campaign

Three years have passed since my last post in this topic, but now I'm ready to announce that The White Troll is available on the 1.14 add-ons server. These are the changes that I made for this release: Fixed portrait paths Removed {MAGENTA_IS_THE_TEAM_COLOR} Scenario 02: used defeat_condition=no_uni...
by Elvish_Hunter
July 21st, 2018, 7:47 pm
Forum: Developers’ Discussions
Topic: On Mainlining Drake Campaigns
Replies: 4
Views: 4897

Re: On Mainlining Drake Campaigns

There are 2 Drake Campaigns currently that I'm interested in working to mainline, Burning Souls & Wings of Victory. Thoughts on the above? I don't remember having played Burning Souls, but about Wings of Victory I remember that it was made exactly for the purpose of being mainlined. However, there ...