Search found 1404 matches

by Elvish_Hunter
January 14th, 2020, 8:27 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 343
Views: 91166

Re: 1.14 SP Campaign: Trinity

ashael wrote:
January 14th, 2020, 3:20 pm
Hi !
I'm not very good at english , so i make apologyse for those who will read my message...
Welcome to the forums!
I moved your message into the campaign's topic, so doofus-01 can fix the bug, if there's one.
by Elvish_Hunter
January 14th, 2020, 8:20 pm
Forum: Website
Topic: Where do I find complete list of all changelog for all versions of wesnoth?
Replies: 2
Views: 696

Re: Where do I find complete list of all changelog for all versions of wesnoth?

is it this one? Yes, it is. there should be an official page of all versions. why would I have to go to get hub for it?? Considering that the changelog is directly updated by our developers, having a page with essentially the same content on our site wouldn't be much useful. In fact, that's our off...
by Elvish_Hunter
January 7th, 2020, 9:01 pm
Forum: Music & Sound Development
Topic: New music tracks proposal
Replies: 10
Views: 696

Re: New music tracks proposal

Don't forget that we don't have just mainline content, but also UMCs. This means that add-on authors can use your tracks right now, if they want to. So... I can provide you original .ogg. or .wav files if needed. Can you please upload them? Don't forget that, to be uploaded on the server, music trac...
by Elvish_Hunter
January 7th, 2020, 5:47 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 71
Views: 6907

Re: Removing mainline campaign(s)

Probably they volcano most of them, because otherwise all those eggs that survive due to protection from predators and access to medicine and magic would result in explosive population growth and running out of resources :P Actually, I was thinking about using the volcano to make the eggs hatch, no...
by Elvish_Hunter
January 7th, 2020, 5:14 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 71
Views: 6907

Re: Removing mainline campaign(s)

On the other hand they wouldn't have mothers and fathers instead having caretakers because probably they won't care much about tracking which egg they came from. And this can be a better source of species alienness I think. Or maybe they wouldn't even have caretakers. I'm just quoting myself from D...
by Elvish_Hunter
January 3rd, 2020, 9:30 am
Forum: Strategies & Tips
Topic: Anyone still playing Wesnoth?
Replies: 6
Views: 877

Re: Anyone still playing Wesnoth?

There doesn't seem to be a lot of activity here. I think this is a highly underrated game. I am not playing it right now but I did years ago and in my experience it has much more to offer than all those Android/Google Play mobile games - several of which I have been trying for months but all the ni...
by Elvish_Hunter
January 2nd, 2020, 2:59 pm
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 869

Re: Wesnoth Unit Creator App

This is what I got from the Terminal: 'Application' object has no attribute 'amla_var' OK, I found where the problem is :) This is your __init__ method: def __init__(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() self.amla_var = BooleanVar(self) self.amla_var.set(...
by Elvish_Hunter
January 1st, 2020, 10:20 pm
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 869

Re: Wesnoth Unit Creator App

Not sure how but this isn't working either. At line 64 of your script, inside the addAMLACheckbox method, you have this line: # self.check_amla['var'] = self.amla_var Besides the fact that it's commented out, it's never going to work because 'var' isn't the correct keyword to use. This one should w...
by Elvish_Hunter
December 31st, 2019, 10:03 am
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 869

Re: Wesnoth Unit Creator App

I ran into a problem which is showing as IntVar()/StringVar() not being accepted for the checkbox option. I enabled the AMLA to default to "Yes". Any available fix on this? StringVar() isn't accepted for the variable= key (and not var=, this one doesn't have any meaning in Tkinter), but either IntV...
by Elvish_Hunter
December 29th, 2019, 10:35 am
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 869

Re: Wesnoth Unit Creator App

Yes, I am well aware that I forgot to add a level entry field for it, but this is just a demo and I can always add it in later as well as the other stuff. I can see that there's a lot of stuff that can be added. Just to say a few things, a checkbutton for {AMLA_DEFAULT} (I've noticed your comment i...
by Elvish_Hunter
December 28th, 2019, 3:03 pm
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.4.0 is out)
Replies: 612
Views: 90090

Re: The Sojournings of Grog (3.4.0 is out)

the entire region feel into anarchy -> fell Noted ;) Just to say, I have played most of the campaign and have a list of corrections and general thoughts. I'm not likely to go back to it any time soon so I'll leave this here for when you come back! I downloaded your files a while ago. Sooner or late...
by Elvish_Hunter
December 18th, 2019, 4:42 pm
Forum: Art Workshop
Topic: Lord of the Rings Units
Replies: 3
Views: 443

Re: Lord of the Rings Units

Hi,
just a reminder that Lord of the Rings is copyrighted material; as such, content derived from it isn't allowed on our add-ons server (we can accept only public domain, GPL or CC stuff). If you want to distribute a LotR add-on, you'll have to do that in other ways.
by Elvish_Hunter
December 10th, 2019, 8:44 pm
Forum: WML Workshop
Topic: female and [object] description
Replies: 5
Views: 251

Re: female and [object] description

Maybe before that [object] you can store the correct pronoun in a variable, then use $pronoun instead of "her" in the message.
by Elvish_Hunter
December 9th, 2019, 9:48 am
Forum: Technical Support
Topic: problem with font
Replies: 1
Views: 138

Re: problem with font

Hi, unfortunately there aren't enough infos for us to fix the problem. What OS are you on? What version of Wesnoth is it? Which language are you using in game? Do you have a screenshot? A list of what we might need is available here: https://forums.wesnoth.org/viewtopic.php?t=25660. BTW, recently an...
by Elvish_Hunter
December 6th, 2019, 9:57 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 106
Views: 49380

Re: Wesnoth Lua Pack: Development Thread

When you wrote on IRC about that, I answered you through Discord; however, because in that moment your client wasn't in the channel, you never saw my answer :( This is the conversation as it was supposed to happen: 02:12:29 <celticminstrel> Elvish_Hunter: Looking at WLP, I notice that most of the Lu...