Search found 38 matches

by Morath
July 7th, 2026, 10:32 am
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8369

Re: Shards Era

Ok, I didn't know, sorry.
by Morath
June 30th, 2026, 3:36 am
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8369

Shards Era 0.3.0 on the 1.18 add-ons server

Shards Era is back on the add-ons server for Battle for Wesnoth 1.18, ported from the previous 0.2.8 (1.16) release.

What’s new in 0.3.0

Target engine updated from 1.16 → 1.18
Validator and smoke-load tooling updated for current WML/macros
Merged upstream 0.2.8 tarball into the 1.18 tree

Unit ...
by Morath
December 26th, 2024, 3:40 pm
Forum: Multiplayer Development
Topic: Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesCraft
Replies: 27
Views: 10166

Re: Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesC

Great mod, I really enjoy it. I've spend more hours than I'm proud to admit; it's addictive.

A little bug: Eldor Tal'Krel has the tooltip for grenades but doesn't have the option to chuck a grenade from the right-click menu.

Thanks for Conquest+!
by Morath
December 26th, 2024, 3:32 pm
Forum: Scenario & Campaign Development
Topic: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers
Replies: 15
Views: 3692

Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

I had fun playing this. I played it with Shards Era for extra flavor and found it went well with the theme of the campaign.

I found a little typo, so I'll pass it along: in scenario 5 D_Day it should say "Death of Quickbeam" instead of just "Quickbeam". He became a beast by the way, hulk-smashing ...
by Morath
January 15th, 2024, 4:21 pm
Forum: Faction & Era Development
Topic: arTraits
Replies: 0
Views: 3948

arTraits

This is the forum topic for arTraits, which will have various traits mods; like heroic traits, balanced traits, and more.
by Morath
November 3rd, 2022, 9:32 pm
Forum: Ideas
Topic: [interface] continue key
Replies: 6
Views: 2658

Re: [interface] continue key

The problem is the interface is trying to protect players from themselves. Very annoying. If you want to inch forward because you don't know what's ahead you can do it with the mouse. If you want to rush ahead you SHOULD be able to do it with the mouse. No keys needed. Players learn through mistakes ...
by Morath
November 3rd, 2022, 9:28 pm
Forum: Ideas
Topic: [UMC] A new way to use experience points
Replies: 4
Views: 2125

Re: [UMC] A new way to use experience points

:) Shards Era provides more flexible unit advancement and there's even a mod that allows you to play things like campaigns, such as Legend of the Invincibles, with the sorts of changes being discussed here.
viewtopic.php?t=44900
by Morath
August 2nd, 2022, 2:25 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8369

Re: Shards Era

Version 0.2.8 with bug fixes, and which adds merfolk, is on the addons server. Legend of the Invincibles is really an incredible campaign; and even better with Shards Era, heh.
by Morath
July 14th, 2022, 7:18 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8369

Re: Shards Era

Version 0.2.7 with bug fixes is now on the addons server. You can now use the flexible advancements mod in single-player! I've been having loads of fun playing through Heir to the Throne with more advancement options. e.g.
Spoiler:
Have fun!
by Morath
July 2nd, 2022, 2:52 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8369

Re: Shards Era

Version 0.2.6 which includes bug fixes is now on the addons server. Does anyone have any requests for other races to add? Bats? Horses? Ogres? Mermen? ;p
by Morath
May 13th, 2022, 5:09 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8369

Re: Shards Era

I've been having a lot of fun with Shards Era! Works great with survivals or maps like coloseum, I find. I've also found some bugs, which I'll work on too.
by Morath
December 14th, 2021, 4:18 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 143
Views: 51052

Re: Conquest, Conquest+, Conquest+ Space Updates

Sorry, I could have been more clear: I just meant the text above that describes how the attacks work (say, on a grunt spending one gold to shoot) says 100% chance to hit while it actually has 70% chance to hit. So: working as intended, but the text above in the menu where you select your attack is ...
by Morath
December 12th, 2021, 9:39 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 143
Views: 51052

Re: Conquest, Conquest+, Conquest+ Space Updates

First, allow me to give my thanks for this mod! I spent all day playing and had a great time! I played a Conquest+ Space Ysk game.

I found a few bugs:
. "conquor" should be "conquer"
. workers have "build/repair" in unit information right-side panel but can't, as opposed to builders who can build ...
by Morath
November 15th, 2021, 12:16 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8369

Re: Shards Era

Fixed. Thanks Pentarctagon :)
by Morath
November 14th, 2021, 1:56 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8369

Re: Shards Era

I just put Shards Era up onto the wesnoth 1.16 addons server. Enjoy!

If anyone knows how to switch the palette for the images on the addons server, I could use a little help. Currently I have:

icon="units/windsong/crystal.png~PAL(magenta>white)"
icon="units/windsong/crystal.png~PAL(magenta>black ...