Search found 1039 matches

by tekelili
August 7th, 2021, 5:57 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 918093

Re: World Conquest II

Hello, I apologize for be out of Wesnoth without any advice. I had a serious mental depresion that made my comunications with other people very difficult. I also want to thanks gfgtdf for mantain this add on, I deserve him the best in that task. I also want to give a hug to my old friendas jb and pa...
by tekelili
December 7th, 2017, 9:46 pm
Forum: Art Workshop
Topic: Dynamic Destruction & Fixed Various Objects
Replies: 13
Views: 6449

Re: Dynamic Destruction & Fixed Various Objects

I am unable to deal with graphics, so I used a generic image with some trash. It would be nice use real images in data/core/images/terrain-graphics/Embellisment. There are like 15 images, if you want to deal with terrain in an easy way, I sugest you just replace temporaly your mainline images while ...
by tekelili
December 7th, 2017, 12:13 pm
Forum: Art Workshop
Topic: Dynamic Destruction & Fixed Various Objects
Replies: 13
Views: 6449

Re: Dynamic Destruction & Fixed Various Objects

Your images looks great and it is a very usefull project :D

I would be interested in ruined fences (mainline overlay embellishment), for decorative destruction in World conquest II. Anyway I will keep an eye on your future work, pretty sure I could use something.
by tekelili
November 24th, 2017, 1:37 pm
Forum: Translations & Internationalization
Topic: English proofreading + French version for campaigns
Replies: 6
Views: 10049

Re: English proofreading + French version for campaigns

Do you realize what are you doing? You are asking people that created game you are playing by free, paying you for give some effort to a comunitary project. So... they should pay in order to work for free and give you a game?
by tekelili
November 20th, 2017, 5:56 pm
Forum: Multiplayer Development
Topic: Custom terrain type in multiplayer
Replies: 2
Views: 1839

Re: Custom terrain type in multiplayer

If you have custom terrains, all users have to download them to play, not way to avoid it. One possible work-around if you just want use an overlay to mark terrain for WML stuff: 1- Use any mainline overlay you dont use in any other place 2- Store terrain with that overlay in a variable(in event nam...
by tekelili
November 18th, 2017, 3:06 pm
Forum: WML Workshop
Topic: Variable substitution broken usin [unit] to_variable=
Replies: 6
Views: 3043

Re: Variable substitution broken usin [unit] to_variable=

Ty gfgtdf, now I know exactly what is going on :D
by tekelili
November 17th, 2017, 9:54 pm
Forum: WML Workshop
Topic: Variable substitution broken usin [unit] to_variable=
Replies: 6
Views: 3043

Re: Variable substitution broken usin [unit] to_variable=

I am setting variable value as literal, just in case could be relevant [set_variables] name=wct mode=merge [literal] [trait] {WORLD_CONQUEST_II_ERA_TRAITS} ##here comes variable used in previous post [/trait] [heroes] {WORLD_CONQUEST_II_ERA_HEROES_TYPES} [/heroes] [/literal] [/set_variables]
by tekelili
November 17th, 2017, 9:45 pm
Forum: WML Workshop
Topic: Variable substitution broken usin [unit] to_variable=
Replies: 6
Views: 3043

Re: Variable substitution broken usin [unit] to_variable=

This is extra stuff wich I considered less relevant, it is a copy paste from my addon and uses less generic names for variables and event [event] id=wct_epic_AMLA_XP name=post advance first_time_only=no [filter] [filter_wml] advances_to=$null [modifications] [trait] id=epic [/trait] [/modifications]...
by tekelili
November 17th, 2017, 9:30 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 918093

Re: World Conquest II

@ghype: I have done a quick test with Alien_Era modification and used default era, I did not detect your bug. It would be helpfull if you can test removing all your modifications and add_ons (I mean put them aside in a folder for a moment or so), and then test adding one by one. As bug arises at sce...
by tekelili
November 16th, 2017, 10:43 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 918093

Re: World Conquest II

Hi ghype. If enemy leader has MP is not intended and I am surprised of it, as I didnt detect it plaing several games recently. I supose it happens under some conditions I did not tested. ¿When happens that exactly, using 1-player mode or Alien Era perhaps? Anyway is interesting your report. There is...
by tekelili
November 5th, 2017, 3:26 pm
Forum: WML Workshop
Topic: Variable substitution broken usin [unit] to_variable=
Replies: 6
Views: 3043

Variable substitution broken usin [unit] to_variable=

I have different result using 2 similar codes that I expected work equal. [unit] [insert_tag] name=event variable=my_event_variable [/insert_tag] [/unit] [unit] to_variable=my_unit_variable [insert_tag] name=event variable=my_event_variable [/insert_tag] [/unit] [unstore_unit] variable=my_unit_varia...
by tekelili
September 12th, 2017, 10:46 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 918093

Re: World Conquest II

Thanks for advice gfgtdf. I still haven´t tested anything in 1.13, and I surprised you were able, as there are new tags for FOREACH and REPEAT and I had error report in a quick test. I will try upload in 1.13 as soon I get enougth will to code.
by tekelili
September 11th, 2017, 10:34 am
Forum: Multiplayer Development
Topic: Criteria for a good MP campaign
Replies: 7
Views: 3890

Re: Criteria for a good MP campaign

In my experience playing multiplayer campaign The Great Quest, replayability value will be null, no matter how hard you try, if you use standard way to build a campaign. So far, I only know a way to create real replayability: extreme randomess in scenario creation. What I want to say, is you should ...
by tekelili
September 10th, 2017, 7:37 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 918093

Re: World Conquest II

Hello, I am back after a year "rest". I have uploaded version 0.6.8 (wich sadly was almost ready a year ago). I tested it outside multiplayer server, so let me know if you find any problem. You can consulte changelog for complete list of changes. Most relevant are a change in The Trust rec...
by tekelili
January 29th, 2017, 3:14 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 918093

Re: World Conquest II

@Trayanee: Yes, it looks like I did something wrong with Alien_Eras. I will upload a fix as soon as possible. Thanks for your report :)