Search found 29 matches

by jaimeastorga2000
September 23rd, 2010, 3:25 pm
Forum: Writers’ Forum
Topic: Working on campaign text
Replies: 6
Views: 1035

Re: Working on campaign text

Ever thought of doing your own campaign, by the way? I have considered it; I actually have a lot of campaign ideas around. Maybe one of these months... Better? Yep, definitely better. That scorched walls bit is exactly the kind of thing I was talking about for giving your intro a good bit of charac...
by jaimeastorga2000
September 23rd, 2010, 2:35 pm
Forum: Writers’ Forum
Topic: Working on campaign text
Replies: 6
Views: 1035

Re: Working on campaign text

Okay, your intro has a problem I have noticed is very common in campaign intros: it, like a history textbook, tells of events in a very neutral, bland, and spartan manner. And so too, like a history text, you can expect that it will cause glazed eyes and disinterested skipping shortly after exposure...
by jaimeastorga2000
August 22nd, 2010, 11:47 pm
Forum: Writers’ Forum
Topic: Plot design tips
Replies: 10
Views: 1551

Re: Plot design tips

Wesnoth is getting to the point where the writing is the weakest point remaining, in my view. OTOH it's significantly less work to fix compared to the extraordinary amounts of effort that go into unit animations and portraits. So I feel we owe it to the rest of the game to get the writing up to the...
by jaimeastorga2000
August 22nd, 2010, 3:01 pm
Forum: Writers’ Forum
Topic: Plot design tips
Replies: 10
Views: 1551

Re: Plot design tips

If you are looking for a set of tips useful for good writing that are readily applicable to Wesnoth, I cannot recommend Watt-Evans' Laws of Fantasy strongly enough.
by jaimeastorga2000
April 10th, 2010, 6:02 pm
Forum: Art Contributions
Topic: FINISHED - metal sparkle animation, example included
Replies: 41
Views: 6887

Re: REQUEST - metal sparkle animation, example included

How's about CC-BY-NC? Enables some level of freedom, without letting people profit off you. I don't think that'd work for the purposes of inclusion in Wesnoth. As far as I know, every one of the 6 main CC licenses is incompatible with the GPL ( the FSF specifically mentions that CC-BY and CC-BY-SA ...
by jaimeastorga2000
April 6th, 2010, 9:05 pm
Forum: Writers’ Forum
Topic: Elven Love
Replies: 23
Views: 2702

Re: Elven Love

Huh, I have only passing familiarity with WML, but... couldn't you simulate time passing by triggering an event which took time to compute but has no graphical/auditory traces? Otherwise, if nobody can come up with a way to do it, I apologize for suggesting things that aren't implementable. I guess ...
by jaimeastorga2000
April 6th, 2010, 3:17 pm
Forum: Writers’ Forum
Topic: Elven Love
Replies: 23
Views: 2702

Re: Elven Love

Problem is, I want the images to all be default, and I don't like using narrator to do actions... Custom art is not required in order to do silent theatrics (though it can help sometimes). If you are interested in the concept, I would suggest you look at some 2D RPGs like Earthbound and the GBA Fin...
by jaimeastorga2000
April 5th, 2010, 3:19 am
Forum: Writers’ Forum
Topic: A Campaign Proposal
Replies: 17
Views: 2326

Re: A Campaign Proposal

I believe campaign development goes here. You can also make a thread over here if you want feedback once the campaign becomes a playable add-on. If you are in need of criticism or help regarding your campaing's dialogue or plot, though, you can continue posting that in the Writer's Forum.
by jaimeastorga2000
April 5th, 2010, 3:03 am
Forum: Users’ Forum
Topic: A Few Questions
Replies: 14
Views: 3513

Re: A Few Questions

I think AI explained the difference between the AIs above.
by jaimeastorga2000
April 4th, 2010, 10:41 pm
Forum: Users’ Forum
Topic: Noob question.
Replies: 27
Views: 3099

Re: Noob question.

I don't use it except if the game crashes or something and I want to start where I let off. Otherwise I start the scenario over if I get defeated or lose a loyal character I wanted to keep. It's not hard to ignore this feature.
by jaimeastorga2000
April 4th, 2010, 8:30 pm
Forum: Strategies & Tips
Topic: Defence strategies? (for the AI)
Replies: 60
Views: 24763

Re: Defence strategies? (for the AI)

Another thing. If any of the AIs units have the slow ability, they should identify the biggest, baddest nearby enemy unit (the one which can inflict the most damage) which hasn't been slowed yet and slow it down, then repeat the process for any remaining slowers. In offense the appropriate follow up...
by jaimeastorga2000
March 31st, 2010, 6:57 am
Forum: Writers’ Forum
Topic: A Poem
Replies: 39
Views: 4481

Re: A Poem

Feeling his vision growing blind
After a hitting spree,
The last thought to cross the leader's mind
Was "Screw the RNG!"
by jaimeastorga2000
March 29th, 2010, 3:01 am
Forum: Strategies & Tips
Topic: Defence strategies? (for the AI)
Replies: 60
Views: 24763

Re: Defence strategies? (for the AI)

I think your strategies are good. Here's what I have to add, based on my own experiences: Don't forget the "line units at the edge of terrain which has a higher defense than surrounding terrain" technique (for instance, most units in a mountain/plain, plain/water, or plain/swamp edge would have a cl...
by jaimeastorga2000
March 28th, 2010, 8:13 am
Forum: Writers’ Forum
Topic: Elven Love
Replies: 23
Views: 2702

Re: Elven Love

Well, couldn't play the scenario, but I read the script. Here's my take. The first line is a little abrupt for the beginning of a scenario. A bit of silent action preceding it could make it work better. The second line is pretty cheesy and artificial. In both real romance and its fictional depiction...
by jaimeastorga2000
March 23rd, 2010, 11:56 am
Forum: Ideas
Topic: [engine] Idea to do the map editor more complete.
Replies: 47
Views: 5585

Re: Idea to do the map editor more complete.

Whilst I think its a good idea, I can't stop myself wondering if this would incrase the quantity of campaigns, and perhaps reduce the quality somewhat? It might also do the exact opposite. Some creative and talented writers and potential scenario makers for whom coding is a barrier could be able to...