Search found 1709 matches

by Zerovirus
June 16th, 2017, 6:24 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295014

Re: Zero's art

Oh wow it's been a year. That's, like, 140% as long as five months! I don't have a lot of stuff to drop here in my update of the whenever. I was doodling a lv4 drake for a few weeks, but I never got it to a point where I really liked it. Nevertheless, if I don't post it at some point, it'd just wind...
by Zerovirus
June 16th, 2017, 5:54 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 208116

Re: Mainline campaign sprites and animations needed

Agreement on the level 4 unit seeming too tall. It's not just the legs, but also the neck and torso, I think- the entire torso, possibly due to the silhouette generated by the clothing, feels almost kind of inflated. It's got that footballer-like triangular composition where the shoulders are super ...
by Zerovirus
June 16th, 2017, 5:44 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 132
Views: 86619

Re: Monsters!

Wow, I didn't even know that these were a thing! Logged back in for the first time in ages for this. I really like the young sprites, and I actually strongly approve of the differences in coloring between designs- it makes the upgrading feel less like 'it's the same design just slightly bigger'. In ...
by Zerovirus
July 22nd, 2016, 3:10 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295014

Re: Zero's art

On a whim tonight, I drew up a Lv4 Nightgaunt upgrade! What would this thing do, I wonder? An ability that goes something like "Mortal Terror: Deals triple damage while a unit is on the opposite hex to this unit. Deals quadruple damage if that unit has Backstab or Mortal Terror." might be ...
by Zerovirus
February 23rd, 2016, 12:02 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295014

Re: Zero's art

One more for the road. Feel free to use any of these however you want.
by Zerovirus
January 17th, 2015, 2:42 am
Forum: Art Contributions
Topic: Rebooting the Art Department
Replies: 10
Views: 10239

Re: Zombies (Merry Christmas!)

A significant number of the old guard have moved on from the project for various personal reasons, and the newer artists don't produce much mostly because there's comparatively less free space to develop. Back when all the units were rather low-quality sprites, there was plenty of room for everyone ...
by Zerovirus
August 10th, 2014, 2:48 am
Forum: Art Workshop
Topic: Imperial Era Art Project (Workin' on Orcin')
Replies: 148
Views: 60114

Re: Imperial Era Art Project (Workin' on Orcin')

These new cleaned-up versions of the Issaelfr are all much nicer than their originals, good work on that. I'm kind of having trouble figuring out which of the sprites in the orc sheet are the most finalized versions, though. Keep up the good work!
by Zerovirus
August 9th, 2014, 9:04 pm
Forum: Faction & Era Development
Topic: Steelhive Faction feedback/balancing
Replies: 240
Views: 57364

Re: Steelhive Faction feedback/balancing

Hey there, two-month-late reply! The Amniote and Cybercone have been... not quite replaced, but I haven't been able to implement their replacement unit line, the Larva-Cocoon-Metamorph line. The impalers are completely new and mostly me attempting to address the lack of piercing ranged units in the ...
by Zerovirus
August 3rd, 2014, 10:46 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295014

Re: Zero's art

Nah, I never got around to writing any code for them, or tricking anybody else into doing that work for me. I think people have, over time, independently borrowed some graphics for their own stuff, but there's not exactly an official faction or anything.
by Zerovirus
July 31st, 2014, 10:43 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295014

Re: Zero's art

You're going to have to be a bit more specific than just 'ice, cold units'. Some exact names would probably be helpful.
by Zerovirus
July 29th, 2014, 10:25 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295014

Re: Zero's art

Image

I haven't done any Wesnoth-style pixelart in a while. Half a year, apparently?
by Zerovirus
July 1st, 2014, 3:00 pm
Forum: Art Contributions
Topic: New poacher art?
Replies: 34
Views: 21658

Re: New poacher art?

Nope, those sprites you posted at the bottom of the last page aren't mine, and I don't know who made them. (It feels like I really should know, though.) With regards to the proposal in the first post, I'd be happy seeing them in-game, maybe with a bit of work on the bows, which have some really star...
by Zerovirus
May 2nd, 2014, 12:05 am
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 597944

Re: New animations

And now the attack : nightgaunt-s-attack.gif (Sorry for the speed of the gif) All the pictures are here : nightgaunt.7z It's a pretty nice start, but what you're missing is windup. Right now what you have happening is a very distributed flow- in every frame of the animation, the limbs move approxim...
by Zerovirus
April 12th, 2014, 2:59 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295014

Re: Zero's art

Image

It's comforting to know that I could probably make portraits for any units I wanted to, even if in practice I'd be too lazy to actually do any of them.
by Zerovirus
March 2nd, 2014, 12:50 am
Forum: Art Workshop
Topic: Minotauro V.1,6 Download
Replies: 31
Views: 18894

Re: Minotauro V.1 Release!

https://dl.dropboxusercontent.com/u/30179243/pixelart/Paintovers/minotaur.PNG I think that your minotaur has a bit too much texture and not enough form. Plus, four colors doesn't seem like it's enough, and your palette was really really desaturated. The paintover isn't anywhere near complete, but h...