Search found 32 matches

by nobody5
July 18th, 2009, 8:32 am
Forum: Strategies & Tips
Topic: Slow vs. drain
Replies: 20
Views: 6416

Slow vs. drain

Most units with drain attacks can be really pesky, especially bats. Slowing attacks are useful against these: :arrow: Drain attacks heal the unit for half of the damage it deals; :arrow: Slow attacks half the movement points and attack strength of the other unit; :arrow: So this means the drained HP...
by nobody5
July 5th, 2009, 8:48 am
Forum: Faction & Era Development
Topic: nobody5's unit pack
Replies: 3
Views: 1264

Re: nobody5's unit pack

OK, then, anyone who can please move it.

EDIT: I can't wait until it's moved, so I'm about to tell you now. Version 1.1 of my pack is released! I have included ANOTHER unit, so I think for a novice like me it's very good: 8 units + 2 variations of existing units.
by nobody5
July 3rd, 2009, 10:10 am
Forum: Faction & Era Development
Topic: nobody5's unit pack
Replies: 3
Views: 1264

nobody5's unit pack

Yep, that's me, nobody5! I'm soon going to make a new version of my unit pack. I opened this topic for ANY suggestions about my units. What I have made since I released the pack follows: 1) Fixed the animation of Knight (oh, believe me, what a relief) 2) Made wait ... 1,2,3,4 ... 4 new units And now...
by nobody5
July 3rd, 2009, 9:55 am
Forum: WML Workshop
Topic: a battleship
Replies: 23
Views: 3853

Re: a battleship

Aaaaaah. Seems that this topic has wandered waaay out of what it was at the beginning. I think it needs to be LOCKED :D .
I'll start a new topic about my pack.
by nobody5
July 1st, 2009, 6:45 am
Forum: WML Workshop
Topic: how can I make names for a specific unit type?
Replies: 16
Views: 3046

Re: how can I make names for a specific unit type?

:lol2: What the heck was I doing all the time?! It works! But it seems to me that I could write that all the way in the beginning, and now I have the solution when I practically gave up! It's. So. SIMPLE!
by nobody5
June 25th, 2009, 9:46 am
Forum: WML Workshop
Topic: how can I make names for a specific unit type?
Replies: 16
Views: 3046

Re: how can I make names for a specific unit type?

Nay, it has to be Horseman, otherwise nothing happens, except when a Knight advances. And who wants to bother with adding a advancing event for Knight, it already gets 'Sir' when it's recruited, so I'll get 'Sir Sir Bob'!
by nobody5
June 25th, 2009, 8:53 am
Forum: WML Workshop
Topic: how can I make names for a specific unit type?
Replies: 16
Views: 3046

Re: how can I make names for a specific unit type?

Now it works, but it happens only the first time! I want it to happen always! The code: [event] name=advance first_time_only=yes [filter] type=Horseman [/filter] {VARIABLE unit.name "Sir $unit.name"} [unstore_unit] variable=unit find_vacant=no [/unstore_unit] [/event] Help meeeeeee!!!
by nobody5
June 25th, 2009, 8:23 am
Forum: WML Workshop
Topic: how can I make names for a specific unit type?
Replies: 16
Views: 3046

Re: how can I make names for a specific unit type?

You know, that post_advance event doesn't work. Why? It's totally logical: [event] name=post_advance first_time_only=no [filter] type=Horseman [/filter] {VARIABLE unit.name "Sir $unit.name"} [unstore_unit] variable=unit find_vacant=no [/unstore_unit] [/event] This would trigger when a hors...
by nobody5
June 24th, 2009, 7:36 am
Forum: WML Workshop
Topic: a weapon special
Replies: 10
Views: 2048

Re: a weapon special

Help me. I've found many thing that can help, but I have a problem the top-level tag for the special. If I make a new one, it won't do anything. [plague] is closest, but works only when the unit dies, not when it's hit. However, I will try.
by nobody5
June 23rd, 2009, 5:27 pm
Forum: WML Workshop
Topic: a weapon special
Replies: 10
Views: 2048

Re: a weapon special

Okay, attacker_hits, defender_hits, that's good, but how do I check is the unit attacker or defender? Also, I want to turn the unit into a different unit regardless of the time when combat occurred, but what time it's currently. It seems hard... What I'm actually up to is to make a unit I made, a we...
by nobody5
June 23rd, 2009, 4:07 pm
Forum: WML Workshop
Topic: a weapon special
Replies: 10
Views: 2048

a weapon special

I want to make a weapon special that turns the attacked unit into a different unit when it's night, and changes the side to the side of the attacker. How can I do this?
by nobody5
June 23rd, 2009, 12:43 pm
Forum: WML Workshop
Topic: a battleship
Replies: 23
Views: 3853

Re: a battleship

Thanks! I'm making more units now... I will make another version soon. I have a total of 53 downloads 31 hrs after publishing. That's 1.7 downloads per hour. EDIT: If ANYBODY has some suggestions about my units, please post them here. I was thinking, and decided to, among adding new units, change th...
by nobody5
June 22nd, 2009, 6:48 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1309
Views: 470179

Re: The Era of Myths e7: need feedback on Devling playstyle

I published the add-on. If you like to see it, search for:

Nobody5's Unit Pack

on the server.

Again, thanks for the graphics (I wrote a 'copying' file in which I mentioned the graphics borrowing).

--nobody5
by nobody5
June 22nd, 2009, 6:29 pm
Forum: WML Workshop
Topic: a battleship
Replies: 23
Views: 3853

Re: a battleship

I did it!!! You can now find my unit pack on the server. Look for 'Nobody5UnitPack'. I'm so happy. I'll try to download it. By the way, thanks for the link, Lord Ork! If you want to 'borrow' some ideas here it is. P.S. I thanked the makers of Era of Myths for the unit graphics (look in COPYING) on t...
by nobody5
June 22nd, 2009, 10:46 am
Forum: WML Workshop
Topic: how can I change the recruit list depending on castle type
Replies: 12
Views: 3219

Re: how can I change the recruit list depending on castle type

I think I have a solution for it: [store_unit] [filter] type=Merman Hunter [/filter] variable=what_ever_variable kill=yes [/store_unit] [store_locations] [filter] [filter_locations] terrain=Chw,Chs [/filter_locations] radius=1 #<-- A small castle, hexagon shaped [/filter] variable=another_variable t...