Search found 197 matches

by Battlecruiser_Venca
February 14th, 2017, 7:08 pm
Forum: Multiplayer Development
Topic: Balancing changes in 1.13 cycle?
Replies: 62
Views: 21959

Re: Balancing changes in 1.13 cycle?

gnombat wrote:
Battlecruiser_Venca wrote:I can't find one of things which was discussed some time ago (like last dev cycle?) and it was 15 gp Spearman. Can anoyne confirm that?
Probably this?

viewtopic.php?f=15&t=43351#p592677
I think that this is just one of the threads where this thing was discussed.
by Battlecruiser_Venca
February 13th, 2017, 8:14 pm
Forum: Multiplayer Development
Topic: Balancing changes in 1.13 cycle?
Replies: 62
Views: 21959

Re: Balancing changes in 1.13 cycle?

I can't find one of things which was discussed some time ago (like last dev cycle?) and it was 15 gp Spearman. Can anoyne confirm that?
by Battlecruiser_Venca
January 16th, 2017, 9:29 pm
Forum: Scenario & Campaign Development
Topic: Proposals for the next version
Replies: 35
Views: 10923

Re: Proposals for the next version

What about to giving player some advantage (like +1 damage to all attacks) per killed lich? Something like that the liches' power is weakening...
by Battlecruiser_Venca
December 19th, 2016, 8:12 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086973

Re: Legend of the Invincibles

Sent a PR on github to fix the AI on 1.13.x series
by Battlecruiser_Venca
December 1st, 2016, 7:13 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086973

Re: Legend of the Invincibles

@Dugi: it is due to lua API change which happened somewhere in 1.13.x series, see this screenshot:
Image

The AI just recruits but never moves
by Battlecruiser_Venca
November 30th, 2016, 9:49 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086973

Re: Legend of the Invincibles

@Dugi: The AI is still bugged on 1.13.x due to lua API changes using the latest github version
by Battlecruiser_Venca
August 13th, 2016, 1:23 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1030
Views: 308843

Re: You've been playing Wesnoth too long when...

1213: You've won a campaign in a minimum possible number of turns
by Battlecruiser_Venca
June 10th, 2016, 8:28 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086973

Re: Legend of the Invincibles

Check the target's resistances. Mudcrawlers do have insane impact resistance and insane fire weakness.
by Battlecruiser_Venca
May 31st, 2016, 4:56 pm
Forum: Technical Support
Topic: Crash starting Legend of the Invincibles
Replies: 22
Views: 6418

Re: Crash starting Legend of the Invincibles

just started LotI part 2

Either way it looks that such unit crashes wesnoth
by Battlecruiser_Venca
May 31st, 2016, 4:21 pm
Forum: Technical Support
Topic: Crash starting Legend of the Invincibles
Replies: 22
Views: 6418

Re: Crash starting Legend of the Invincibles

here you go wesnoth: /usr/include/boost/smart_ptr/shared_ptr.hpp:693: typename boost::detail::sp_member_access<T>::type boost::shared_ptr<T>::operator->() const [with T = name_generator; typename boost::detail::sp_member_access<T>::type = name_generator*]: Assertion `px != 0' failed. Thread 1 "...
by Battlecruiser_Venca
May 31st, 2016, 2:11 pm
Forum: Technical Support
Topic: Crash starting Legend of the Invincibles
Replies: 22
Views: 6418

Re: Crash starting Legend of the Invincibles

It looks like LotI-specific crash, for example HttT doesn't crash.

BTW when building with:

Code: Select all

scons wesnoth wesnothd -j8
I got a successful build
by Battlecruiser_Venca
May 31st, 2016, 8:55 am
Forum: Technical Support
Topic: Crash starting Legend of the Invincibles
Replies: 22
Views: 6418

Re: Legend of the Invincibles

I just tested scons for you: etags -l c++ || (ctags --tag-relative=yes -f src/tags) etags: no input files specified. Try `etags --help' for a complete list of options. ctags: No files specified. Try "ctags --help". scons: *** [TAGS] Error 1 scons: building terminated because of errors. Cma...
by Battlecruiser_Venca
May 30th, 2016, 7:09 pm
Forum: Technical Support
Topic: Crash starting Legend of the Invincibles
Replies: 22
Views: 6418

Re: Legend of the Invincibles

I always compiled with Cmake
by Battlecruiser_Venca
May 30th, 2016, 7:43 am
Forum: Technical Support
Topic: Crash starting Legend of the Invincibles
Replies: 22
Views: 6418

Re: Legend of the Invincibles

Commit 1649930113480c0fdf8e1e949445d4c9a9022265 in 1.13.x makes wesnoth crash when starting LotI (and might crash other camapigns) It does not even compile for me. It appears that something is screwed up in wesnoth's source. Here's the log from git bisect. The skipped commits mean that wesnoth does...
by Battlecruiser_Venca
May 29th, 2016, 9:39 pm
Forum: Technical Support
Topic: Crash starting Legend of the Invincibles
Replies: 22
Views: 6418

Crash starting Legend of the Invincibles

Commit 1649930113480c0fdf8e1e949445d4c9a9022265 in 1.13.x makes wesnoth crash when starting LotI (and might crash other camapigns)