Search found 50 matches

by Magical_Noob
August 6th, 2022, 2:05 pm
Forum: Faction & Era Development
Topic: Default Magical Noob Era, with zombie survival faction and dismount mod!
Replies: 15
Views: 2247

Re: Default Magical Noob Era, with zombie survival faction and dismount mod!

@Atreides I see, I guess I will have to balance them a bit more, perhaps reduce the starting gold and also nerf the lord a bit. How do you feel about their attacks/strike/overall damage? and from your play experience is every 10 turns enough time for you to get your troops prepared for the stronger...
by Magical_Noob
August 5th, 2022, 1:21 pm
Forum: Faction & Era Development
Topic: Default Magical Noob Era, with zombie survival faction and dismount mod!
Replies: 15
Views: 2247

Re: Default Magical Noob Era, with zombie survival faction and dismount mod!

@Atreides I see, I guess I will have to balance them a bit more, perhaps reduce the starting gold and also nerf the lord a bit. How do you feel about their attacks/strike/overall damage? and from your play experience is every 10 turns enough time for you to get your troops prepared for the stronger ...
by Magical_Noob
July 30th, 2022, 11:18 pm
Forum: Faction & Era Development
Topic: Default Magical Noob Era, with zombie survival faction and dismount mod!
Replies: 15
Views: 2247

Re: Default Magical Noob Era, with new zombie faction added for survival games!

So the era is meant for survivals? Something like using the Age of Heroes or the Era of Magic (which is internally balanced but overpowered vs default) to make it easier? I've almost given up on survivals as they often seem to be geared to reloaders but using an era to compensate is something I've ...
by Magical_Noob
July 30th, 2022, 2:32 pm
Forum: Faction & Era Development
Topic: Default Magical Noob Era, with zombie survival faction and dismount mod!
Replies: 15
Views: 2247

Re: Default Magical Noob Era, with new zombie faction added for survival games!

So the era is meant for survivals? Something like using the Age of Heroes or the Era of Magic (which is internally balanced but overpowered vs default) to make it easier? I've almost given up on survivals as they often seem to be geared to reloaders but using an era to compensate is something I've ...
by Magical_Noob
July 28th, 2022, 4:13 am
Forum: Faction & Era Development
Topic: Default Magical Noob Era, with zombie survival faction and dismount mod!
Replies: 15
Views: 2247

Re: Default Magical Noob Era, with new zombie faction added for survival games!

@Atreides The initial idea for the empire faction was for it to have very weak basic units at the start that can growth gradually (but not through traditional unit advancement), along with low gold cost and level 0 with no upkeep (also to align with the lore); this allows the player to have massive...
by Magical_Noob
July 17th, 2022, 10:01 am
Forum: Faction & Era Development
Topic: Default Magical Noob Era, with zombie survival faction and dismount mod!
Replies: 15
Views: 2247

Re: Default Magical Noob Era, with new zombie faction added for survival games!

Hi, just tried this and it looks good, works buuut there may be a small problem with the empire faction. They're low hp and 70% resist but that seems to be a tad out of hand. Way too strong. Also when they level they gain a lot of hp and they level fast. The AI side with them just cleaned up. Thank...
by Magical_Noob
April 17th, 2022, 10:39 am
Forum: Art Contributions
Topic: New fire dragon
Replies: 19
Views: 11120

Re: New fire dragon

Opinions: -Great art work, the art style seems to fit the game more than the other two -Could be a bit bigger (although I agree that the official one is way too big, but it is a dragon after all; so it needs to be more imposing maybe a 10% size increment?) -Pose, four legged pose is probably a bit b...
by Magical_Noob
April 13th, 2022, 2:16 pm
Forum: WML Workshop
Topic: Variable for number of sides and code not working for AI
Replies: 12
Views: 586

Re: Variable for number of sides and code not working for AI

Yes, that certainly makes more sense. :) I imagine there's a possibility it could still fail if they haven't recruited(?) a zombie lord though. But there's no way in pure WML to actually check the faction, so… unless you're willing to use a little Lua, that's probably the best you can manage. The z...
by Magical_Noob
April 13th, 2022, 12:37 pm
Forum: WML Workshop
Topic: Variable for number of sides and code not working for AI
Replies: 12
Views: 586

Re: Variable for number of sides and code not working for AI

Unless you're using some custom Lua that I haven't seen, that outcome is impossible. That posted code would give 100 gold to side 1 on turn 3, and every other side would get nothing. Although I suppose if side 1 was always the only "Zombai MN" in your testing, it might look correct even t...
by Magical_Noob
April 12th, 2022, 10:16 am
Forum: WML Workshop
Topic: Variable for number of sides and code not working for AI
Replies: 12
Views: 586

Re: Variable for number of sides and code not working for AI

[event] name=turn 3 first_time_only=no [if] side=$side_number faction="Zombai MN" [then] [gold] side=$side_number amount=+100 [/gold] [/then] [/if] [/event] This is tangential to your actual questions, but I noticed that your if statement here is missing a condition, which I believe means...
by Magical_Noob
April 2nd, 2022, 2:12 pm
Forum: WML Workshop
Topic: Random faction and location variable questions
Replies: 5
Views: 516

Re: Random faction and location variable questions

beetlenaut wrote: April 1st, 2022, 5:39 am
Magical_Noob wrote: March 29th, 2022, 10:11 am I tried +1/-1 to the variable but ended in error.
You can certainly do this, but you need to use a formula. To move the mask up one hex, you would write: y="$($start_loc.y - 1)".
Great stuff, work like a charm. Thank you for that! :)
by Magical_Noob
March 30th, 2022, 3:29 pm
Forum: WML Workshop
Topic: Random faction and location variable questions
Replies: 5
Views: 516

Re: Random faction and location variable questions

Published a new update, the custom icon is working too, thanks! :)
by Magical_Noob
March 30th, 2022, 12:47 pm
Forum: WML Workshop
Topic: Random faction and location variable questions
Replies: 5
Views: 516

Re: Random faction and location variable questions

1) How do I go about stopping a faction from being selected if a player select random factions? I tried the 'random_faction', 'choices' and 'except' but I am not achieving the results that I want. The reason I am looking to stop this is because 1 of the faction I made is mainly for AI use. 3) How d...
by Magical_Noob
March 29th, 2022, 2:38 pm
Forum: Faction & Era Development
Topic: Default Magical Noob Era, with zombie survival faction and dismount mod!
Replies: 15
Views: 2247

Re: Default Magical Noob Era, with new zombie faction added for survival games!

Please note that updates such as code optimisation, art alteration, unit stats change, etc are regard as minor changes and their details will not be logged, the minor changes added so far are as follows:
0.0.2
0.0.3
0.0.4
0.0.7
0.0.10
by Magical_Noob
March 29th, 2022, 10:11 am
Forum: WML Workshop
Topic: Random faction and location variable questions
Replies: 5
Views: 516

Random faction and location variable questions

Hi all, I have a few questions about the codes which I am stuck on. 1) (resolved) How do I go about stopping a faction from being selected if a player select random factions? I tried the 'random_faction', 'choices' and 'except' but I am not achieving the results that I want. The reason I am looking ...