Search found 7 matches
- May 31st, 2009, 5:29 am
- Forum: Scenario & Campaign Development
- Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
- Replies: 175
- Views: 49558
Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.7.0
Omnibus typo/grammar Nazi time! I just finished the campaign. I like it a lot, although for me at least there were about 20-30 turns of doing almost nothing at the end of the last scenario, which took forever given the slowness of the AI on large maps/with many units. Now, some text corrections: Par...
- May 28th, 2009, 2:46 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78361
Re: Bad Moon Rising
Ah, Snowblind. I never could get that scenario to work correctly - the Primevals never attack, only shuffle southwest. For me at least. Something needs to change. I was running up the right edge of the map to avoid the Primevals I'll alter the map so that is not as tempting. Thanks. Wait... so what...
- May 27th, 2009, 4:46 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78361
Re: Bad Moon Rising
Night10194, Kelben, Thanks. I will change Ruin so it isn't quite so tight. The chasing-Scarrion-in-the-copper-mine part will be troublesome to change, but I'll keep that in mind. FWIW, I didn't have trouble with chasing Scarrion, but only because I had multiple commandos close by and was able to de...
- May 25th, 2009, 10:12 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73884
Re: Sceptre of Life, version 0.12.1
Well, once I destroy the bridges I just get swarmed by the orcs & trolls. I managed to kill the troll leader in my third try but the orc leader just keeps on recruiting and recruting and had me almost overrun by then. that's a really tough one. i needed three tries and even then it was quite cl...
- May 19th, 2009, 10:06 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78361
Re: Bad Moon Rising
I was ready to go after Huric after taking out the other enemy but got victory first. If Huric was still around when the other guy got killed, then something is wrong with that scenario. What turn did you end on? Ended on turn 7. It was a combination of luck, and the fact that the enemy leader came...
- May 19th, 2009, 4:27 am
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78361
Re: Bad Moon Rising
Acts I, II (up to Ruin, haven't beaten Ruin yet) 1) Played whatever is the current version of BfW (1.6.1) and the campaign right now, on Medium. 2) Act I - 4, not very challenging but that's not a bad thing because it's basically there for story/prologue; Act II - range from 5 to 9, with Royal Rumbl...
- April 29th, 2009, 7:09 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73884
Re: Sceptre of Life, version 0.12.0
So I'm new to the forum and the campaign (though not to Wesnoth). I just finished playing the second scenario in the campaign, and weird things happen at the end. Maybe I finished earlier than I'm supposed to? I never got to the island in the northwest, and I never encountered either Burin or the el...