Search found 10 matches
- December 23rd, 2009, 3:11 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36415
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.1
Excellent, I didn't hit the issue again. Let's hope it stays that way throughout the campaign, hm?
Course now I just wish that cursed ghost would stop attacking me after every move I make.
Course now I just wish that cursed ghost would stop attacking me after every move I make.
- December 22nd, 2009, 11:10 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36415
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.0
Sure. Had to beat it again since I moved onto another campaign and the saves bit the dust as a result, but on the plus side I beat it swiftly. XD
- December 22nd, 2009, 10:39 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36415
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.0
That's the thing though. It doesn't even load the world map. Immediately upon finishing Trouble With Elves, then it starts to load up the World Map, then seizes, says 'game_error: Unknown unit type: " ' then shuts down. I don't even have the opportunity to end up in a Skirmish. XD
- December 22nd, 2009, 8:05 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36415
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.0
Hmmm... On Bad Moon Rising Part III, immediately after I beat Trouble with the Elves, I get an 'Unknown Unit Error'. I've looked into the WML, but I can't figure out what's doing it...
I'm on Wesnoth 1.7.10, for reference. Excellent job on the other 2 parts of the Campaign though.
I'm on Wesnoth 1.7.10, for reference. Excellent job on the other 2 parts of the Campaign though.
- May 21st, 2009, 8:52 am
- Forum: Scenario & Campaign Development
- Topic: The Council's Rise
- Replies: 13
- Views: 2815
Re: The Council's Rise
As Turuk said, it'd be a lot more helpful for us to get a bit of the actual campaign to sit down and play then give feedback on. An idea is all well and good, but its implementation is what really matters. ;) That being said, I am an undead FANATIC, and usually play any Campaign where I can play the...
- April 28th, 2009, 6:45 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16984
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
How it happens is relatively normal. I simply fight with Aramelle until he is about to level, however, the moment he gains enough experience, the game will pop up that error and crash. I have changed out both .cfg files with the ones that you have provided, and hopefully, I'll see a change... I'll r...
- April 28th, 2009, 4:45 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16984
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
I found a bug of my own. Whenever I get Aramelle, the Noble, to Level 3 after the Noble Defector, the game will crash. I have no idea what is causing it, but it is dreadfully annoying, since I usually rely heavily upon the Noble, and have been forced to keep him back from battle... Exact error: game...
- April 28th, 2009, 12:19 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63876
Re: Campaign: Tale of a Mage
As for that problem in the Swamps, the solution is this: Mages. Mages, mages, and more mages. Their Fire Magic will make short work of Saurian ambushers, and if you send a phalanx of powerful units, which by this point in time you SHOULD have if you hope to do anything, along with the Mages they wil...
- April 11th, 2009, 6:10 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 62409
Re: Count Kromire
*Facepalm* That's what I get for playing Era of Magic games all day. Though I would like to see Era of Magic campaigns.Turuk wrote:Make sure it's Era_of_Myths, and not Magic.Webster52402 wrote:You need to change that line to {@campaigns/Era_of_Magic/_main.cfg}.
- April 11th, 2009, 5:01 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 62409
Re: Count Kromire
I was having this same problem, made the changes and now it says "Error while playing the game: game_error: unknown unit type 'EOM_Noble' " Also, no graphics are showing up by the campaign name or the difficulty selections. Don't know if the two are connected. I have EoM epsilon 4, CK 1.1...