Search found 15 matches

by Matthias1217
June 22nd, 2009, 4:27 pm
Forum: Ideas
Topic: Reload cache
Replies: 3
Views: 1265

Re: Reload cache

It did not work when I tried it. Is it a 1.6.2 thing?
by Matthias1217
May 27th, 2009, 6:02 pm
Forum: Ideas
Topic: Damage Calculation (always visible)
Replies: 33
Views: 7223

Re: Damage Calculation (always visible)

And since it's not automatic, again, it shouldn't hog resources more than the button, right? I don't know too much about how much more the CPU would be used, but even as it is, my computer does not handle floating text very well. Now you could say you should have the right cpu for the game, but if ...
by Matthias1217
May 26th, 2009, 3:46 pm
Forum: Ideas
Topic: Damage Calculation (always visible)
Replies: 33
Views: 7223

Re: Damage Calculation (always visible)

I, for one, almost never use the damage calc button. Mostly because either I can figure it out in my head faster than reading the chart, or I don't really need the calculation. When your fighting an elvish Marksman against an Orcish Warlord, the obvious choice is the ranged attack. But there might s...
by Matthias1217
May 9th, 2009, 1:46 am
Forum: WML Workshop
Topic: Increase the damage of all Attacks
Replies: 4
Views: 880

Re: Increase the damage of all Attacks

Thanks, now I can make it work.
by Matthias1217
May 6th, 2009, 3:53 pm
Forum: Ideas
Topic: Special option for increasing the attack damage
Replies: 3
Views: 1258

Special option for increasing the attack damage

I think it would be nice to have an option to increase the damage of all attacks. Kinda like the "experience modifier" in the multi-player set up. The higher the bar the more damage each attack would inflict. This would allow games to move more quickly and more units be killed. And would n...
by Matthias1217
May 5th, 2009, 1:54 am
Forum: WML Workshop
Topic: Increase the damage of all Attacks
Replies: 4
Views: 880

Re: Increase the damage of all Attacks

For some reason I can't apply the increase of damage to a unit even if I create a unit in a campaign and put the effect into its description. like this... [unit] name= _ "Hafel" id=Hafel unrenamable=yes type=Elvish Fighter side=1 x=26 y=14 [effect] apply_to=attack range=melee increase_dama...
by Matthias1217
May 3rd, 2009, 7:29 pm
Forum: WML Workshop
Topic: Increase the damage of all Attacks
Replies: 4
Views: 880

Increase the damage of all Attacks

I need help to figure out how to double the damages of all units in a scenario or campaign. So far I've got [effect] apply_to=attack range=melee increase_damage=100% [/effect] [effect] apply_to=attack range=ranged increase_damage=100% [/effect] However, I don't know how to apply it to all the units ...
by Matthias1217
April 14th, 2009, 11:44 pm
Forum: Ideas
Topic: Adding items to maps in the map editor
Replies: 15
Views: 4116

Re: Adding items to maps in the map editor

This is a great idea. It would also be nice to maybe be able to add another item like "holy water" or something like that. Then when ever you load the map (even in multi-player) there would still be the item.
Just a thought. :)
by Matthias1217
April 13th, 2009, 1:39 pm
Forum: Ideas
Topic: About the format of attacks ( damage-strikes )
Replies: 57
Views: 11879

Re: About the format of attacks ( damage-strikes )

After reading a lot of arguments, I think I am deciding for "7 x3". Inverse order seems more intuitive, but it's confusing for current (veteran or not) players. In the other hand, the change from "7-3" to "7 x3" it's easy for all current players, and easier to understa...
by Matthias1217
April 11th, 2009, 8:58 pm
Forum: Ideas
Topic: About the format of attacks ( damage-strikes )
Replies: 57
Views: 11879

Re: About the format of attacks ( damage-strikes )

Another way of putting it could be 7(3x). Which would be translated, "Seven, three times." That would be the clearest of the choices for me to understand. And I also had a small amount of trouble understanding the notation 7-3 when I first started. Even though I played the tutorial and rea...
by Matthias1217
April 7th, 2009, 11:38 pm
Forum: Ideas
Topic: A scenario creator gui
Replies: 14
Views: 2547

Re: A scenario creator gui

Where can I get together with people that are working on this or that do this sort of thing. Or, where could I get information about how to create or change the gui for the editor.
by Matthias1217
April 7th, 2009, 7:59 pm
Forum: Ideas
Topic: A scenario creator gui
Replies: 14
Views: 2547

Re: A scenario creator gui

When I created my campaigns, I had to do all those hard steps like creating special maps and scenarios and then place them in the correct place and make a _main.cfg file... and to do all that I had to flip through several windows and it took a long time. Now granted, it is possible to make a campaig...
by Matthias1217
April 7th, 2009, 7:12 pm
Forum: Ideas
Topic: A scenario creator gui
Replies: 14
Views: 2547

Re: A scenario creator gui

I was thinking that there could be a selection in the preferences menu about whether you wanted to do expert creating or just basic. If it were expert, then the text file could be shown on the bottom and you would be able to add more complex thinks like variables or changes to time-of-day. (the text...
by Matthias1217
April 7th, 2009, 4:35 pm
Forum: Ideas
Topic: A scenario creator gui
Replies: 14
Views: 2547

Re: A scenario creator gui

I was thinking some thing that could even do "complex" programing. For instance: on the right of the map editor could be a drop-down menu that let you add anything from an event, to a variable, to the time of day, and even to the a side editor. Then it would take you through a wizard that ...
by Matthias1217
April 6th, 2009, 10:42 pm
Forum: Ideas
Topic: A scenario creator gui
Replies: 14
Views: 2547

A scenario creator gui

I don't know if this has been brought up or not. I looked for a long time and couldn't find anything. :) Anyway, What if they had a gui attached to the map editor that allowed users to create a scenario. I think it could have an option to add an side, event, item, ... or add a unit here or there. Co...