Search found 382 matches

by Xalzar
May 12th, 2020, 10:38 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

It's amusing really that we have come full circle and we're now discussing the very basic questions... :lol: No really, IMO we ran away too fast in the first pages, so it's good we stop a moment to answer these before restarting the brainstorming. About what races could be in the south, Saurians and...
by Xalzar
May 5th, 2020, 3:04 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 78
Views: 8752

Re: Dunefolk Lore - Consolidation

I think you misunderstood. What I meant was that we know basically nothing about the Silver Age of Wesnoth . Well yeah, I personally do not want to go to much into that cause I wouldn't know how to contribute to that and I think that would need a dedicated thread for that with people who are intere...
by Xalzar
May 5th, 2020, 10:15 am
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 78
Views: 8752

Re: Dunefolk Lore - Consolidation

I'm in favor of expanding the amount of lore of that "Age", since as of right now only two events are reported. Maybe this could be an excuse to see the late periods of the Kingdom of Wesnoth too. In the Main thread there is a lot already for that. If you feel like something particular is missing o...
by Xalzar
May 4th, 2020, 8:00 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 78
Views: 8752

Re: Dunefolk Lore - Consolidation

Well one reason (while it is not the main reason) why the dunefolk have their Golden Age could be the establishment of beneficial trading partners up in the north (wesnoth & co). Wesnoths Golden age ends around 350YW while after that we have 350-417 YW: The First Dark Age of Wesnoth , 417-530 YW: T...
by Xalzar
May 4th, 2020, 12:26 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

Good news! I've been reviewing information about the Rise of Wesnoth campaign (it's been a while since I last played it), and I can say for certainty that - bar reworks (I have yet to receive more information about how much of the story will change) - Orcs are fully able to operate a fleet of ships ...
by Xalzar
May 2nd, 2020, 8:01 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

I honestly don't see the difference between these two scenarios. Okay, they may differ in some surface details, but on a fundamental level they seem basically identical to me. The critical difference it's that the Orcs are not enslaved by Drakes and hunted for fun, they are independent but subjecte...
by Xalzar
May 2nd, 2020, 10:14 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

Well both races value strength normally drakes fight for leadership and climbing the social positions, where we have most orc warrior tribes also have this leader structure may it be less "honorable" it curtain ways as they have strngth and cunning . I can see Drakes on a battlefield looking for du...
by Xalzar
April 28th, 2020, 9:34 am
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 78
Views: 8752

Re: Dunefolk Lore - Consolidation

However this may change when they realize the true power of the Ruby and the level of risk involved in Wesnoth's plan of raising a whole new sun. Feeling that this would endanger them as well, they'd feel compelled to intervene, however late. Yes, yumi suggested this as a possible campaign, the dev...
by Xalzar
April 28th, 2020, 9:08 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

Here I want to focus on this ... :whistle: "After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors ." [/i] So If that is not a premise for the orcs in the south and a references to factions that could be ...
by Xalzar
April 27th, 2020, 11:31 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

It started with my dislike for current form of dunefolk city politics, which is a confederation where all of their paragons (=kings) are subject to one overlord... in perpetuity. I wouldn't worry so much. That would be only their politics when things go well , but I can easily imagine periods of in...
by Xalzar
April 27th, 2020, 2:46 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 78
Views: 8752

Re: Dunefolk Lore - Consolidation

While I must admit, what you are saying could just as well work, I think it sounds just very ... unused to be. For me and probably many others, dunefolk were this faction that really had nothing to do with magic so far, and now introducing them as a faction that "failed" to use magic in controlled ...
by Xalzar
April 24th, 2020, 6:28 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

Oooh boy, do I have something to read today! :lol: Ok, I'm caught up now. First thing, since it came up earlier: Hmm, okay. Another possible reading of Xalzar's words is that "if we want this jungle to be bigger, it should be an explicit decision rather than an accident". That was the point I was ma...
by Xalzar
April 24th, 2020, 6:15 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 78
Views: 8752

Re: Dunefolk Lore - Origin

In Summary: Dunefolk originate from the Green Isle just as much Haldric does, but that was many centuries before the wesfolk wars and hence irrelevant Dunefolk eventually arrived at the Great Continent, it took them some time where. Eventually settled in the southern hemisphere of the Western Great...
by Xalzar
April 21st, 2020, 9:31 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

I added smaller swamp near dunefolk cities. I thought that could be like swamp were the nagas have some sort of a protected civilization, while I am not saying that the there naga packs out in the others swamps. Nice touch. Since I'm discussing this part of the map, maybe it could be a bit more con...
by Xalzar
April 20th, 2020, 11:45 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 15140

Re: Expanding The Great Continent - [Dunefolk Habitat]

About swamps, very few of them make much sense, even in the mainline map: -the Black Marshes and the other small patches of swampland are good; -the swamp between Delwyn and Dallben is not connected to the river so what is that exactly, a slowly-draining lake who lost its river connection? -the Swam...