Search found 342 matches

by em3
June 14th, 2014, 11:33 pm
Forum: Ideas
Topic: Copy/Paste, Translate
Replies: 15
Views: 2555

Re: Copy/Paste, Translate

There is no space below the input box. You mean to its side? I’d rather not add it until there is a better justification for its presence, especially since I plan to get this backported somehow. I meant to add it, yeah. Is it possible to spawn a context menu on right click events on the lobby chat?...
by em3
June 12th, 2014, 10:49 am
Forum: Ideas
Topic: Copy/Paste, Translate
Replies: 15
Views: 2555

Re: Copy/Paste, Translate

I'd say add it below the input box, this place could be used for some more chat related tool buttons later (for example buttons that insert into input box some common commands).
by em3
April 30th, 2014, 10:49 am
Forum: Art Contributions
Topic: New animations
Replies: 1461
Views: 346592

Re: New animations

I like the spikes. The "+spike" has also a better looking hand.
by em3
December 10th, 2013, 11:17 am
Forum: Art Contributions
Topic: Minimap Colors
Replies: 17
Views: 6517

Re: Minimap Colors

Just my two cents- I think circles would be best for villages. Units are already displayed as squares on the minimap. Having rectangle villages might not be enough contrast to distinguish between the two. On the other hand, a circle could allude to unit's ellipse (which would be circle when viewed ...
by em3
November 21st, 2013, 2:28 pm
Forum: Art Workshop
Topic: ChaosRider arts!!!
Replies: 62
Views: 21487

Re: ChaosRider arts!!!

Try using pale blue instead of gray for shading snow.
by em3
July 19th, 2013, 11:29 am
Forum: Art Contributions
Topic: Portrait Tutorial
Replies: 44
Views: 42823

Re: Portrait Tutorial

There are some images missing in the original post... maybe they should be hosted on Wesnoth wiki (or in the repository itself) instead of external sites?
by em3
June 14th, 2013, 3:00 pm
Forum: Art Contributions
Topic: Mudcrawlers
Replies: 72
Views: 18098

Re: Mudcrawlers

artisticdude wrote:Just one small thing I'd like to point out: during the extension in the attack animation, the shadow under the arm/hand appears to change color in places.
Seems to be shadow motion blur.
by em3
February 13th, 2013, 2:40 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 175013

Re: Outsider Art for Bad Moon Rising

tr0ll wrote:how do you explain a wolf suddenly gaining a 2nd head at level 3
Through backstory.
by em3
January 17th, 2013, 4:49 pm
Forum: Game Development
Topic: Pixel Art Tutorial Snippets
Replies: 20
Views: 11822

Re: Pixel Art Tutorial Snippets

by em3
December 10th, 2012, 12:05 pm
Forum: Art Contributions
Topic: The Hammer of Thursagan portrait repaints
Replies: 396
Views: 86274

Re: The Hammer of Thursagan portrait repaints

Awesome. How do you swing something with a heavy, detachable head... without it actually detaching because of momentum? :hmm:
I guess there is a runic latch in there somewhere. :D
by em3
November 10th, 2012, 6:43 pm
Forum: Art Contributions
Topic: Three wise magi (sprites + portraits)
Replies: 37
Views: 15696

Re: Three wise magi

Blarumyrran wrote:
homunculus wrote:both lev 2 and 3 look more like protestant priests to me, not like rogue magi.
They do have Leadership.
Burn. :D

I like those sprites. They don't really match usual Wesnoth style, but are classy indeed. Reminds me of how Windsong sprites are different yet pretty.
by em3
October 24th, 2012, 11:08 am
Forum: Users’ Forum
Topic: Facts of Funny and Ridiculous settings series.
Replies: 76
Views: 7411

Re: Facts of Funny and Ridiculous settings series.

What I am doubting about is why don't an orc, regardless of how good he dodge, move as fast as other orcs do on their preferred terrians. Poacher is somehow good at finding cover in forest and swamp, but they are basically smallfooter Because regular orcs charge ahead, whereas assassin has to sneak...
by em3
August 17th, 2012, 8:23 am
Forum: Art Contributions
Topic: Jevyan
Replies: 47
Views: 14730

Re: Jevyan

Not to mention that a spine without other tissues or artificial (or magical) reinforcement isn't able to support anything.
by em3
August 6th, 2012, 10:03 am
Forum: Ideas
Topic: [engine] A possibility to determine a players mp faction
Replies: 14
Views: 2013

Re: [engine] A possibility to determine a players mp faction

I thought campaigns didn't use external eras?
by em3
May 26th, 2012, 4:02 pm
Forum: Faction & Era Development
Topic: Avian Faction (The faction of winged people)
Replies: 70
Views: 11549

Re: Avian Faction (The faction of winged people)

If you compare, for example Elvish Fighter and human Spearman , you'll see that the elf is much more weak to arcane attacks than the human. This is because, in Wesnoth at least, the more magical a race is, the weaker it is to arcane attacks. If I recall correctly, that is. Someone else could correct...