Search found 569 matches
- March 30th, 2024, 11:21 pm
- Forum: Multiplayer Development
- Topic: Topic: Conquest* for 1.18
- Replies: 4
- Views: 1667
Re: Topic: Conquest* for 1.18
All the best for your mod Shiki!
- May 14th, 2023, 12:19 am
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 136
- Views: 40176
Re: Conquest, Conquest+, Conquest+ Space Updates
Thanks Adama I have joined your DISCORD and will look forward to checking out all yours and Nanoknight's new stuff!
- May 14th, 2023, 12:16 am
- Forum: Users’ Forum
- Topic: The Revival of Conquest+
- Replies: 2
- Views: 2176
Re: The Revival of Conquest+
Have joined the Discord Adama thanks for the invite! For revolting_peasant, the original conq+ stuff is here https://forums.wesnoth.org/viewtopic.php?t=31975 I revived Conquest which dates from about 2008 maybe, from the original version as a re-written code ('Conquest original version' mod) so it w...
- May 14th, 2023, 12:09 am
- Forum: Multiplayer Development
- Topic: Conquest+ Diplo
- Replies: 2
- Views: 2587
Re: Conquest+ Diplo
Great to see your new mod NanoKnight!
- December 15th, 2021, 10:30 pm
- Forum: WML Workshop
- Topic: Recommended alternative to deprecated Fog Clearer
- Replies: 20
- Views: 1284
Re: Recommended alternative to deprecated Fog Clearer
Yep works fine in single player, but not in networked play, oddly, must be somehow replicating same sequence of IDs for player 2...
- December 15th, 2021, 12:22 pm
- Forum: WML Workshop
- Topic: Recommended alternative to deprecated Fog Clearer
- Replies: 20
- Views: 1284
Re: Recommended alternative to deprecated Fog Clearer
Hi thanks vghetto, i did all those things and the replacement generic unit was working at startup, however, when creating units onthefly during a turn, or spawning units based on this unit type at start of game, the subsequent units seem to be allocated a single, fixed ID related to the unit_type, n...
- December 15th, 2021, 12:11 am
- Forum: WML Workshop
- Topic: Recommended alternative to deprecated Fog Clearer
- Replies: 20
- Views: 1284
Re: Recommended alternative to deprecated Fog Clearer
So I made a custom fog clearer called "generic unit" and was all fine until playing on network, then it turnd out a custom unit_type isn't auto allocated a unique ID for units made with it, so at the point of all WML used to create or alter a unit from 'Generic Unit' (fog clearer copy) I h...
- December 15th, 2021, 12:08 am
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 136
- Views: 40176
Re: Conquest, Conquest+, Conquest+ Space Updates
Hm Morath the default normal attack is the beserk melee, the weapon is like a 2nd attack done with specials and stuff, so you could be reffering to the melee attack?
- December 13th, 2021, 11:26 pm
- Forum: Scenario & Campaign Development
- Topic: Chaoz Battle of the Wizards (new Scenario)
- Replies: 34
- Views: 9071
Re: Chaoz Battle of the Wizards (new Scenario)
Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
- December 13th, 2021, 11:26 pm
- Forum: Scenario & Campaign Development
- Topic: Lazersquad new scenario (squad multiplayer scenario)
- Replies: 38
- Views: 11893
Re: Lazersquad new scenario (squad multiplayer scenario)
Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
- December 13th, 2021, 11:26 pm
- Forum: Multiplayer Development
- Topic: WesCraft - new mini multiplayer mod
- Replies: 46
- Views: 23539
Re: WesCraft - new mini multiplayer mod
Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
- December 13th, 2021, 11:25 pm
- Forum: Multiplayer Development
- Topic: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad
- Replies: 10
- Views: 4608
Re: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad
Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
- December 13th, 2021, 11:25 pm
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 136
- Views: 40176
Re: Conquest, Conquest+, Conquest+ Space Updates
Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
- December 13th, 2021, 10:48 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.14 and 1.15/1.16
- Replies: 23
- Views: 7313
Re: Compatibility-breaking changes between 1.14 and 1.15/1.16
Ok so the idea of using a custom fog_clearer replacement is a bit duff, because using a custom type, you have to specify the unique ID, so if you create mutliple units on the fly during game with this type, they all need code to generate a unique ID using rnd method, which is a total nightmare to be...
- December 13th, 2021, 6:25 pm
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 136
- Views: 40176
Re: Conquest, Conquest+, Conquest+ Space Updates
Update to all my Conquest mods (original, + and Space) - thanks to Morath for these suggestions: * Typo in 'conquor' fixed on scenario/map description (now reads 'conquer'. * Workers now show 'worker' ability in side panel (+1 gold when standing on a vila) vs. incorrectly flagged with builder abilit...