Search found 413 matches

by Gwledig
Yesterday, 11:29 pm
Forum: Multiplayer Development
Topic: WesCraft - new mini multiplayer mod
Replies: 33
Views: 5506

Re: WesCraft - new mini multiplayer mod

Fixed victory conditions issue where victorious side showed 'you have been defeated' - updated on addon server.
by Gwledig
Yesterday, 11:12 pm
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 21
Views: 2893

Re: Chaoz Battle of the Wizards (new Scenario)

Fixed victory conditions issue where victorious side showed 'you have been defeated' - updated on addon server.
by Gwledig
Yesterday, 10:40 pm
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 21
Views: 2893

Re: Chaoz Battle of the Wizards (new Scenario)

Slight update on addon server following odd crash & log report of gryphon 'race' issue, have simply renamed to monster, can't replicate crash, may have been due to problem with other player...
by Gwledig
Yesterday, 9:28 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 87
Views: 9658

Conquest, Conquest+, Conquest+ Space Updates

Slight update to conquest+ due to Roman faction incorrectly described as 'Feudal' faction in 'Rise of Rome' map.
by Gwledig
Yesterday, 8:41 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 87
Views: 9658

Re: Conquest+ Updates

Hm had some chat in game re siege not working in conquest+ space, after testing I think it does work, perhaps they had thought siege always destroys the fortification this is not true, the siege unit can be killed but does x6 damage, the enhanced damage is shown in the attack screen vs the enemy - s...
by Gwledig
Yesterday, 2:02 pm
Forum: Multiplayer Development
Topic: WesCraft - new mini multiplayer mod
Replies: 33
Views: 5506

Re: WesCraft - new mini multiplayer mod

Ah thx will look into it earthcake thx for checking wescraft too
by Gwledig
July 20th, 2019, 9:35 pm
Forum: WML Workshop
Topic: [SOLVED] map labels in colour?
Replies: 4
Views: 56

Re: map labels in colour?

Always worked for me as colour!
by Gwledig
July 20th, 2019, 9:07 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 87
Views: 9658

Re: Conquest+ Updates

Updated Conquest Original Gameplay and Conquest+ on addon server, as Desert Empires map label colours were not working, so was hard to see the 'super bonus', where 'Empire' superbonus is colour coded on map...
by Gwledig
July 20th, 2019, 9:01 pm
Forum: WML Workshop
Topic: [SOLVED] map labels in colour?
Replies: 4
Views: 56

Re: map labels in colour?

Yep that was it
by Gwledig
July 20th, 2019, 8:52 pm
Forum: WML Workshop
Topic: [SOLVED] map labels in colour?
Replies: 4
Views: 56

Re: map labels in colour?

Need to do some testing but think colour has changed to color for map labels https://wiki.wesnoth.org/InterfaceActio ... 5Blabel.5D
by Gwledig
July 20th, 2019, 8:44 pm
Forum: WML Workshop
Topic: [SOLVED] map labels in colour?
Replies: 4
Views: 56

[SOLVED] map labels in colour?

Hi I just noticed a map which previoulsy before 1.13 showed labels in colour, is now just in default blueish colour e.g. #Vharal Isles [label] x=33 y=38 text="Lhar (Vharal Isles)" colour=255,255,255 [/label] [label] x=34 y=41 text="Khur (Vharal Isles)" colour=255,255,255 [/label] Desert empires.PNG ...
by Gwledig
July 19th, 2019, 1:06 pm
Forum: Multiplayer Development
Topic: More MP mod ideas
Replies: 2
Views: 97

More MP mod ideas

I am thinking of getting around to a new mod, although I'm cautious as I had trouble finding the time to maintain my existing mods (Conquest & variants, Lazersquad, WesCraft, Chaos etc.) What I'd really like to do would be a MUD (multi user dungeon) style MP map, representing an entire game world, p...
by Gwledig
July 19th, 2019, 6:28 am
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 14
Views: 1340

Re: Kingdom Builder Mod

Just saying hi as thus is similar to my Wescraft mod which ive managed to get updated for 1.14 after quite a few years offline.. See the general announcement I added to the MP dev forum will bookmark and check out all your mods which look great, inc the rpg ones.
by Gwledig
July 18th, 2019, 11:30 pm
Forum: Multiplayer Development
Topic: Some maps by FeXoR
Replies: 10
Views: 1191

Re: Some maps by FeXoR

Some of your maps remind me of games like Might and Magic and Age of Wonders... very neat and beautifully designed. I might if it's OK put a few of these on some of my mods like Chaoz battle of the wizards, which is pretty easy to use normal maps in theese MP mods, just takes a few lines of WML to l...
by Gwledig
July 18th, 2019, 10:56 pm
Forum: Multiplayer Development
Topic: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad
Replies: 7
Views: 119

Re: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad

this is the current worker special wml for your interest, I can certainly have a look at making it so the worker's income shows up properly in the status table... #define WORK [event] name=side turn first_time_only=no [store_unit] [filter] role=worker side=$side_number canrecruit=0 [filter_location]...