Search found 27 matches
- June 19th, 2021, 12:45 pm
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 69410
Re: Witch Campaign: Mountain Witch
Thanks alot!
- June 19th, 2021, 5:53 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 69410
Re: Witch Campaign: Mountain Witch
Hi IIIO_METAL, first: thanks for creating this nice campaign. Although i'm no friend of "if you don't spot the rabbit you can't win" games, i enjoy Mountain Witch for the charakters and storyline. Sadly, i can't finish "Road in the Forest". After destroying the cornerstones, i ge...
- September 28th, 2020, 9:30 pm
- Forum: Scenario & Campaign Development
- Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
- Replies: 71
- Views: 23936
Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Really?
{FORCE_CHANCE_TO_HIT side=1 id="Dameil" 0 ()}
An "immortal" opponent leader, without any reason or hint?!? Fooling players like this is...
{FORCE_CHANCE_TO_HIT side=1 id="Dameil" 0 ()}
An "immortal" opponent leader, without any reason or hint?!? Fooling players like this is...
- March 28th, 2020, 6:37 am
- Forum: Scenario & Campaign Development
- Topic: Palms amid Blue Dunes [Dunefolk Campaign]
- Replies: 38
- Views: 17697
Re: Palms amid Blue Dunes [Dunefolk Campaign]
ah, thx for the hint, i presumed his presence at the aimpoint would be necessary. i'm gonna do some exploration on my own then.
- March 27th, 2020, 9:59 am
- Forum: Scenario & Campaign Development
- Topic: Palms amid Blue Dunes [Dunefolk Campaign]
- Replies: 38
- Views: 17697
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Hi there, first: nice campaign so far. just found it and tried on normal difficulty. sometimes it tends to look hopeless but is not really, so the first scenarios feel nicely balanced now. those ship supported island battles are interesting. but then i was lead into a feral jungle. lead - until the ...
- February 5th, 2013, 1:30 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 475416
- February 5th, 2013, 12:22 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 475416
Re: The Altaz Mariners - finally finished!
great one, lucky You finished it! now i'd like to finish ist too, but... besides i finished only about half of the subquests (obviously i often miss some detail. it's pretty dungeon styled with some of the strange effects i don't like about dungeons. like one even has to move to points / npc followi...
- April 2nd, 2012, 9:51 am
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107043
Re: Grnk the Mighty (BfW 1.9)
well, my big sister is.mattsc wrote:klein_atuin (are you a turtle?)
thanks for the kind reply, hope you'll find the time for part 2.
- March 31st, 2012, 10:54 am
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107043
Re: Grnk the Mighty (BfW 1.9)
hm, strange this thread stopped in december - didn't see a new one for 1.10. anyway: started it the first time now on 1.10, medium. very nice character and dialogues! since i'm curious about the story i'm playing with failsaves right now, but although there's already one thing about balancing: it's ...
- January 24th, 2012, 6:40 pm
- Forum: Scenario & Campaign Development
- Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
- Replies: 49
- Views: 12073
Re: The Brotherhood of Wesnoth 0.7.1 [Wesnoth 1.9x Only]
Hi tried the recent version on 1.85, lv hard. started fine, szenario 2 and 3 are interesting. but those monsters in 4 just don't make any sense to me. there's absolutely no option for strategy or even tactics to fight them. they surround the camp immediately, most times even killing one or two units...
- January 3rd, 2012, 11:40 am
- Forum: Multiplayer Development
- Topic: fka MP Maps
- Replies: 1
- Views: 742
fka MP Maps
Honouring Dovolentes marvellous Survival Maps we created two Orocia-like scenarios for four players: Sacred Oasis and Holy Fires . In addition we included two 2-player versions of Cutthroat. You'll find all scenarios in our add-on: fka MP Maps . The scenarios are fully playable under 1.8 but we welc...
- August 26th, 2011, 12:40 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 9 - Training the Ogres
- Replies: 12
- Views: 16356
Re: Scenario Review - EI: Training the Ogres
(1) hard, 1.80 (played it once years ago) (2) 11 to catch two ogres. Its not difficult, it's pure dice-rolling. explanation: a) All of my units are still lv 2 by now (due to short time limits and in fact the decision to rather have more leveled cavalry, which fits nicely until now). b) 3 of 5 ogres ...
- August 22nd, 2011, 8:18 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62257
Re: Undead Campaign: Danse Macabre
Well, if You made the suggestion to add an exp-mining scenario _after_ the Vengeance scenario already offered unlimited exp - i sure don't need to understand why. Still the critical point wasn't having any 'mining' scenario but "the way" it is implemented now. As far as i remember - but i ...
- August 22nd, 2011, 6:04 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62257
Re: Undead Campaign: Danse Macabre
Hi there. this is feedback too but cause of dealing with one problem i rather put it here. first of all: nice campaign idea. tried an earlier version a while ago and got stuck because its pretty hard without "clairvoyance". Now i've played 1.05 on 1.80 (medium) and found it turned upside d...
- July 14th, 2011, 5:29 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 475416
Re: The Altaz Mariners - MP Campaign, out now!
first: nice campaign, thanx a lot. played through, using quite a few saves in fact for without it's pretty hard since there's little hint about playable orders of the island scenarios. but you're working on that, so just fine ;) two serious problems i found. 1. i played dahazi beach early, then trad...