Search found 25 matches

by klein_atuin
September 28th, 2020, 9:30 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 64
Views: 15988

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Really?

{FORCE_CHANCE_TO_HIT side=1 id="Dameil" 0 ()}
An "immortal" opponent leader, without any reason or hint?!? Fooling players like this is...
by klein_atuin
March 28th, 2020, 6:37 am
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 3799

Re: Palms amid Blue Dunes [Dunefolk Campaign]

ah, thx for the hint, i presumed his presence at the aimpoint would be necessary. i'm gonna do some exploration on my own then.
by klein_atuin
March 27th, 2020, 9:59 am
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 3799

Re: Palms amid Blue Dunes [Dunefolk Campaign]

Hi there, first: nice campaign so far. just found it and tried on normal difficulty. sometimes it tends to look hopeless but is not really, so the first scenarios feel nicely balanced now. those ship supported island battles are interesting. but then i was lead into a feral jungle. lead - until the ...
by klein_atuin
February 5th, 2013, 1:30 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 104801

Re: The Altaz Mariners - finally finished!

Spoiler:
:)
by klein_atuin
February 5th, 2013, 12:22 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 104801

Re: The Altaz Mariners - finally finished!

great one, lucky You finished it! now i'd like to finish ist too, but... besides i finished only about half of the subquests (obviously i often miss some detail. it's pretty dungeon styled with some of the strange effects i don't like about dungeons. like one even has to move to points / npc followi...
by klein_atuin
April 2nd, 2012, 9:51 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 72342

Re: Grnk the Mighty (BfW 1.9)

mattsc wrote:klein_atuin (are you a turtle?)
well, my big sister is.

thanks for the kind reply, hope you'll find the time for part 2.
by klein_atuin
March 31st, 2012, 10:54 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 72342

Re: Grnk the Mighty (BfW 1.9)

hm, strange this thread stopped in december - didn't see a new one for 1.10. anyway: started it the first time now on 1.10, medium. very nice character and dialogues! since i'm curious about the story i'm playing with failsaves right now, but although there's already one thing about balancing: it's ...
by klein_atuin
January 24th, 2012, 6:40 pm
Forum: Scenario & Campaign Development
Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
Replies: 49
Views: 10064

Re: The Brotherhood of Wesnoth 0.7.1 [Wesnoth 1.9x Only]

Hi tried the recent version on 1.85, lv hard. started fine, szenario 2 and 3 are interesting. but those monsters in 4 just don't make any sense to me. there's absolutely no option for strategy or even tactics to fight them. they surround the camp immediately, most times even killing one or two units...
by klein_atuin
January 3rd, 2012, 11:40 am
Forum: Multiplayer Development
Topic: fka MP Maps
Replies: 1
Views: 579

fka MP Maps

Honouring Dovolentes marvellous Survival Maps we created two Orocia-like scenarios for four players: Sacred Oasis and Holy Fires . In addition we included two 2-player versions of Cutthroat. You'll find all scenarios in our add-on: fka MP Maps . The scenarios are fully playable under 1.8 but we welc...
by klein_atuin
August 26th, 2011, 12:40 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 9 - Training the Ogres
Replies: 11
Views: 9630

Re: Scenario Review - EI: Training the Ogres

(1) hard, 1.80 (played it once years ago) (2) 11 to catch two ogres. Its not difficult, it's pure dice-rolling. explanation: a) All of my units are still lv 2 by now (due to short time limits and in fact the decision to rather have more leveled cavalry, which fits nicely until now). b) 3 of 5 ogres ...
by klein_atuin
August 22nd, 2011, 8:18 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 43873

Re: Undead Campaign: Danse Macabre

Well, if You made the suggestion to add an exp-mining scenario _after_ the Vengeance scenario already offered unlimited exp - i sure don't need to understand why. Still the critical point wasn't having any 'mining' scenario but "the way" it is implemented now. As far as i remember - but i ...
by klein_atuin
August 22nd, 2011, 6:04 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 43873

Re: Undead Campaign: Danse Macabre

Hi there. this is feedback too but cause of dealing with one problem i rather put it here. first of all: nice campaign idea. tried an earlier version a while ago and got stuck because its pretty hard without "clairvoyance". Now i've played 1.05 on 1.80 (medium) and found it turned upside d...
by klein_atuin
July 14th, 2011, 5:29 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 104801

Re: The Altaz Mariners - MP Campaign, out now!

first: nice campaign, thanx a lot. played through, using quite a few saves in fact for without it's pretty hard since there's little hint about playable orders of the island scenarios. but you're working on that, so just fine ;) two serious problems i found. 1. i played dahazi beach early, then trad...
by klein_atuin
May 5th, 2011, 9:54 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 11063

Re: The septentrional tower 0.9.6 NOW! (for BfW 1.8)

7: since i didn't know where the necromancer was i followed the hint to the right side first. that took too long. started new and hurried straight northwards. 8: went straight through the cave, only two trolls came from behind i killed. 11: don't know yet. without my allies recruiting, it seems hard...
by klein_atuin
May 5th, 2011, 4:50 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 11063

Re: The septentrional tower 0.9.6 NOW! (for BfW 1.8)

ah, great, sorry for misinterpreting it.

and thanks definitely go to those who build campaigns for all to play!

Edit: no new version for 1.8 available - no recruiting still...