Search found 31 matches
- November 18th, 2013, 11:51 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150521
Re: Legend of the Invincibles (now complete)
After upgrading to 3.0.6, when I recall a Shadowalker, he is really big...
- November 4th, 2013, 9:04 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150521
Re: Legend of the Invincibles (now complete)
According to the debugging information, there is no item on the ground. The image is there, but that is all, weirdly. Can you please explain the origin of that item? How was it dropped? Did something weird happen before you found that it cannot be picked up? Did it happen before? Do you have a save...
- November 4th, 2013, 11:52 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150521
Re: Legend of the Invincibles (now complete)
Bug report: the armor lying in the place of the "Elvish Lands" label can't be picked up.
Using the latest version of the add-on (3.0.5).
Using the latest version of the add-on (3.0.5).
- May 1st, 2013, 2:19 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150521
Re: Legend of the Invincibles
What should happen to Delly when chapter 3 was started before the 2.5.4 update? For me she now looks different on the map (like Efraim), and on the sidebar (like a Shadowalker).
- April 14th, 2013, 3:59 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150521
Re: Legend of the Invincibles (chapter 9 is out)
Hi, I'm currently enjoying this campaign. It's a monumental work, and I think it's the best Wesnoth campaign in existence :) I found a minor bug: I had a unit with 2 items, and when I removed one of them - a cloak (moved to the storage), the unit lost the GEARED trait, but still had the other item (...
- September 8th, 2012, 9:52 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.11.0
- Replies: 27
- Views: 42539
Re: Wesnoth 1.11.0
From the players changelog:
I like oxymorons, but this seems to be a mistake* New tropical frost images.
- April 21st, 2012, 1:06 am
- Forum: Users’ Forum
- Topic: What are the best add-ons?
- Replies: 16
- Views: 17216
Re: What are the best add-ons?
I like Roar of the Woses and Panther Lord.
- April 17th, 2012, 1:52 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
- Replies: 101
- Views: 60713
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
Bug report:
In "Over the Sands" one of my units got dehydrated on a ford hex (flat+shallow water). I think dehydration shouldn't occur there.
IftU version: 1.90.6
Wesnoth version: 1.10.1
In "Over the Sands" one of my units got dehydrated on a ford hex (flat+shallow water). I think dehydration shouldn't occur there.
IftU version: 1.90.6
Wesnoth version: 1.10.1
- March 19th, 2012, 5:19 pm
- Forum: Add-on Feedback
- Topic: The Settlers of Light
- Replies: 54
- Views: 24935
Talking Wolf
A minor bug I noticed in the first mission: When the main hero first enters combat, there is some dialogue with his enemy. When I played the first mission, that enemy happened to be a wolf, so the wolf was talking to me (this would probably happen with other animals as well)
- January 10th, 2012, 10:13 pm
- Forum: Add-on Feedback
- Topic: Roar of the Woses
- Replies: 28
- Views: 34462
Re: Roar of the Woses
Bug report: I found an item that gives Leadership in the "Into the Depths" scenario. I gave it to a level 2 unit, and after that unit advanced to level 3, Leadership still worked like it was a level 2 unit, giving bonuses only to level 0 and 1 units. (Btw I'm enjoying this campaign a lot, ...
- December 12th, 2011, 4:22 pm
- Forum: Technical Support
- Topic: Bug (Windows): key commands don't work after alt-tabbing
- Replies: 1
- Views: 669
Bug (Windows): key commands don't work after alt-tabbing
OS: Windows 7 64-bit
Wesnoth version: 1.9.12
How to reproduce:
When running Wesnoth in fullscreen mode, alt-tab out of the game and go back to it. The keyboard commands, like 'n' for selecting a new unit, or space for skipping a unit's turn, won't work (but entering a name for a saved game works).
Wesnoth version: 1.9.12
How to reproduce:
When running Wesnoth in fullscreen mode, alt-tab out of the game and go back to it. The keyboard commands, like 'n' for selecting a new unit, or space for skipping a unit's turn, won't work (but entering a name for a saved game works).
- December 12th, 2011, 4:02 am
- Forum: Technical Support
- Topic: Bug: saved game info is not updated when overwriting a save
- Replies: 2
- Views: 1016
Bug: saved game info is not updated when overwriting a save
OS: Windows 7 64-bit Wesnoth version: 1.9.12 How to reproduce: 1. Start a campaign. 2. Save the game, entering a name for it (for example 'test'). 3. Start another campaign. 4. Save the game under the same name as before, overwriting the previous save. 5. Go to Load Game and select the 'test' game. ...
- February 12th, 2011, 10:41 pm
- Forum: Users’ Forum
- Topic: Dwarves and forest
- Replies: 15
- Views: 3669
Re: Dwarves and forest
A dwarf is a stout, determined creature, that will get to his destination one way or another. He won't let a few trees slow him down! I like this explanation :) The strangest thing is that poacher has 2 moves on forest! I agree that he's human but poacher usualy leave/hide in forest but he's the sl...
- February 12th, 2011, 12:36 am
- Forum: Users’ Forum
- Topic: Dwarves and forest
- Replies: 15
- Views: 3669
Dwarves and forest
Can someone tell me what was the reason of the design decision to make forest hexes cost only 1 movement point for the Dwarves? I can't think of a reason why they should be faster in forests than Humans... (If this subject was already discussed, please direct me to an appropriate thread, I couldn't ...
- January 25th, 2011, 8:37 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiled with VC9 - slow performance
- Replies: 6
- Views: 2159
Re: Compiled with VC9 - slow performance
It's not a big deal for me either. It doesn't crash, it's just always English regardless what I choose in the main menu.