Search found 31 matches

by PawelS
November 18th, 2013, 11:51 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7444
Views: 1319100

Re: Legend of the Invincibles (now complete)

After upgrading to 3.0.6, when I recall a Shadowalker, he is really big...
by PawelS
November 4th, 2013, 9:04 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7444
Views: 1319100

Re: Legend of the Invincibles (now complete)

According to the debugging information, there is no item on the ground. The image is there, but that is all, weirdly. Can you please explain the origin of that item? How was it dropped? Did something weird happen before you found that it cannot be picked up? Did it happen before? Do you have a save...
by PawelS
November 4th, 2013, 11:52 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7444
Views: 1319100

Re: Legend of the Invincibles (now complete)

Bug report: the armor lying in the place of the "Elvish Lands" label can't be picked up.

Using the latest version of the add-on (3.0.5).
by PawelS
May 1st, 2013, 2:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7444
Views: 1319100

Re: Legend of the Invincibles

What should happen to Delly when chapter 3 was started before the 2.5.4 update? For me she now looks different on the map (like Efraim), and on the sidebar (like a Shadowalker).
by PawelS
April 14th, 2013, 3:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7444
Views: 1319100

Re: Legend of the Invincibles (chapter 9 is out)

Hi, I'm currently enjoying this campaign. It's a monumental work, and I think it's the best Wesnoth campaign in existence :) I found a minor bug: I had a unit with 2 items, and when I removed one of them - a cloak (moved to the storage), the unit lost the GEARED trait, but still had the other item (...
by PawelS
September 8th, 2012, 9:52 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.0
Replies: 27
Views: 39304

Re: Wesnoth 1.11.0

From the players changelog:
* New tropical frost images.
I like oxymorons, but this seems to be a mistake :)
by PawelS
April 21st, 2012, 1:06 am
Forum: Scenario & Campaign Development
Topic: What are the best add-ons?
Replies: 14
Views: 6280

Re: What are the best add-ons?

I like Roar of the Woses and Panther Lord.
by PawelS
April 17th, 2012, 1:52 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
Replies: 101
Views: 50130

Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Bug report:

In "Over the Sands" one of my units got dehydrated on a ford hex (flat+shallow water). I think dehydration shouldn't occur there.

IftU version: 1.90.6
Wesnoth version: 1.10.1
by PawelS
March 19th, 2012, 5:19 pm
Forum: Add-on Feedback
Topic: The Settlers of Light
Replies: 54
Views: 19343

Talking Wolf

A minor bug I noticed in the first mission: When the main hero first enters combat, there is some dialogue with his enemy. When I played the first mission, that enemy happened to be a wolf, so the wolf was talking to me :) (this would probably happen with other animals as well)
by PawelS
January 10th, 2012, 10:13 pm
Forum: Add-on Feedback
Topic: Roar of the Woses
Replies: 28
Views: 19565

Re: Roar of the Woses

Bug report: I found an item that gives Leadership in the "Into the Depths" scenario. I gave it to a level 2 unit, and after that unit advanced to level 3, Leadership still worked like it was a level 2 unit, giving bonuses only to level 0 and 1 units. (Btw I'm enjoying this campaign a lot, it's very ...
by PawelS
December 12th, 2011, 4:22 pm
Forum: Technical Support
Topic: Bug (Windows): key commands don't work after alt-tabbing
Replies: 1
Views: 472

Bug (Windows): key commands don't work after alt-tabbing

OS: Windows 7 64-bit
Wesnoth version: 1.9.12

How to reproduce:

When running Wesnoth in fullscreen mode, alt-tab out of the game and go back to it. The keyboard commands, like 'n' for selecting a new unit, or space for skipping a unit's turn, won't work (but entering a name for a saved game works).
by PawelS
December 12th, 2011, 4:02 am
Forum: Technical Support
Topic: Bug: saved game info is not updated when overwriting a save
Replies: 2
Views: 749

Bug: saved game info is not updated when overwriting a save

OS: Windows 7 64-bit Wesnoth version: 1.9.12 How to reproduce: 1. Start a campaign. 2. Save the game, entering a name for it (for example 'test'). 3. Start another campaign. 4. Save the game under the same name as before, overwriting the previous save. 5. Go to Load Game and select the 'test' game. ...
by PawelS
February 12th, 2011, 10:41 pm
Forum: Users’ Forum
Topic: Dwarves and forest
Replies: 15
Views: 2511

Re: Dwarves and forest

A dwarf is a stout, determined creature, that will get to his destination one way or another. He won't let a few trees slow him down! I like this explanation :) The strangest thing is that poacher has 2 moves on forest! I agree that he's human but poacher usualy leave/hide in forest but he's the sl...
by PawelS
February 12th, 2011, 12:36 am
Forum: Users’ Forum
Topic: Dwarves and forest
Replies: 15
Views: 2511

Dwarves and forest

Can someone tell me what was the reason of the design decision to make forest hexes cost only 1 movement point for the Dwarves? I can't think of a reason why they should be faster in forests than Humans... (If this subject was already discussed, please direct me to an appropriate thread, I couldn't ...
by PawelS
January 25th, 2011, 8:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiled with VC9 - slow performance
Replies: 6
Views: 1713

Re: Compiled with VC9 - slow performance

It's not a big deal for me either. It doesn't crash, it's just always English regardless what I choose in the main menu.