Search found 18 matches

by NarajinX
April 1st, 2010, 5:43 am
Forum: Users’ Forum
Topic: [April Fool's] Wesnoth Random Number Generator Changes
Replies: 55
Views: 13617

Re: Wesnoth Random Number Generator Changes

Quickly tried both random number generators.

Wesnoth RNG provided mostly 50 and above while the webpage checksum gave more even spread (0-99).

Seems the Wesnoth RNG is skewed but will try couple times.


Update:
Tried 7 times. Wesnoth RNG didn't give me any number below 50.
by NarajinX
April 1st, 2010, 3:59 am
Forum: Users’ Forum
Topic: Forking of Wesnoth...
Replies: 46
Views: 11128

Re: Forking of Wesnoth...

I'm interested in this and would support it.
by NarajinX
February 3rd, 2010, 6:25 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 4021294

Re: Ladder Site Online...

Yeah, 41 pages of this thread...no tournament yet?
by NarajinX
June 30th, 2009, 12:04 am
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12221

Re: Damage System MOD(or Less Luck MOD) by A&J

I am not sure as to why that is happening. Maybe some libraries that are needed isn't present? Version should be 1.6.2. And looks like you have the correct one. I have several ideas which you could try..although it'd require some effort. 1. Reinstalling wesnoth and try those steps again. 2. Trying 1...
by NarajinX
June 21st, 2009, 2:01 am
Forum: Strategies & Tips
Topic: Blitzkrieg! (the value of speed in Wesnoth)
Replies: 172
Views: 41840

Re: Blitzkrieg! (the value of speed in Wesnoth)

Seems like a nice idea which might work on some maps. I doubt it will work against decent players.

I don't get why you are praising tiboloid too much. I played him once and he was ok but not that good.

Ranked 135 in the ladder.
by NarajinX
June 10th, 2009, 10:56 pm
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12221

Re: Damage System MOD(or Less Luck MOD) by A&J

I think people are lazy. :wink:

The easier or more accessible it is for them, more will go and try.

I think less luck mod is a bit inaccurate. Luck/RNG swings are still there but it is averaged. So instead of RNG balancing out in 20+ turns. It will take considerably less.
by NarajinX
June 10th, 2009, 2:40 pm
Forum: Multiplayer Development
Topic: WOSOR!!! (replay archive)
Replies: 13
Views: 3453

Re: WOSOR!!! (replay archive)

I played against someone who does a similar semi wosor strat. I think its guglido (ladder player).

It works if its unexpected and depends on the opponent faction.
by NarajinX
June 5th, 2009, 2:10 am
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12221

Re: Damage System MOD by A&J

Yes. And further more, when more people try it out and demand rises. Improvements to display and other things will be done.
by NarajinX
May 31st, 2009, 4:06 am
Forum: Ideas
Topic: copy and Paste
Replies: 3
Views: 1031

Re: copy and Paste

Try searching the forums first, and then making the verified statement that there is no thread about an idea.
Well, I did and all sort of non related things were found.

Not the one you pointed out.

Good to know that it has been brought to attention.
by NarajinX
May 30th, 2009, 11:52 pm
Forum: Ideas
Topic: copy and Paste
Replies: 3
Views: 1031

copy and Paste

Hi all, Since it isn't in BfW yet I assumed no thread has been written about this yet. I suggest adding an option where you can select chat in the lobby or in game and copy the text sent to you. I'm sure other people have encountered the problem where you want to copy something but then have to writ...
by NarajinX
May 30th, 2009, 11:08 pm
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12221

Re: Attack Range MOD by A&J

OK. Maybe damage range system MOD? :eng:
by NarajinX
May 30th, 2009, 5:13 pm
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12221

Re: Attack Range MOD by A&J

Yea, we had the title at Range attack mod..now that would have been mmore misleading.

Attack range makes more sense.
by NarajinX
May 30th, 2009, 2:48 pm
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12221

Re: Attack Range MOD by A&J

Yes, doing 10, 20 or 0 damage is a big difference.

Anyways, I was thinking if putting this in an era and make it easier for people to download and lessen their worries about malicious code. Can stuff in era's change pretty much anything?

Can anyone tell me where to find out how to make eras/addon?
by NarajinX
May 30th, 2009, 1:18 am
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12221

Re: Attack Range MOD by A&J

You can download the .exe file for Windows and Linux at

http://sites.google.com/site/narajininc/Home/downloads

Just unrar it and put in wesnoth directory. No need for compiling.

Replace /usr/games/wesnoth with this file in ubuntu.

Post if any problems.
by NarajinX
May 26th, 2009, 11:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 84195

Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks

Fixed all the problems and able to compile properly. Just going to try out some more things.

Gonna post a complete and detail guide shortly.