Search found 18 matches
- April 1st, 2010, 5:43 am
- Forum: Users’ Forum
- Topic: [April Fool's] Wesnoth Random Number Generator Changes
- Replies: 55
- Views: 13617
Re: Wesnoth Random Number Generator Changes
Quickly tried both random number generators.
Wesnoth RNG provided mostly 50 and above while the webpage checksum gave more even spread (0-99).
Seems the Wesnoth RNG is skewed but will try couple times.
Update:
Tried 7 times. Wesnoth RNG didn't give me any number below 50.
Wesnoth RNG provided mostly 50 and above while the webpage checksum gave more even spread (0-99).
Seems the Wesnoth RNG is skewed but will try couple times.
Update:
Tried 7 times. Wesnoth RNG didn't give me any number below 50.
- April 1st, 2010, 3:59 am
- Forum: Users’ Forum
- Topic: Forking of Wesnoth...
- Replies: 46
- Views: 11128
Re: Forking of Wesnoth...
I'm interested in this and would support it.
- February 3rd, 2010, 6:25 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4021294
Re: Ladder Site Online...
Yeah, 41 pages of this thread...no tournament yet?
- June 30th, 2009, 12:04 am
- Forum: Multiplayer Development
- Topic: Damage System MOD(or Less Luck MOD) by A&J
- Replies: 43
- Views: 12221
Re: Damage System MOD(or Less Luck MOD) by A&J
I am not sure as to why that is happening. Maybe some libraries that are needed isn't present? Version should be 1.6.2. And looks like you have the correct one. I have several ideas which you could try..although it'd require some effort. 1. Reinstalling wesnoth and try those steps again. 2. Trying 1...
- June 21st, 2009, 2:01 am
- Forum: Strategies & Tips
- Topic: Blitzkrieg! (the value of speed in Wesnoth)
- Replies: 172
- Views: 41840
Re: Blitzkrieg! (the value of speed in Wesnoth)
Seems like a nice idea which might work on some maps. I doubt it will work against decent players.
I don't get why you are praising tiboloid too much. I played him once and he was ok but not that good.
Ranked 135 in the ladder.
I don't get why you are praising tiboloid too much. I played him once and he was ok but not that good.
Ranked 135 in the ladder.
- June 10th, 2009, 10:56 pm
- Forum: Multiplayer Development
- Topic: Damage System MOD(or Less Luck MOD) by A&J
- Replies: 43
- Views: 12221
Re: Damage System MOD(or Less Luck MOD) by A&J
I think people are lazy.
The easier or more accessible it is for them, more will go and try.
I think less luck mod is a bit inaccurate. Luck/RNG swings are still there but it is averaged. So instead of RNG balancing out in 20+ turns. It will take considerably less.
The easier or more accessible it is for them, more will go and try.
I think less luck mod is a bit inaccurate. Luck/RNG swings are still there but it is averaged. So instead of RNG balancing out in 20+ turns. It will take considerably less.
- June 10th, 2009, 2:40 pm
- Forum: Multiplayer Development
- Topic: WOSOR!!! (replay archive)
- Replies: 13
- Views: 3453
Re: WOSOR!!! (replay archive)
I played against someone who does a similar semi wosor strat. I think its guglido (ladder player).
It works if its unexpected and depends on the opponent faction.
It works if its unexpected and depends on the opponent faction.
- June 5th, 2009, 2:10 am
- Forum: Multiplayer Development
- Topic: Damage System MOD(or Less Luck MOD) by A&J
- Replies: 43
- Views: 12221
Re: Damage System MOD by A&J
Yes. And further more, when more people try it out and demand rises. Improvements to display and other things will be done.
- May 31st, 2009, 4:06 am
- Forum: Ideas
- Topic: copy and Paste
- Replies: 3
- Views: 1031
Re: copy and Paste
Well, I did and all sort of non related things were found.Try searching the forums first, and then making the verified statement that there is no thread about an idea.
Not the one you pointed out.
Good to know that it has been brought to attention.
- May 30th, 2009, 11:52 pm
- Forum: Ideas
- Topic: copy and Paste
- Replies: 3
- Views: 1031
copy and Paste
Hi all, Since it isn't in BfW yet I assumed no thread has been written about this yet. I suggest adding an option where you can select chat in the lobby or in game and copy the text sent to you. I'm sure other people have encountered the problem where you want to copy something but then have to writ...
- May 30th, 2009, 11:08 pm
- Forum: Multiplayer Development
- Topic: Damage System MOD(or Less Luck MOD) by A&J
- Replies: 43
- Views: 12221
Re: Attack Range MOD by A&J
OK. Maybe damage range system MOD?
- May 30th, 2009, 5:13 pm
- Forum: Multiplayer Development
- Topic: Damage System MOD(or Less Luck MOD) by A&J
- Replies: 43
- Views: 12221
Re: Attack Range MOD by A&J
Yea, we had the title at Range attack mod..now that would have been mmore misleading.
Attack range makes more sense.
Attack range makes more sense.
- May 30th, 2009, 2:48 pm
- Forum: Multiplayer Development
- Topic: Damage System MOD(or Less Luck MOD) by A&J
- Replies: 43
- Views: 12221
Re: Attack Range MOD by A&J
Yes, doing 10, 20 or 0 damage is a big difference.
Anyways, I was thinking if putting this in an era and make it easier for people to download and lessen their worries about malicious code. Can stuff in era's change pretty much anything?
Can anyone tell me where to find out how to make eras/addon?
Anyways, I was thinking if putting this in an era and make it easier for people to download and lessen their worries about malicious code. Can stuff in era's change pretty much anything?
Can anyone tell me where to find out how to make eras/addon?
- May 30th, 2009, 1:18 am
- Forum: Multiplayer Development
- Topic: Damage System MOD(or Less Luck MOD) by A&J
- Replies: 43
- Views: 12221
Re: Attack Range MOD by A&J
You can download the .exe file for Windows and Linux at
http://sites.google.com/site/narajininc/Home/downloads
Just unrar it and put in wesnoth directory. No need for compiling.
Replace /usr/games/wesnoth with this file in ubuntu.
Post if any problems.
http://sites.google.com/site/narajininc/Home/downloads
Just unrar it and put in wesnoth directory. No need for compiling.
Replace /usr/games/wesnoth with this file in ubuntu.
Post if any problems.
- May 26th, 2009, 11:14 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84195
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Fixed all the problems and able to compile properly. Just going to try out some more things.
Gonna post a complete and detail guide shortly.
Gonna post a complete and detail guide shortly.