Search found 4534 matches

by Pentarctagon
Yesterday, 6:27 pm
Forum: Release Announcements, Compiling & Installation
Topic: MinGW64 can't find SDL2 for compilation
Replies: 2
Views: 72

Re: MinGW64 can't find SDL2 for compilation

https://forums.wesnoth.org/viewtopic.php?f=5&t=54009 is another thread where someone had some similar problems, so there might be a solution there.
by Pentarctagon
September 10th, 2021, 2:24 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 23
Views: 969

Re: The game doesn't start

It is fixed in 1.15.17 and later.
by Pentarctagon
September 8th, 2021, 7:20 pm
Forum: WML Workshop
Topic: How and when effects of advancements are computed
Replies: 3
Views: 220

Re: How and when effects of advancements are computed

The changelog doesn't document every change to WML's behavior. As for whether it's an intentional change or not, the answer is that it probably is, but without digging in and finding which specific commit caused this change it's hard to say for sure whether this specific scenario was one that was th...
by Pentarctagon
September 6th, 2021, 3:36 am
Forum: Users’ Forum
Topic: Mount & Blade : Battle for Wesnoth
Replies: 30
Views: 6703

Re: Mount & Blade : Battle for Wesnoth

I'm not familiar with Mount&Blade myself, sorry.
by Pentarctagon
September 2nd, 2021, 10:26 pm
Forum: News
Topic: A call for new contributors
Replies: 0
Views: 964

A call for new contributors

Back in 2015, a dire warning went out about the state of Wesnoth's development - the entire Wesnoth project was in danger of slowing to a halt; "the ship is sinking". Fast forward to now, and I'm glad I'm able to say that the situation is no longer quite so dire. The project's internal str...
by Pentarctagon
September 2nd, 2021, 8:05 pm
Forum: Multiplayer Development
Topic: Multiplayer Activity Report - 2021
Replies: 15
Views: 2343

Re: Multiplayer Activity Report - 2021

August has been added.
by Pentarctagon
September 2nd, 2021, 7:54 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 25
Views: 14450

Re: Nightly flatpak builds

I forgot this was 1.17 actually - I've re-enabled it there as well now.

The cryptic code is the short hash of the commit it was built at.
by Pentarctagon
September 2nd, 2021, 5:02 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 25
Views: 14450

Re: Nightly flatpak builds

It runs daily, but I'm not sure when in a particular day it runs. You can of course always check the version in the lower left corner to see that though.
by Pentarctagon
September 2nd, 2021, 3:19 pm
Forum: News
Topic: Wesnoth 1.15.17 (1.16 Beta 4)
Replies: 0
Views: 533

Wesnoth 1.15.17 (1.16 Beta 4)

The newest release of the development series, Wesnoth 1.15.17 , is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators. The source code and Windows and macOS packages are alrea...
by Pentarctagon
September 2nd, 2021, 3:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.17 (1.16 Beta 4)
Replies: 0
Views: 568

Wesnoth 1.15.17 (1.16 Beta 4)

Wesnoth 1.15.17 is out! This new release in the 1.15.x development series sees various changes and improvements in various areas. As this is a development version, we would like to remind everyone how the testing and feedback process works for these: If you download Wesnoth stand-alone, make sure t...
by Pentarctagon
August 31st, 2021, 11:35 pm
Forum: Users’ Forum
Topic: Yellow MP Lobby
Replies: 2
Views: 111

Re: Yellow MP Lobby

It means the game was loaded from a save file.
by Pentarctagon
August 31st, 2021, 8:59 pm
Forum: Ideas
Topic: Add prompt at end of campaign scenario to upload replay to help improve game balance
Replies: 9
Views: 528

Re: Add prompt at end of campaign scenario to upload replay to help improve game balance

I'd say that it's probably overkill to use machine learning to create an automatic replay classifier to filter out save scumming.
by Pentarctagon
August 31st, 2021, 2:14 am
Forum: Users’ Forum
Topic: Phantom user
Replies: 1
Views: 94

Re: Phantom user

Banned for being a spammer :P
by Pentarctagon
August 29th, 2021, 6:04 am
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 104
Views: 39190

Re: SXRPG Version 5.2.3 - now on 1.12 Server

If it doesn't work going from 1.12 -> 1.14, then it definitely won't work going from 1.12 -> 1.16 either. Also keep in mind that generally the add-ons servers that are kept available for people to upload add-ons to are the current and previous stable versions. When 1.16 comes out, that would be 1.16...
by Pentarctagon
August 29th, 2021, 6:00 am
Forum: WML Workshop
Topic: Can't upload to 1.15.16
Replies: 8
Views: 251

Re: Can't upload to 1.15.16

From Iris on Discord: 20210829 01:20:23 error config: attributes: 'name' < 'map_width' 20210829 01:20:23 error config: ERROR: 'attributes not in order' 20210829 00:57:16 error config: attributes: 'next_scenario' < 'name' 20210829 00:57:16 error config: ERROR: 'attributes not in order' if you're thin...