Search found 4979 matches
- May 27th, 2023, 10:38 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
For having just the translations in an add-on, my concern would be that we'd end up with updated translations only getting added to the add-on rather than the main game. --- For the en_US translation idea, given that at this point: IceSandslash has said they intend to work on implementing this. It d...
- May 27th, 2023, 9:49 pm
- Forum: News
- Topic: Wesnoth 1.17.17
- Replies: 0
- Views: 240
Wesnoth 1.17.17
The newest release of the development series, Wesnoth 1.17.17 , is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators. The source code, Windows, and macOS packages are already...
- May 27th, 2023, 9:47 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.17
- Replies: 0
- Views: 928
Wesnoth 1.17.17
Wesnoth 1.17.17 is out! This new release in the 1.17.x development series sees various changes and improvements in various areas. As this is a development version, we would like to remind everyone how the testing and feedback process works for these: If you download Wesnoth stand-alone, make sure t...
- May 27th, 2023, 3:58 am
- Forum: Scenario & Campaign Development
- Topic: Trying my first scenario on 1.16
- Replies: 4
- Views: 147
Re: Trying my first scenario on 1.16
Can you upload the whole campaign as a zip?
- May 26th, 2023, 9:57 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.16
- Replies: 2
- Views: 2459
Re: Wesnoth 1.17.16
You can see their descriptions in-game. Each achievement isn't going to be documented separately on the wiki.
- May 23rd, 2023, 7:13 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
Something that was proposed for a different issue was to have entire campaigns distributed as "official add-ons" (for example: https://github.com/wesnoth/wesnoth/issues/7288). I had already played Wesnoth on-and-off for nearly 15 years before I decided to browse add-ons. This would severe...
- May 23rd, 2023, 4:49 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
Something that was proposed for a different issue was to have entire campaigns distributed as "official add-ons" (for example: https://github.com/wesnoth/wesnoth/issues/7288).
- May 23rd, 2023, 3:31 am
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
IceSandslash(forums and Discord)/slayer95(github) is doing that in collaboration with Toranks, who is working on Wesnoth's Spanish translation. My understanding is that IceSandslash is also involved in some UMC translations. Some UMC authors on Discord have also said they would find it useful if it ...
- May 23rd, 2023, 2:10 am
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
There is a clear difference between lua and translation, the first is a thing that developers handle between them and their choice impacts no one else. For translatable strings, the developers makes the calls and the translators suffer the consequences. Changes to UMC APIs affect UMC - deprecations...
- May 22nd, 2023, 9:22 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
octalot's list of fixes that had string changes are a good example of why, I think. To be honest, I don't find that list of fixes to be very persuasive... 7291 HttT: not even the hint in the objectives to tell novice players about levelling troops until they get to Siege of Elensefar The issue bein...
- May 22nd, 2023, 5:49 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
Wesnoth's long-standing policy is that the dev branch shouldn't be the target of any translation team and translations they made against it they do at their own risk Saying that you have warned people beforehand, doesn't free you from any responsibility. At this time some of the most active transla...
- May 15th, 2023, 4:58 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
3. What, specifically, is meant by en_US here? At the moment of its creation, for each campaign/domain, it would be a file of the form: msgid "Same string in both lines." msgstr "Same string in both lines." After that, this file is to contain the canonical version of Wesnoth tex...
- May 15th, 2023, 3:18 am
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 123
- Views: 7439
Re: [mainline] there is a need for a en_US translation
Some initial questions that come to mind, mostly regarding the workflow for using these tools: Would this mean anything for the po update I run for each release? Specifically that being scons pot-update update-po4a manual . Is this something that each individual translator/translation team would nee...
- May 12th, 2023, 9:53 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 538714
Re: New animations
There were some internal project issues going on at the time, so they may have fallen through the cracks. If you don't hear anything here then I'd suggest messaging doofus-01 directly. Do note however that he's generally active on weekends, so depending on the day you may not hear back from him imme...
- May 12th, 2023, 9:50 pm
- Forum: Technical Support
- Topic: Credits crash on Windows 10
- Replies: 1
- Views: 126
Re: Credits crash on Windows 10
Yeah, it's a known issue unfortunately.